Changes and Fixes

Removed old cripple creek maps and added originals back in. Fixed outfits for some mobs that were not showing up previously. Added and fixed some transitions.
This commit is contained in:
GetOffMyYarn 2024-10-07 11:32:07 -04:00
parent 2e9f4aed46
commit bd6efd3825
70 changed files with 29496 additions and 50137 deletions

@ -4455,13 +4455,17 @@
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File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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"value": 125
},
"Tile_MainLight1": {
"type": "byte",
@ -1088,7 +1088,7 @@
},
"Tile_Orientation": {
"type": "int",
"value": 3
"value": 2
},
"Tile_SrcLight1": {
"type": "byte",
@ -1334,7 +1334,7 @@
},
"Tile_ID": {
"type": "int",
"value": 123
"value": 109
},
"Tile_MainLight1": {
"type": "byte",
@ -1346,7 +1346,7 @@
},
"Tile_Orientation": {
"type": "int",
"value": 1
"value": 3
},
"Tile_SrcLight1": {
"type": "byte",
@ -1377,7 +1377,7 @@
},
"Tile_ID": {
"type": "int",
"value": 125
"value": 109
},
"Tile_MainLight1": {
"type": "byte",
@ -1389,7 +1389,7 @@
},
"Tile_Orientation": {
"type": "int",
"value": 3
"value": 2
},
"Tile_SrcLight1": {
"type": "byte",
@ -1506,7 +1506,7 @@
},
"Tile_ID": {
"type": "int",
"value": 122
"value": 109
},
"Tile_MainLight1": {
"type": "byte",
@ -1764,7 +1764,7 @@
},
"Tile_ID": {
"type": "int",
"value": 123
"value": 109
},
"Tile_MainLight1": {
"type": "byte",
@ -1807,7 +1807,7 @@
},
"Tile_ID": {
"type": "int",
"value": 126
"value": 129
},
"Tile_MainLight1": {
"type": "byte",
@ -2194,7 +2194,7 @@
},
"Tile_ID": {
"type": "int",
"value": 123
"value": 131
},
"Tile_MainLight1": {
"type": "byte",
@ -2206,7 +2206,7 @@
},
"Tile_Orientation": {
"type": "int",
"value": 2
"value": 0
},
"Tile_SrcLight1": {
"type": "byte",
@ -2237,7 +2237,7 @@
},
"Tile_ID": {
"type": "int",
"value": 120
"value": 109
},
"Tile_MainLight1": {
"type": "byte",
@ -2249,7 +2249,7 @@
},
"Tile_Orientation": {
"type": "int",
"value": 1
"value": 0
},
"Tile_SrcLight1": {
"type": "byte",
@ -2624,7 +2624,7 @@
},
"Tile_ID": {
"type": "int",
"value": 123
"value": 130
},
"Tile_MainLight1": {
"type": "byte",
@ -3312,7 +3312,7 @@
},
"Tile_ID": {
"type": "int",
"value": 116
"value": 109
},
"Tile_MainLight1": {
"type": "byte",
@ -3324,7 +3324,7 @@
},
"Tile_Orientation": {
"type": "int",
"value": 2
"value": 1
},
"Tile_SrcLight1": {
"type": "byte",
@ -3355,7 +3355,7 @@
},
"Tile_ID": {
"type": "int",
"value": 126
"value": 109
},
"Tile_MainLight1": {
"type": "byte",
@ -3367,7 +3367,7 @@
},
"Tile_Orientation": {
"type": "int",
"value": 3
"value": 2
},
"Tile_SrcLight1": {
"type": "byte",
@ -3441,7 +3441,7 @@
},
"Tile_ID": {
"type": "int",
"value": 116
"value": 241
},
"Tile_MainLight1": {
"type": "byte",
@ -3453,7 +3453,7 @@
},
"Tile_Orientation": {
"type": "int",
"value": 1
"value": 0
},
"Tile_SrcLight1": {
"type": "byte",
@ -4461,7 +4461,7 @@
},
"Version": {
"type": "dword",
"value": 9
"value": 24
},
"Width": {
"type": "int",

@ -853,7 +853,7 @@
},
"Version": {
"type": "dword",
"value": 6
"value": 7
},
"Width": {
"type": "int",

