Module commit
Module commit.
This commit is contained in:
51
_module/utw/_uoa_tchest_numb.utw.json
Normal file
51
_module/utw/_uoa_tchest_numb.utw.json
Normal file
@@ -0,0 +1,51 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": ""
|
||||
}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "UOACraft Treasure Chest Marker"
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
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},
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"MapNoteEnabled": {
|
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"type": "byte",
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"value": 0
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},
|
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"PaletteID": {
|
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"type": "byte",
|
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"value": 0
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "_UOA_TCHEST_NUMBER_0001"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "_uoa_tchest_numb"
|
||||
}
|
||||
}
|
50
_module/utw/catapulttarge001.utw.json
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50
_module/utw/catapulttarge001.utw.json
Normal file
@@ -0,0 +1,50 @@
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||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Lycan Catapult Target",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "BattleCatapultlycanTarget"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "catapulttarge001"
|
||||
}
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||||
}
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50
_module/utw/catapulttarge002.utw.json
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50
_module/utw/catapulttarge002.utw.json
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@@ -0,0 +1,50 @@
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||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 2
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Vampire Catapult Target",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "XTarget"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "catapulttarge002"
|
||||
}
|
||||
}
|
50
_module/utw/catapulttarget.utw.json
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50
_module/utw/catapulttarget.utw.json
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@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Catapult Target",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "XTarget"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "catapulttarget"
|
||||
}
|
||||
}
|
50
_module/utw/defensepoint.utw.json
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50
_module/utw/defensepoint.utw.json
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@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 2
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
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||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Defense Point",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "DefensePoint"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "defensepoint"
|
||||
}
|
||||
}
|
53
_module/utw/mapnote001.utw.json
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53
_module/utw/mapnote001.utw.json
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@@ -0,0 +1,53 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "asch_vamp_coffin_place",
|
||||
"id": 14814
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Coffin Storage",
|
||||
"id": 14815
|
||||
}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 5
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "asch_vamp_coffin_place"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "mapnote001"
|
||||
}
|
||||
}
|
49
_module/utw/post_.utw.json
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49
_module/utw/post_.utw.json
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@@ -0,0 +1,49 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 2
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "POST_"
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "POST_"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "post_"
|
||||
}
|
||||
}
|
50
_module/utw/respawnpoint.utw.json
Normal file
50
_module/utw/respawnpoint.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Prefix this with the tag of a creature running the battle scripts, and reinforcements will spawn here"
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Respawn Point",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "XRespawn"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "respawnpoint"
|
||||
}
|
||||
}
|
50
_module/utw/respawnpoint001.utw.json
Normal file
50
_module/utw/respawnpoint001.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Prefix this with the tag of a creature running the battle scripts, and reinforcements will spawn here"
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Werewolf Respawn Point",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "PCwerewolf1RespawnPoint"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "respawnpoint001"
|
||||
}
|
||||
}
|
50
_module/utw/respawnpoint002.utw.json
Normal file
50
_module/utw/respawnpoint002.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Prefix this with the tag of a creature running the battle scripts, and reinforcements will spawn here"
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Vampire Respawn Point",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "VAMPIRE001soldierRespawnPoint"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "respawnpoint002"
|
||||
}
|
||||
}
|
50
_module/utw/start_dwarf.utw.json
Normal file
50
_module/utw/start_dwarf.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Dwarf_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Dwarf_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_dwarf"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf.utw.json
Normal file
50
_module/utw/start_elf.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Bahamut_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Bahamut_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf001.utw.json
Normal file
50
_module/utw/start_elf001.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Barbarian_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Barbarian_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf001"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf002.utw.json
Normal file
50
_module/utw/start_elf002.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Bard_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Bard_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf002"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf003.utw.json
Normal file
50
_module/utw/start_elf003.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Boccob_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Boccob_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf003"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf004.utw.json
Normal file
50
_module/utw/start_elf004.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Corellon_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Corellon_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf004"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf005.utw.json
Normal file
50
_module/utw/start_elf005.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Cuthbert_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Cuthbert_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf005"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf006.utw.json
Normal file
50
_module/utw/start_elf006.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Druid_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Druid_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf006"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf007.utw.json
Normal file
50
_module/utw/start_elf007.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Ehlonna_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Ehlonna_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf007"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf008.utw.json
Normal file
50
_module/utw/start_elf008.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Elf_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Elf_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf008"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf009.utw.json
