//::////////////////////////////////////////////// /* Only players with a minimum level of "nMinLevel" and a maximum level of "nMaxLevel" can use this transition. */ //::////////////////////////////////////////////// //:: Created By: Sir Elric //:: Created On: 7th June, 2005 //:: Event Used: OnAreaTransitionClick //::////////////////////////////////////////////// /* OnEnter of door */ void main() { int nMinLevel = 15;//Set minimum level here int nMaxLevel = 40;//Set maximum level here object oClicker = GetClickingObject(); object oTarget; if(GetIsPC(oClicker)) { if( GetHitDice(oClicker ) < nMinLevel || GetHitDice( oClicker )> nMaxLevel ) { FloatingTextStringOnCreature("", oClicker, TRUE); } else { oTarget = GetTransitionTarget(OBJECT_SELF); SetAreaTransitionBMP(AREA_TRANSITION_RANDOM); AssignCommand(oClicker,JumpToObject(oTarget)); } } }