@ -6,7 +6,7 @@
},
"ChanceRain": {
"type": "int",
"value": 0
"value": 5
},
"ChanceSnow": {
"type": "int",
@ -54,7 +54,7 @@
},
"LoadScreenID": {
"type": "word",
"value": 0
"value": 4
},
"ModListenCheck": {
"type": "int",
@ -116,7 +116,7 @@
},
"ResRef": {
"type": "resref",
"value": "schamedereast"
"value": "schamedar"
},
"ShadowOpacity": {
"type": "byte",
@ -148,7 +148,7 @@
},
"Tag": {
"type": "cexostring",
"value": "schamedereast"
"value": "schamedar"
},
"Tile_List": {
"type": "list",
@ -388,7 +388,7 @@
},
"Tile_ID": {
"type": "int",
"value": 16
"value": 208
},
"Tile_MainLight1": {
"type": "byte",
@ -400,7 +400,7 @@
},
"Tile_Orientation": {
"type": "int",
"value": 3
"value": 1
},
"Tile_SrcLight1": {
"type": "byte",
@ -431,7 +431,7 @@
},
"Tile_ID": {
"type": "int",
"value": 16
"value": 208
},
"Tile_MainLight1": {
"type": "byte",
@ -443,7 +443,7 @@
},
"Tile_Orientation": {
"type": "int",
"value": 3
"value": 2
},
"Tile_SrcLight1": {
"type": "byte",
@ -6185,7 +6185,7 @@
},
"Version": {
"type": "dword",
"value": 46
"value": 106
},
"Width": {
"type": "int",

@ -1455,7 +1455,7 @@
},
"Version": {
"type": "dword",
"value": 7
"value": 8
},
"Width": {
"type": "int",

@ -2907,13 +2907,17 @@
}
]
},
"TileBrdrDisabled": {
"type": "byte",
"value": 0
},
"Tileset": {
"type": "resref",
"value": "ttf01"
},
"Version": {
"type": "dword",
"value": 12
"value": 13
},
"Width": {
"type": "int",

File diff suppressed because it is too large Load Diff

@ -1847,6 +1847,13 @@
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {

@ -6,26 +6,24 @@
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
}
]
"value": []
},
"Encounter List": {
"type": "list",
"value": []
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
@ -38,98 +36,7 @@
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Placeable New Cart by Ice-Child\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
"value": "Low treasure script."
}
}
]
@ -137,160 +44,6 @@
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {

@ -11,14 +11,37 @@
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
"value": "RuralExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "RuralExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
@ -31,56 +54,21 @@
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
"value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
"value": "Low treasure script."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
"value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
}
},
{
@ -94,42 +82,21 @@
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Dead Trees By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Dead Trees By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Dead Trees By Martin E"
"value": "Signpost - 1"
}
},
{
@ -157,70 +124,7 @@
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
"value": "Merchants Shingle - 5"
}
}
]
@ -228,160 +132,6 @@
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
@ -467,6 +217,20 @@
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
}
]
}

@ -6,11 +6,34 @@
},
"Door List": {
"type": "list",
"value": []
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "RuralExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
@ -27,112 +50,21 @@
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 8"
"value": "Low treasure script."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
"value": "Doorway"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOKPak v3 by Danmar\r\nmodified by SBird for CEP"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
"value": "Merchants Shingle - 5"
}
}
]
@ -140,160 +72,6 @@
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
@ -343,20 +121,6 @@
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Paint this trigger on any area where you wish players to be able to fish.\r\n\r\n**please note.. do *NOT* connect this area transition trigger to any other area, or when the player clicks on it, he or she will be moved to the connected area. (Of course, you coudl easily embed a smaller one of these triggers inside a larger one, thereby letting them fish in most areas, but if they click 'just right' they could be whisked away to a secret place or an encounter or something like that.)"
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Paint this trigger on any area where you wish players to be able to fish.\r\n\r\n**please note.. do *NOT* connect this area transition trigger to any other area, or when the player clicks on it, he or she will be moved to the connected area. (Of course, you coudl easily embed a smaller one of these triggers inside a larger one, thereby letting them fish in most areas, but if they click 'just right' they could be whisked away to a secret place or an encounter or something like that.)"
}
},
{
"__struct_id": 1,
"Comment": {
@ -382,6 +146,13 @@
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
}
]
}

