//:://///////////////////////////////////////////// //:: Dying Script //:: NW_O0_DEATH.NSS //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This script handles the default behavior that occurs when a player is dying. DEFAULT CAMPAIGN: player dies automatically */ //::////////////////////////////////////////////// //:: Created By: Brent Knowles //:: Created On: November 6, 2001 //::////////////////////////////////////////////// void main() { object oPlayer = GetLastPlayerDying(); //string sVamp = GetSubRace(oPlayer); //if (sVamp != "Vampire") { /* AssignCommand(GetLastPlayerDying(), ClearAllActions()); AssignCommand(GetLastPlayerDying(),SpeakString( "I Dying")); PopUpGUIPanel(GetLastPlayerDying(),GUI_PANEL_PLAYER_DEATH); */ // * April 14 2002: Hiding the death part from player effect eDeath = EffectDeath(FALSE, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, GetLastPlayerDying()); } //if (sVamp == "Vampire") // { //ExecuteScript("vamp_dying", OBJECT_SELF); //} }