#include "nw_i0_plot" void main() { object oPC = OBJECT_SELF; object oItem = GetLocalObject(oPC,"oActivateTarget"); string sItemTag = GetTag(oItem); string sItemResRef= GetResRef(oItem); string sItemName = GetName(oItem); int iTotal = GetNumItems(oPC,sItemTag); DeleteLocalObject(oPC,"oActivateTarget"); if (GetLocalInt(oPC,"iAmInCommodityArea")!=99) { FloatingTextStringOnCreature("You do not have access to commodities at this location.",oPC,FALSE); CreateItemOnObject("_uoa_commodity_e",oPC,1); return; } SendMessageToPC(oPC,"Attempting to fill commodity bundle with "+IntToString(iTotal)+" "+sItemName+"."); int iAmCommodity=0; if (GetStringLeft(sItemTag,5)=="ITEM_") iAmCommodity=1; if (GetStringLeft(sItemTag,5)=="SEED_") iAmCommodity=1; if (GetStringLeft(sItemTag,5)=="MEAT_") iAmCommodity=1; if (GetStringLeft(sItemTag,7)=="FLOWER_") iAmCommodity=1; if (GetStringLeft(sItemTag,11)=="scrl_blank_") iAmCommodity=1; if (GetStringLeft(sItemTag,11)=="papr_blank_") iAmCommodity=1; if (GetStringLeft(sItemTag,5)=="PELT_") iAmCommodity=1; if (GetStringLeft(sItemTag,6)=="CURED_") iAmCommodity=1; if (GetStringLeft(sItemTag,13)=="item_parchmen") iAmCommodity=1; if (GetStringLeft(sItemTag,4)=="DYE_") iAmCommodity=1; if (GetStringLeft(sItemTag,7)=="essence") iAmCommodity=1; if (GetStringLeft(sItemTag,12)=="HARDLEATHER_") iAmCommodity=1; if (GetStringLeft(sItemTag,5)=="FISH_") iAmCommodity=1; if (GetStringLeft(sItemTag,5)=="GRIT_") iAmCommodity=1; if (GetStringLeft(sItemTag,13)=="item_chlorine") iAmCommodity=1; if (GetStringLeft(sItemTag,5)=="pulp_") iAmCommodity=1; if (GetStringLeft(sItemTag,7)=="CURED_R") iAmCommodity=1; if (GetStringLeft(sItemTag,9)=="SaltBlock") iAmCommodity=1; if (GetStringLeft(sItemTag,12)=="SOFTLEATHER_") iAmCommodity=1; if (GetStringLeft(sItemTag,9)=="spell_ink") iAmCommodity=1; if (GetStringLeft(sItemTag,7)=="THREAD_") iAmCommodity=1; if (GetStringLeft(sItemTag,7)=="TANNED_") iAmCommodity=1; if (GetStringLeft(sItemTag,5)=="food_") iAmCommodity=1; if (GetStringLeft(sItemTag,6)=="GLASS_") iAmCommodity=1; if (GetStringLeft(sItemTag,6)=="MACID_") iAmCommodity=1; if (GetStringLeft(sItemTag,6)=="SACID_") iAmCommodity=1; if (GetStringLeft(sItemTag,7)=="VSACID_") iAmCommodity=1; if (GetStringLeft(sItemTag,8)=="WACID_") iAmCommodity=1; if (GetStringLeft(sItemTag,4)=="GEM_") iAmCommodity=1; if (GetStringLeft(sItemTag,9)=="GEMSTONE_") iAmCommodity=1; if (GetStringLeft(sItemTag,11)=="CLOTH_DYED_") iAmCommodity=1; if (GetStringLeft(sItemTag,13)=="item_mushroom") iAmCommodity=1; if (GetStringLeft(sItemTag,5)=="ACID_") iAmCommodity=1; if (GetStringLeft(sItemTag,6)=="INGOT_") iAmCommodity=1; if (GetStringLeft(sItemTag,4)=="ORE_") iAmCommodity=1; if (GetStringLeft(sItemTag,5)=="WOOD_") iAmCommodity=1; if (GetStringLeft(sItemTag,5)=="AMMO_") iAmCommodity=1; if (GetStringLeft(sItemTag,15)=="WEAP_N_SHURIKEN") iAmCommodity=1; if (GetStringLeft(sItemTag,16)=="WEAP_EX_SHURIKEN") iAmCommodity=1; if (GetStringLeft(sItemTag,18)=="WEAP_POOR_SHURIKEN") iAmCommodity=1; int iStack=1; int iBaseType = GetBaseItemType(oItem); if (iBaseType==BASE_ITEM_ARROW) iStack=99; if (iBaseType==BASE_ITEM_BOLT) iStack=99; if (iBaseType==BASE_ITEM_BULLET) iStack=99; if (iBaseType==BASE_ITEM_DART) iStack=50; if (iBaseType==BASE_ITEM_GEM) iStack=10; if (iBaseType==BASE_ITEM_GRENADE) iStack=10; if (iBaseType==BASE_ITEM_POTIONS) iStack=10; if (iBaseType==BASE_ITEM_SCROLL) iStack=10; if (iBaseType==BASE_ITEM_SHURIKEN) iStack=50; if (iBaseType==BASE_ITEM_SPELLSCROLL) iStack=10; if (iAmCommodity==0) { FloatingTextStringOnCreature("This is not a valid commodity!",oPC,FALSE); CreateItemOnObject("_uoa_commodity_e",oPC,1); return; } object oDeed = CreateItemOnObject("_uoa_commodity_f",oPC,1); SetLocalString(oDeed,"sItemTag",sItemTag); SetLocalString(oDeed,"sItemResRef",sItemResRef); SetLocalString(oDeed,"sItemName",sItemName); object oGone = GetFirstItemInInventory(oPC); float fDelay = 2.0; int iCounter; if (oGone!=OBJECT_INVALID) { while (oGone!=OBJECT_INVALID) { if (GetTag(oGone)==sItemTag) { if (GetLocalInt(oGone,"iAmCounted")==0) { SetLocalInt(oGone,"iAmCounted",99); iCounter=iCounter+GetNumStackedItems(oGone); DestroyObject(oGone,fDelay); fDelay=fDelay+0.2; } } oGone = GetNextItemInInventory(oPC); if (oGone==OBJECT_INVALID) break; } } SetLocalInt(oDeed,"iNumberStored",iCounter); SetLocalInt(oDeed,"iStack",iStack); DelayCommand(fDelay+0.5,SendMessageToPC(oPC,"Successfully added "+IntToString(iCounter)+" "+sItemName+" to the bundle.")); }