@ -26,6 +26,12 @@
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
@ -87,98 +93,14 @@
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Dead Trees By Martin E"
"value": "Invisible Object"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Dead Trees By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Dead Trees By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Dead Trees By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
"value": "Invisible Object"
}
},
{
@ -192,42 +114,119 @@
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOKPak v3 by Danmar\r Modified by SBird for CEP"
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Log -- sittable placeable by jin\r\n"
"value": "Low treasure script."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Log -- sittable placeable by jin\r\n"
"value": "Source: Dead Trees By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Log -- sittable placeable by jin\r\n"
"value": "Skull Pole"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Log -- sittable placeable by jin\r\n"
"value": "Skull Pole"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
"value": "Skeletal Remains"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Skeletal Remains"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
@ -236,341 +235,12 @@
"type": "cexostring",
"value": "Merchants Shingle - 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Invisible Object"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Invisible Object"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Human Head"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Human Head"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Human Head"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Human Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Turns itself into a random Zombie."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
@ -653,20 +323,6 @@
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Paint this trigger on any area where you wish players to be able to fish.\r\n\r\n**please note.. do *NOT* connect this area transition trigger to any other area, or when the player clicks on it, he or she will be moved to the connected area. (Of course, you coudl easily embed a smaller one of these triggers inside a larger one, thereby letting them fish in most areas, but if they click 'just right' they could be whisked away to a secret place or an encounter or something like that.)"
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Paint this trigger on any area where you wish players to be able to fish.\r\n\r\n**please note.. do *NOT* connect this area transition trigger to any other area, or when the player clicks on it, he or she will be moved to the connected area. (Of course, you coudl easily embed a smaller one of these triggers inside a larger one, thereby letting them fish in most areas, but if they click 'just right' they could be whisked away to a secret place or an encounter or something like that.)"
}
},
{
"__struct_id": 1,
"Comment": {
@ -699,6 +355,13 @@
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
}
]
}

@ -137,6 +137,13 @@
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
@ -177,6 +184,20 @@
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
@ -197,6 +218,13 @@
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}

@ -3,41 +3,6 @@
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
@ -267,104 +232,6 @@
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
@ -421,41 +288,6 @@
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
@ -483,20 +315,6 @@
"value": "Merchants Shingle - 7"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "DOA Shop Frontage 1.1 by Den of Assassins\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "DOA Shop Frontage 1.1 by Den of Assassins\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
@ -546,27 +364,6 @@
"value": "Merchants Shingle - 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
@ -693,20 +490,6 @@
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
@ -742,20 +525,6 @@
"value": "Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Birdbath"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Birdbath"
}
},
{
"__struct_id": 9,
"Comment": {
@ -763,20 +532,6 @@
"value": "DOA Shop Frontage - Sign Expansion Pack 1 1.1 by Den of Assassins\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "DOA Shop Frontage 1.1 by Den of Assassins\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
@ -791,55 +546,270 @@
"value": "DOA Shop Frontage - Sign Expansion Pack 1 1.1 by Den of Assassins\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue pack for CEP v1.5 by Whalebones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue pack for CEP v1.5 by Whalebones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 7"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 6"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOKPak v3 by Danmar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Box / Crate - 3 (Low treasure script)\r\n\r\nHardness DC: 10"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOKPak v3 by Danmar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Flower Pack by Adam Miller."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: MGS Fountains & Firebowls by M.G.Skaggs Edited by SBird for CEP."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Flower Pack by Adam Miller."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 4"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flag / Pennant / Banner - 8"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue pack for CEP v1.5 by Whalebones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue pack for CEP v1.5 by Whalebones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Coulisfu Oriental Rural Tileset v2.3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Coulisfu Oriental Rural Tileset v2.3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "DOA Shop Frontage - Sign Expansion Pack 1 1.1 by Den of Assassins\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Draconic Signs by Anaeles\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Freestanding Merchant's Placard - 2"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
"value": []
},
"StoreList": {
"type": "list",
@ -869,6 +839,13 @@
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
@ -937,13 +914,6 @@
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
@ -965,76 +935,6 @@
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
@ -1060,7 +960,7 @@
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
@ -1074,35 +974,14 @@
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{

@ -421,7 +421,7 @@
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
"value": "This is a waypoint that can be placed in an interior area to mark it as a home. This will affect the animations and behavior of NPCs that spawn inside this area that are using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
}
}
]

