Module commit

Module commit.
This commit is contained in:
Jaysyn904
2024-06-14 10:48:20 -04:00
parent 079830314c
commit f5ffe7d0b9
11110 changed files with 4747686 additions and 0 deletions

View File

@@ -0,0 +1,51 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Description": {
"type": "cexolocstring",
"value": {
"0": ""
}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "UOACraft Treasure Chest Marker"
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 0
},
"PaletteID": {
"type": "byte",
"value": 0
},
"Tag": {
"type": "cexostring",
"value": "_UOA_TCHEST_NUMBER_0001"
},
"TemplateResRef": {
"type": "resref",
"value": "_uoa_tchest_numb"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 4
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Lycan Catapult Target",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 0
},
"Tag": {
"type": "cexostring",
"value": "BattleCatapultlycanTarget"
},
"TemplateResRef": {
"type": "resref",
"value": "catapulttarge001"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 2
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Vampire Catapult Target",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 0
},
"Tag": {
"type": "cexostring",
"value": "XTarget"
},
"TemplateResRef": {
"type": "resref",
"value": "catapulttarge002"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 4
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Catapult Target",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 0
},
"Tag": {
"type": "cexostring",
"value": "XTarget"
},
"TemplateResRef": {
"type": "resref",
"value": "catapulttarget"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 2
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Defense Point",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 0
},
"Tag": {
"type": "cexostring",
"value": "DefensePoint"
},
"TemplateResRef": {
"type": "resref",
"value": "defensepoint"
}
}

View File

@@ -0,0 +1,53 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 1
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "asch_vamp_coffin_place",
"id": 14814
}
},
"MapNote": {
"type": "cexolocstring",
"value": {
"0": "Coffin Storage",
"id": 14815
}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 5
},
"Tag": {
"type": "cexostring",
"value": "asch_vamp_coffin_place"
},
"TemplateResRef": {
"type": "resref",
"value": "mapnote001"
}
}

View File

@@ -0,0 +1,49 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 2
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "POST_"
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 0
},
"PaletteID": {
"type": "byte",
"value": 0
},
"Tag": {
"type": "cexostring",
"value": "POST_"
},
"TemplateResRef": {
"type": "resref",
"value": "post_"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "Prefix this with the tag of a creature running the battle scripts, and reinforcements will spawn here"
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Respawn Point",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 0
},
"Tag": {
"type": "cexostring",
"value": "XRespawn"
},
"TemplateResRef": {
"type": "resref",
"value": "respawnpoint"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "Prefix this with the tag of a creature running the battle scripts, and reinforcements will spawn here"
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Werewolf Respawn Point",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 0
},
"Tag": {
"type": "cexostring",
"value": "PCwerewolf1RespawnPoint"
},
"TemplateResRef": {
"type": "resref",
"value": "respawnpoint001"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "Prefix this with the tag of a creature running the battle scripts, and reinforcements will spawn here"
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Vampire Respawn Point",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 0
},
"Tag": {
"type": "cexostring",
"value": "VAMPIRE001soldierRespawnPoint"
},
"TemplateResRef": {
"type": "resref",
"value": "respawnpoint002"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Dwarf_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Dwarf_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_dwarf"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Bahamut_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Bahamut_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Barbarian_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Barbarian_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf001"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Bard_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Bard_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf002"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Boccob_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Boccob_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf003"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Corellon_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Corellon_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf004"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Cuthbert_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Cuthbert_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf005"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Druid_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Druid_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf006"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Ehlonna_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Ehlonna_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf007"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Elf_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Elf_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf008"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Erythnul_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Erythnul_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf009"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Fharlanghn_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Fharlanghn_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf010"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Glittergold_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Glittergold_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf011"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Gruumsh_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Gruumsh_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf012"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Heironeous_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Heironeous_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf013"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Hextor_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Hextor_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf014"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Kord_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Kord_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf015"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Lloth_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Lloth_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf016"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Monk_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Monk_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf017"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Moradin_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Moradin_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf018"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Nerull_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Nerull_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf019"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "ObadHai_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "ObadHai_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf020"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Olidammara_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Olidammara_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf021"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Pelor_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Pelor_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf022"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Ranger_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Ranger_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf023"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Rogue_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Rogue_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf024"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Tiamat_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Tiamat_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf025"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Vecna_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Vecna_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf026"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "WeeJas_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "WeeJas_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf027"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Yondalla_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Yondalla_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_elf028"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Gnome_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Gnome_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_gnome"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "HalfElf_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "HalfElf_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_halfelf"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Halfling_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Halfling_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_halfling"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "HalfOrc_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "HalfOrc_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_halforc"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Default_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Default_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_human"
}
}

View File

@@ -0,0 +1,50 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 3
},
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Human_Start",
"id": 14817
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"PaletteID": {
"type": "byte",
"value": 4
},
"Tag": {
"type": "cexostring",
"value": "Human_Start"
},
"TemplateResRef": {
"type": "resref",
"value": "start_human001"
}
}

View File

@@ -0,0 +1,51 @@
{
"__data_type": "UTW ",
"Appearance": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": "New vampire respawns next to this waypoint."
},
"Description": {
"type": "cexolocstring",
"value": {
"0": ""
}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "vamp_crypt"
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 0
},
"PaletteID": {
"type": "byte",
"value": 5
},
"Tag": {
"type": "cexostring",
"value": "vamp_crypt"
},
"TemplateResRef": {
"type": "resref",
"value": "vamp_crypt"
}
}