int StartingConditional() { object oSelf = OBJECT_SELF; object oPC = GetPCSpeaker(); string sTagSelf = GetTag(oSelf); int iSkillValue; string sSkill = GetStringRight(sTagSelf,GetStringLength(sTagSelf)-11); if (sSkill=="Curing") sSkill="Hide Curing"; if (sSkill=="Skinning") sSkill = "Pelt Skinning"; if (sSkill=="Tanning") sSkill= "Leather Tanning"; if (sSkill=="Polishing") sSkill= "Gem Polishing"; if (sSkill=="Dyeing") sSkill="Cloth Dyeing"; if (sSkill=="Quarrying") sSkill="Gem Quarrying"; SetCustomToken(7888,sSkill); int iPCSkill; if (sSkill=="Bowcraft") { iSkillValue = GetCampaignInt("UOACraft","iBowSkill",oPC); } if (sSkill=="Fletching") { iSkillValue = GetCampaignInt("UOACraft","iFletchingSkill",oPC); } if (sSkill=="Alchemy") { iSkillValue = GetCampaignInt("UOACraft","iAlchemySkill",oPC); } if (sSkill=="Farming") { iSkillValue = GetCampaignInt("UOACraft","iFarmSkill",oPC); } if (sSkill=="Inscription") { iSkillValue = GetCampaignInt("UOACraft","iScribeSkill",oPC); } if (sSkill=="Digging") { iSkillValue = GetCampaignInt("UOACraft","iDigSkill",oPC); } if (sSkill=="Mining") { iSkillValue = GetCampaignInt("UOACraft","iMiningSkill",oPC); } if (sSkill=="Smelting") { iSkillValue = GetCampaignInt("UOACraft","iSmeltSkill",oPC); } if (sSkill=="Tailoring") { iSkillValue = GetCampaignInt("UOACraft","iTailorSkill",oPC); } if (sSkill=="Papermaking") { iSkillValue = GetCampaignInt("UOACraft","iPaperSkill",oPC); } if (sSkill=="Hide Curing") { iSkillValue = GetCampaignInt("UOACraft","iCureSkill",oPC); } if (sSkill=="Pelt Skinning") { iSkillValue = GetCampaignInt("UOACraft","iSkinningSkill",oPC); } if (sSkill=="Leather Tanning") { iSkillValue = GetCampaignInt("UOACraft","iTanSkill",oPC); } if (sSkill=="Armorcraft") { iSkillValue = GetCampaignInt("UOACraft","iArmorSkill",oPC); } if (sSkill=="Weaponcraft") { iSkillValue = GetCampaignInt("UOACraft","iSmithSkill",oPC); } if (sSkill=="Kiln") { iSkillValue = GetCampaignInt("UOACraft","iGlassSkill",oPC); } if (sSkill=="Cooking") { iSkillValue = GetCampaignInt("UOACraft","iCookSkill",oPC); } if (sSkill=="Tinkering") { iSkillValue = GetCampaignInt("UOACraft","iTinkerSkill",oPC); } if (sSkill=="Gem Polishing") { iSkillValue = GetCampaignInt("UOACraft","iPolishSkill",oPC); } if (sSkill=="Jewelcrafting") { iSkillValue = GetCampaignInt("UOACraft","iJewelSkill",oPC); } if (sSkill=="Leatherworking") { iSkillValue = GetCampaignInt("UOACraft","iLeatherSkill",oPC); } if (sSkill=="Lumberjacking") { iSkillValue = GetCampaignInt("UOACraft","iLumberjackSkill",oPC); } if (sSkill=="Cloth Dyeing") { iSkillValue = GetCampaignInt("UOACraft","iDyeSkill",oPC); } if (sSkill=="Clothmaking") { iSkillValue = GetCampaignInt("UOACraft","iClothSkill",oPC); } if (sSkill=="Spindling") { iSkillValue = GetCampaignInt("UOACraft","iSpindleSkill",oPC); } if (sSkill=="Gem Quarrying") { iSkillValue = GetCampaignInt("UOACraft","iGemQuarrySkill",oPC); } if (sSkill=="Gemcutting") { iSkillValue = GetCampaignInt("UOACraft","iGemSkill",oPC); } if (sSkill=="Beekeeping") { iSkillValue = GetCampaignInt("UOACraft","iBeeSkill",oPC); } if (sSkill=="Mycology") { iSkillValue = GetCampaignInt("UOACraft","iShroomSkill",oPC); } if (sSkill=="Fishing") { iSkillValue = GetCampaignInt("UOACraft","iFishingSkill",oPC); } if (sSkill=="Cartography") { iSkillValue = GetCampaignInt("UOACraft","iMapSkill",oPC); } if (sSkill=="Carpentry") { iSkillValue = GetCampaignInt("UOACraft","iCarpentrySkill",oPC); } if (iSkillValue>349) return FALSE; iSkillValue = iSkillValue/10; int iGoldCost = (iSkillValue+1)*100; SetLocalInt(oPC,"iWillTrainCost",iGoldCost); //SetCustomToken(9444,IntToString(iGoldCost)); if (iGoldCost>GetXP(oPC)) return TRUE; return FALSE; }