@ -535,7 +535,7 @@
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"Appearance": {
"type": "int",
"value": 257
"value": 6
},
"Comment": {
"type": "cexostring",
@ -543,7 +543,7 @@
},
"CR": {
"type": "float",
"value": 4.0
"value": 2.0
},
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"type": "resref",
@ -558,7 +558,7 @@
"__struct_id": 0,
"Appearance": {
"type": "int",
"value": 225
"value": 6
},
"Comment": {
"type": "cexostring",
@ -581,7 +581,7 @@
"__struct_id": 0,
"Appearance": {
"type": "int",
"value": 270
"value": 6
},
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"type": "cexostring",
@ -919,11 +919,11 @@
"__struct_id": 0,
"Appearance": {
"type": "int",
"value": 257
"value": 6
},
"CR": {
"type": "float",
"value": 4.0
"value": 2.0
},
"ResRef": {
"type": "resref",
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"__struct_id": 0,
"Appearance": {
"type": "int",
"value": 225
"value": 6
},
"CR": {
"type": "float",
@ -1515,11 +1515,11 @@
"__struct_id": 0,
"Appearance": {
"type": "int",
"value": 257
"value": 6
},
"CR": {
"type": "float",
"value": 4.0
"value": 2.0
},
"ResRef": {
"type": "resref",
@ -1534,7 +1534,7 @@
"__struct_id": 0,
"Appearance": {
"type": "int",
"value": 225
"value": 6
},
"CR": {
"type": "float",
@ -1553,7 +1553,7 @@
"__struct_id": 0,
"Appearance": {
"type": "int",
"value": 270
"value": 6
},
"CR": {
"type": "float",
@ -1823,11 +1823,11 @@
"__struct_id": 0,
"Appearance": {
"type": "int",
"value": 257
"value": 6
},
"CR": {
"type": "float",
"value": 4.0
"value": 2.0
},
"ResRef": {
"type": "resref",
@ -1842,7 +1842,7 @@
"__struct_id": 0,
"Appearance": {
"type": "int",
"value": 225
"value": 6
},
"CR": {
"type": "float",
@ -1861,7 +1861,7 @@
"__struct_id": 0,
"Appearance": {
"type": "int",
"value": 270
"value": 6
},
"CR": {
"type": "float",
@ -2067,11 +2067,11 @@
"__struct_id": 0,
"Appearance": {
"type": "int",
"value": 257
"value": 6
},
"CR": {
"type": "float",
"value": 4.0
"value": 2.0
},
"ResRef": {
"type": "resref",
@ -2318,7 +2318,7 @@
"__struct_id": 0,
"Appearance": {
"type": "int",
"value": 225
"value": 6
},
"CR": {
"type": "float",
@ -2558,11 +2558,11 @@
"__struct_id": 0,
"Appearance": {
"type": "int",
"value": 257
"value": 6
},
"CR": {
"type": "float",
"value": 4.0
"value": 2.0
},
"ResRef": {
"type": "resref",
@ -2577,7 +2577,7 @@
"__struct_id": 0,
"Appearance": {
"type": "int",
"value": 225
"value": 6
},
"CR": {
"type": "float",
@ -2596,7 +2596,7 @@
"__struct_id": 0,
"Appearance": {
"type": "int",
"value": 270
"value": 6
},
"CR": {
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@ -59659,7 +59659,7 @@
},
"LinkedTo": {
"type": "cexostring",
"value": ""
"value": "WP_ToAschOutskirts"
},
"LinkedToFlags": {
"type": "byte",
@ -61976,6 +61976,65 @@
"type": "float",
"value": -5.7220458984375e-006
}
},
{
"__struct_id": 5,
"Appearance": {
"type": "byte",
"value": 1
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"type": "cexolocstring",
"value": {}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 0
},
"Tag": {
"type": "cexostring",
"value": "WP_fromportalhall"
},
"TemplateResRef": {
"type": "resref",
"value": ""
},
"XOrientation": {
"type": "float",
"value": 1.541428310757299e-043
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"XPosition": {
"type": "float",
"value": 85.00090789794922
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"YOrientation": {
"type": "float",
"value": 1.0
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"YPosition": {
"type": "float",
"value": 85.00345611572266
},
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"type": "float",
"value": 0.6250000596046448
}
}
]
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -2910,7 +2910,7 @@
},
"LinkedTo": {
"type": "cexostring",
"value": "WP_toportal2"
"value": "WP_SchamtoPortals"
},
"LinkedToFlags": {
"type": "byte",
@ -3549,7 +3549,7 @@
},
"LinkedTo": {
"type": "cexostring",
"value": ""
"value": "WP_SchamtoPortals"
},
"LinkedToFlags": {
"type": "byte",
@ -3658,6 +3658,209 @@
"type": "float",
"value": 0.0
}
},
{
"__struct_id": 1,
"AutoRemoveKey": {
"type": "byte",
"value": 0
},
"Cursor": {
"type": "byte",
"value": 1
},
"DisarmDC": {
"type": "byte",
"value": 0
},
"Faction": {
"type": "dword",
"value": 1
},
"Geometry": {
"type": "list",
"value": [
{
"__struct_id": 3,
"PointX": {
"type": "float",
"value": -0.1493387222290039
},
"PointY": {
"type": "float",
"value": -1.663089752197266
},
"PointZ": {
"type": "float",
"value": 0.0250005591660738
}
},
{
"__struct_id": 3,
"PointX": {
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"value": 1.588419914245606
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"PointY": {
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},
{
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},
{
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},
"PointY": {
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"value": 0.0
},
"PointZ": {
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}
]
},
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"type": "float",
"value": 0.0
},
"KeyName": {
"type": "cexostring",
"value": ""
},
"LinkedTo": {
"type": "cexostring",
"value": "Ship1DoorPH"
},
"LinkedToFlags": {
"type": "byte",
"value": 1
},
"LoadScreenID": {
"type": "word",
"value": 0
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "To OOC",
"id": 14760
}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnDisarm": {
"type": "resref",
"value": ""
},
"OnTrapTriggered": {
"type": "resref",
"value": ""
},
"PortraitId": {
"type": "word",
"value": 0
},
"ScriptHeartbeat": {
"type": "resref",
"value": ""
},
"ScriptOnEnter": {
"type": "resref",
"value": ""
},
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"type": "resref",
"value": ""
},
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"type": "resref",
"value": ""
},
"Tag": {
"type": "cexostring",
"value": "toooc"
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"type": "resref",
"value": "newtransition"
},
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"type": "byte",
"value": 1
},
"TrapDetectDC": {
"type": "byte",
"value": 0
},
"TrapDisarmable": {
"type": "byte",
"value": 1
},
"TrapFlag": {
"type": "byte",
"value": 0
},
"TrapOneShot": {
"type": "byte",
"value": 1
},
"TrapType": {
"type": "byte",
"value": 0
},
"Type": {
"type": "int",
"value": 1
},
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},
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"type": "float",
"value": 4.496653556823731
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"value": 25.75797653198242
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"value": 0.0
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"type": "float",
"value": 0.0
}
}
]
},
@ -3841,6 +4044,65 @@
"value": 0.01499427575618029
}
},
{
"__struct_id": 5,
"Appearance": {
"type": "byte",
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"type": "resref",
"value": "schamedereast"
}
},
{
"__struct_id": 6,
"Area_Name": {
@ -1469,6 +1462,13 @@
"type": "resref",
"value": "thr_pissedpixies"
}
},
{
"__struct_id": 6,
"Area_Name": {
"type": "resref",
"value": "schamedar"
}
}
]
},

