//:://///////////////////////////////////////////// //:: NW_C2_VAMPIRE7.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Vampire turns into a vampire shadow that looks for the nearest coffin with the same tag as the shadow. */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { object oMyCoffin=GetNearestObjectByTag(GetTag(OBJECT_SELF) + "_SHAD", OBJECT_SELF); object oGas=CreateObject(OBJECT_TYPE_CREATURE, GetTag(OBJECT_SELF) + "_SHAD",GetLocation(OBJECT_SELF)); SetLocalString(oMyCoffin,"NW_L_MYCREATOR",GetTag(OBJECT_SELF)); SetLocalString(oGas,"NW_L_MYCREATOR",GetTag(OBJECT_SELF)); //GetLocalString(OBJECT_SELF, "NW_L_MYCREATOR") DestroyObject(OBJECT_SELF, 0.5); }