void main() { object oSelf=OBJECT_SELF; int iTimer = GetLocalInt(oSelf,"iLive"); iTimer++; SetLocalInt(oSelf,"iLive",iTimer); if (iTimer>50) { //Chance to start a fire goes here // DestroyObject(oSelf); return; } if (GetIsNight()==TRUE) { //Chance to attaract an animal } PlaySound("al_cv_firebowl1"); if (Random(1000)<100) PlaySound("as_na_rockfalsm2"); }