@ -13458,6 +13458,25 @@
"value": 16808950
}
},
{
"__struct_id": 0,
"CR": {
"type": "float",
"value": 15.0
},
"FACTION": {
"type": "cexostring",
"value": "Hostile"
},
"NAME": {
"type": "cexostring",
"value": "Ghost, Male - Blue2"
},
"RESREF": {
"type": "resref",
"value": "zep_ghostf_019"
}
},
{
"__struct_id": 0,
"CR": {

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_module/ncs/is_guild.ncs Normal file

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_module/ncs/port_to_del.ncs Normal file

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@ -0,0 +1,11 @@
int StartingConditional()
{
object oSpeaker = GetPCSpeaker();
//Show this line in the conversation ONLY if it's a DM!
if(GetIsDM(oSpeaker))
return TRUE;
//Otherwise Don't show the line to anyone else!
return FALSE;
}

@ -0,0 +1,9 @@
int StartingConditional()
{
int i = 3;
if(i==1)
return TRUE;
return FALSE;
}

16
_module/nss/is_guild.nss Normal file

@ -0,0 +1,16 @@
//::///////////////////////////////////////////////
//:: FileName is_guild
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 3/5/2009 2:50:49 PM
//:://////////////////////////////////////////////
int StartingConditional()
{
// Inspect local variables
if(GetItemPossessedBy(GetPCSpeaker(), "guildpass")!=OBJECT_INVALID)
return TRUE;
return FALSE;
}

@ -0,0 +1,92 @@
/*--------------------------------------------------------
Script Name: stoneportshome
----------------------------------------------------------
Created By: Genisys(Guile)
Created On: 2/09/09
----------------------------------------------------------
This Recall's the PC Speaker to the waypoint tagnamed "home"
Then it's stores thier location in a database location!
If the PC is in combat, they cannot recall for any reason!
If the PC is in a PVP Area they cannot recall!
(check's for local int "PVP" of 1 or higher)
----------------------------------------------------------*/
void main()
{
// uncomment one of the next 3 lines depending where you use the script:
object oPC = GetPCSpeaker(); // for conversations
object oWay = GetNearestObjectByTag("no_recall", oPC);
if(GetIsPC(oPC))
{
if(GetIsInCombat(oPC))
{
FloatingTextStringOnCreature("You cannot recall while in combat!", oPC, TRUE);
return;
}
else if(GetLocalInt(GetArea(oPC), "PVP")>=3)
{
FloatingTextStringOnCreature("You cannot recall from a PVP area!", oPC, TRUE);
return;
}
}
object oToken = GetItemPossessedBy(oPC, "idtoken");
string sName = GetName(oToken);
object oArea = GetArea(oPC);
location lSaved = GetLocation(oPC);
object oSaved = GetAreaFromLocation(lSaved);
int nMulti = GetLocalInt(GetModule(), "multi");
// set to 1 if you want to teleport the whole party of the player, whereever every member is:
int iTeleportWholeParty = 0;
// set to 1 if you want the Associates of the player to be teleported as well, otherwise to 0:
int iTeleportAssociateToo = 1;
// Enter the destination Waypoint in here:
object oDWP = GetWaypointByTag("aschbourne");
//--DEBUGGING-----------------------
//If the way point is not there..
if (oDWP==OBJECT_INVALID)
{ FloatingTextStringOnCreature("No Destination Found.", oPC);
return; }
else
{
if(oSaved==OBJECT_INVALID)
{
FloatingTextStringOnCreature("No Destination Found.", oPC);
return;
}
//Don't store information if the location is invalid!
if(oArea!=OBJECT_INVALID)
{
if(oWay==OBJECT_INVALID)
{
SetLocalLocation(oToken, "RECALL_LOC", lSaved);
FloatingTextStringOnCreature("Location Saved!", oPC, FALSE);
if(nMulti) //If Multiplayer, Save Their Toon!
{
ExportSingleCharacter(oPC);
}
}
}
effect eVis = EffectVisualEffect(472);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f);
eVis = EffectDisappear(1);
DelayCommand(1.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f));
DelayCommand(2.5, AssignCommand(oPC, ClearAllActions()));
//Allow for the visual effect to finish.
DelayCommand(2.6, AssignCommand(oPC, ActionJumpToObject(oDWP)));
}
}

