void main() { /* CreateItemOnObject("flagswitch064",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch065",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch066",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch067",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch068",OBJECT_SELF,1); //enchant item */ CreateItemOnObject("flagswitch069",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch070",OBJECT_SELF,1); //enchant item //CreateItemOnObject("flagswitch063",OBJECT_SELF,1); //add effect CreateItemOnObject("flagswitch071",OBJECT_SELF,1); //enchant item // CreateItemOnObject("flagswitch072",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch073",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch074",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch075",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch076",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch173",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch174",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch175",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch176",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch177",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch178",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch179",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch077",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch078",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch079",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch080",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch081",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch082",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch083",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch084",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch085",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch086",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch157",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch158",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch159",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch160",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch161",OBJECT_SELF,1); //enchant item CreateItemOnObject("flagswitch162",OBJECT_SELF,1); //enchant item // Search for and destroy any hidden 'body bags' from prior incarnations of this placeable object oSearchForBag = GetNearestObjectByTag("Body Bag",OBJECT_SELF,1); if (oSearchForBag == OBJECT_INVALID)return; object oBagItem = OBJECT_INVALID; if (GetDistanceToObject(oSearchForBag)<= 0.2) { //SendMessageToPC(GetFirstPC(),"Body bag found.. destroying contents.."); oBagItem = GetFirstItemInInventory(oSearchForBag); while (oBagItem != OBJECT_INVALID) { //SendMessageToPC(GetFirstPC(),"Destroying : "+GetName(oBagItem)); DestroyObject(oBagItem); oBagItem = GetNextItemInInventory(oSearchForBag); } DestroyObject(oSearchForBag,1.0); } }