Normal file
50
_module/utw/start_elf009.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Erythnul_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Erythnul_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf009"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf010.utw.json
Normal file
50
_module/utw/start_elf010.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Fharlanghn_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Fharlanghn_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf010"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf011.utw.json
Normal file
50
_module/utw/start_elf011.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Glittergold_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Glittergold_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf011"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf012.utw.json
Normal file
50
_module/utw/start_elf012.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Gruumsh_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Gruumsh_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf012"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf013.utw.json
Normal file
50
_module/utw/start_elf013.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Heironeous_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Heironeous_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf013"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf014.utw.json
Normal file
50
_module/utw/start_elf014.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Hextor_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Hextor_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf014"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf015.utw.json
Normal file
50
_module/utw/start_elf015.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Kord_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Kord_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf015"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf016.utw.json
Normal file
50
_module/utw/start_elf016.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Lloth_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Lloth_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf016"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf017.utw.json
Normal file
50
_module/utw/start_elf017.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Monk_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Monk_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf017"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf018.utw.json
Normal file
50
_module/utw/start_elf018.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Moradin_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Moradin_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf018"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf019.utw.json
Normal file
50
_module/utw/start_elf019.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Nerull_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Nerull_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf019"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf020.utw.json
Normal file
50
_module/utw/start_elf020.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "ObadHai_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "ObadHai_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf020"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf021.utw.json
Normal file
50
_module/utw/start_elf021.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Olidammara_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Olidammara_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf021"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf022.utw.json
Normal file
50
_module/utw/start_elf022.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Pelor_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Pelor_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf022"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf023.utw.json
Normal file
50
_module/utw/start_elf023.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Ranger_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Ranger_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf023"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf024.utw.json
Normal file
50
_module/utw/start_elf024.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Rogue_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Rogue_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf024"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf025.utw.json
Normal file
50
_module/utw/start_elf025.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Tiamat_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Tiamat_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf025"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf026.utw.json
Normal file
50
_module/utw/start_elf026.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Vecna_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Vecna_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf026"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf027.utw.json
Normal file
50
_module/utw/start_elf027.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "WeeJas_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "WeeJas_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf027"
|
||||
}
|
||||
}
|
50
_module/utw/start_elf028.utw.json
Normal file
50
_module/utw/start_elf028.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Yondalla_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Yondalla_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_elf028"
|
||||
}
|
||||
}
|
50
_module/utw/start_gnome.utw.json
Normal file
50
_module/utw/start_gnome.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Gnome_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Gnome_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_gnome"
|
||||
}
|
||||
}
|
50
_module/utw/start_halfelf.utw.json
Normal file
50
_module/utw/start_halfelf.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "HalfElf_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "HalfElf_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_halfelf"
|
||||
}
|
||||
}
|
50
_module/utw/start_halfling.utw.json
Normal file
50
_module/utw/start_halfling.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Halfling_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Halfling_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_halfling"
|
||||
}
|
||||
}
|
50
_module/utw/start_halforc.utw.json
Normal file
50
_module/utw/start_halforc.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "HalfOrc_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "HalfOrc_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_halforc"
|
||||
}
|
||||
}
|
50
_module/utw/start_human.utw.json
Normal file
50
_module/utw/start_human.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Default_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Default_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_human"
|
||||
}
|
||||
}
|
50
_module/utw/start_human001.utw.json
Normal file
50
_module/utw/start_human001.utw.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Human_Start",
|
||||
"id": 14817
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 4
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "Human_Start"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "start_human001"
|
||||
}
|
||||
}
|
51
_module/utw/vamp_crypt.utw.json
Normal file
51
_module/utw/vamp_crypt.utw.json
Normal file
@@ -0,0 +1,51 @@
|
||||
{
|
||||
"__data_type": "UTW ",
|
||||
"Appearance": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "New vampire respawns next to this waypoint."
|
||||
},
|
||||
"Description": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": ""
|
||||
}
|
||||
},
|
||||
"HasMapNote": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LocalizedName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "vamp_crypt"
|
||||
}
|
||||
},
|
||||
"MapNote": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 5
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "vamp_crypt"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "vamp_crypt"
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user