@ -0,0 +1,92 @@
/*--------------------------------------------------------
Script Name: stoneportshome
----------------------------------------------------------
Created By: Genisys(Guile)
Created On: 2/09/09
----------------------------------------------------------
This Recall's the PC Speaker to the waypoint tagnamed "home"
Then it's stores thier location in a database location!
If the PC is in combat, they cannot recall for any reason!
If the PC is in a PVP Area they cannot recall!
(check's for local int "PVP" of 1 or higher)
----------------------------------------------------------*/
void main()
{
// uncomment one of the next 3 lines depending where you use the script:
object oPC = GetPCSpeaker(); // for conversations
object oWay = GetNearestObjectByTag("no_recall", oPC);
if(GetIsPC(oPC))
{
if(GetIsInCombat(oPC))
{
FloatingTextStringOnCreature("You cannot recall while in combat!", oPC, TRUE);
return;
}
else if(GetLocalInt(GetArea(oPC), "PVP")>=3)
{
FloatingTextStringOnCreature("You cannot recall from a PVP area!", oPC, TRUE);
return;
}
}
object oToken = GetItemPossessedBy(oPC, "idtoken");
string sName = GetName(oToken);
object oArea = GetArea(oPC);
location lSaved = GetLocation(oPC);
object oSaved = GetAreaFromLocation(lSaved);
int nMulti = GetLocalInt(GetModule(), "multi");
// set to 1 if you want to teleport the whole party of the player, whereever every member is:
int iTeleportWholeParty = 0;
// set to 1 if you want the Associates of the player to be teleported as well, otherwise to 0:
int iTeleportAssociateToo = 1;
// Enter the destination Waypoint in here:
object oDWP = GetWaypointByTag("Recall_LustVillage");
//--DEBUGGING-----------------------
//If the way point is not there..
if (oDWP==OBJECT_INVALID)
{ FloatingTextStringOnCreature("No Destination Found.", oPC);
return; }
else
{
if(oSaved==OBJECT_INVALID)
{
FloatingTextStringOnCreature("No Destination Found.", oPC);
return;
}
//Don't store information if the location is invalid!
if(oArea!=OBJECT_INVALID)
{
if(oWay==OBJECT_INVALID)
{
SetLocalLocation(oToken, "RECALL_LOC", lSaved);
FloatingTextStringOnCreature("Location Saved!", oPC, FALSE);
if(nMulti) //If Multiplayer, Save Their Toon!
{
ExportSingleCharacter(oPC);
}
}
}
effect eVis = EffectVisualEffect(472);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f);
eVis = EffectDisappear(1);
DelayCommand(1.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f));
DelayCommand(2.5, AssignCommand(oPC, ClearAllActions()));
//Allow for the visual effect to finish.
DelayCommand(2.6, AssignCommand(oPC, ActionJumpToObject(oDWP)));
}
}

@ -0,0 +1,92 @@
/*--------------------------------------------------------
Script Name: stoneportshome
----------------------------------------------------------
Created By: Genisys(Guile)
Created On: 2/09/09
----------------------------------------------------------
This Recall's the PC Speaker to the waypoint tagnamed "home"
Then it's stores thier location in a database location!
If the PC is in combat, they cannot recall for any reason!
If the PC is in a PVP Area they cannot recall!
(check's for local int "PVP" of 1 or higher)
----------------------------------------------------------*/
void main()
{
// uncomment one of the next 3 lines depending where you use the script:
object oPC = GetPCSpeaker(); // for conversations
object oWay = GetNearestObjectByTag("no_recall", oPC);
if(GetIsPC(oPC))
{
if(GetIsInCombat(oPC))
{
FloatingTextStringOnCreature("You cannot recall while in combat!", oPC, TRUE);
return;
}
else if(GetLocalInt(GetArea(oPC), "PVP")>=3)
{
FloatingTextStringOnCreature("You cannot recall from a PVP area!", oPC, TRUE);
return;
}
}
object oToken = GetItemPossessedBy(oPC, "idtoken");
string sName = GetName(oToken);
object oArea = GetArea(oPC);
location lSaved = GetLocation(oPC);
object oSaved = GetAreaFromLocation(lSaved);
int nMulti = GetLocalInt(GetModule(), "multi");
// set to 1 if you want to teleport the whole party of the player, whereever every member is:
int iTeleportWholeParty = 0;
// set to 1 if you want the Associates of the player to be teleported as well, otherwise to 0:
int iTeleportAssociateToo = 1;
// Enter the destination Waypoint in here:
object oDWP = GetWaypointByTag("del_docks");
//--DEBUGGING-----------------------
//If the way point is not there..
if (oDWP==OBJECT_INVALID)
{ FloatingTextStringOnCreature("No Destination Found.", oPC);
return; }
else
{
if(oSaved==OBJECT_INVALID)
{
FloatingTextStringOnCreature("No Destination Found.", oPC);
return;
}
//Don't store information if the location is invalid!
if(oArea!=OBJECT_INVALID)
{
if(oWay==OBJECT_INVALID)
{
SetLocalLocation(oToken, "RECALL_LOC", lSaved);
FloatingTextStringOnCreature("Location Saved!", oPC, FALSE);
if(nMulti) //If Multiplayer, Save Their Toon!
{
ExportSingleCharacter(oPC);
}
}
}
effect eVis = EffectVisualEffect(472);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f);
eVis = EffectDisappear(1);
DelayCommand(1.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f));
DelayCommand(2.5, AssignCommand(oPC, ClearAllActions()));
//Allow for the visual effect to finish.
DelayCommand(2.6, AssignCommand(oPC, ActionJumpToObject(oDWP)));
}
}

@ -0,0 +1,92 @@
/*--------------------------------------------------------
Script Name: stoneportshome
----------------------------------------------------------
Created By: Genisys(Guile)
Created On: 2/09/09
----------------------------------------------------------
This Recall's the PC Speaker to the waypoint tagnamed "home"
Then it's stores thier location in a database location!
If the PC is in combat, they cannot recall for any reason!
If the PC is in a PVP Area they cannot recall!
(check's for local int "PVP" of 1 or higher)
----------------------------------------------------------*/
void main()
{
// uncomment one of the next 3 lines depending where you use the script:
object oPC = GetPCSpeaker(); // for conversations
object oWay = GetNearestObjectByTag("no_recall", oPC);
if(GetIsPC(oPC))
{
if(GetIsInCombat(oPC))
{
FloatingTextStringOnCreature("You cannot recall while in combat!", oPC, TRUE);
return;
}
else if(GetLocalInt(GetArea(oPC), "PVP")>=3)
{
FloatingTextStringOnCreature("You cannot recall from a PVP area!", oPC, TRUE);
return;
}
}
object oToken = GetItemPossessedBy(oPC, "idtoken");
string sName = GetName(oToken);
object oArea = GetArea(oPC);
location lSaved = GetLocation(oPC);
object oSaved = GetAreaFromLocation(lSaved);
int nMulti = GetLocalInt(GetModule(), "multi");
// set to 1 if you want to teleport the whole party of the player, whereever every member is:
int iTeleportWholeParty = 0;
// set to 1 if you want the Associates of the player to be teleported as well, otherwise to 0:
int iTeleportAssociateToo = 1;
// Enter the destination Waypoint in here:
object oDWP = GetWaypointByTag("ever_clear");
//--DEBUGGING-----------------------
//If the way point is not there..
if (oDWP==OBJECT_INVALID)
{ FloatingTextStringOnCreature("No Destination Found.", oPC);
return; }
else
{
if(oSaved==OBJECT_INVALID)
{
FloatingTextStringOnCreature("No Destination Found.", oPC);
return;
}
//Don't store information if the location is invalid!
if(oArea!=OBJECT_INVALID)
{
if(oWay==OBJECT_INVALID)
{
SetLocalLocation(oToken, "RECALL_LOC", lSaved);
FloatingTextStringOnCreature("Location Saved!", oPC, FALSE);
if(nMulti) //If Multiplayer, Save Their Toon!
{
ExportSingleCharacter(oPC);
}
}
}
effect eVis = EffectVisualEffect(472);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f);
eVis = EffectDisappear(1);
DelayCommand(1.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f));
DelayCommand(2.5, AssignCommand(oPC, ClearAllActions()));
//Allow for the visual effect to finish.
DelayCommand(2.6, AssignCommand(oPC, ActionJumpToObject(oDWP)));
}
}

@ -0,0 +1,40 @@
/*--------------------------------------------------------
Script Name: port_to_leader
----------------------------------------------------------
Created By: Genisys(Guile)
Created On: 2/09/09
----------------------------------------------------------
The PC Teleports to the Party Leader from the conversation.
This script goes in the Action Taken event for that line.
----------------------------------------------------------*/
void main()
{
object oPC = GetPCSpeaker();
object oLeader = GetFactionLeader(oPC);
if(GetIsInCombat(oPC))
{
FloatingTextStringOnCreature("You cannot recall while in combat!", oPC, TRUE);
return;
}
else if(GetLocalInt(GetArea(oPC), "PVP")>=1)
{
FloatingTextStringOnCreature("You cannot recall from a PVP area!", oPC, TRUE);
return;
}
if (oLeader != oPC) {
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oPC);
AssignCommand(oPC, JumpToObject(oLeader));
} else {
SendMessageToPC(oPC, "You are the party leader!");
}
}

@ -0,0 +1,92 @@
/*--------------------------------------------------------
Script Name: stoneportshome
----------------------------------------------------------
Created By: Genisys(Guile)
Created On: 2/09/09
----------------------------------------------------------
This Recall's the PC Speaker to the waypoint tagnamed "home"
Then it's stores thier location in a database location!
If the PC is in combat, they cannot recall for any reason!
If the PC is in a PVP Area they cannot recall!
(check's for local int "PVP" of 1 or higher)
----------------------------------------------------------*/
void main()
{
// uncomment one of the next 3 lines depending where you use the script:
object oPC = GetPCSpeaker(); // for conversations
object oWay = GetNearestObjectByTag("no_recall", oPC);
if(GetIsPC(oPC))
{
if(GetIsInCombat(oPC))
{
FloatingTextStringOnCreature("You cannot recall while in combat!", oPC, TRUE);
return;
}
else if(GetLocalInt(GetArea(oPC), "PVP")>=3)
{
FloatingTextStringOnCreature("You cannot recall from a PVP area!", oPC, TRUE);
return;
}
}
object oToken = GetItemPossessedBy(oPC, "idtoken");
string sName = GetName(oToken);
object oArea = GetArea(oPC);
location lSaved = GetLocation(oPC);
object oSaved = GetAreaFromLocation(lSaved);
int nMulti = GetLocalInt(GetModule(), "multi");
// set to 1 if you want to teleport the whole party of the player, whereever every member is:
int iTeleportWholeParty = 0;
// set to 1 if you want the Associates of the player to be teleported as well, otherwise to 0:
int iTeleportAssociateToo = 1;
// Enter the destination Waypoint in here:
object oDWP = GetWaypointByTag("home");
//--DEBUGGING-----------------------
//If the way point is not there..
if (oDWP==OBJECT_INVALID)
{ FloatingTextStringOnCreature("No Destination Found.", oPC);
return; }
else
{
if(oSaved==OBJECT_INVALID)
{
FloatingTextStringOnCreature("No Destination Found.", oPC);
return;
}
//Don't store information if the location is invalid!
if(oArea!=OBJECT_INVALID)
{
if(oWay==OBJECT_INVALID)
{
SetLocalLocation(oToken, "RECALL_LOC", lSaved);
FloatingTextStringOnCreature("Location Saved!", oPC, FALSE);
if(nMulti) //If Multiplayer, Save Their Toon!
{
ExportSingleCharacter(oPC);
}
}
}
effect eVis = EffectVisualEffect(472);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f);
eVis = EffectDisappear(1);
DelayCommand(1.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f));
DelayCommand(2.5, AssignCommand(oPC, ClearAllActions()));
//Allow for the visual effect to finish.
DelayCommand(2.6, AssignCommand(oPC, ActionJumpToObject(oDWP)));
}
}

@ -0,0 +1,92 @@
/*--------------------------------------------------------
Script Name: stoneportshome
----------------------------------------------------------
Created By: Genisys(Guile)
Created On: 2/09/09
----------------------------------------------------------
This Recall's the PC Speaker to the waypoint tagnamed "home"
Then it's stores thier location in a database location!
If the PC is in combat, they cannot recall for any reason!
If the PC is in a PVP Area they cannot recall!
(check's for local int "PVP" of 1 or higher)
----------------------------------------------------------*/
void main()
{
// uncomment one of the next 3 lines depending where you use the script:
object oPC = GetPCSpeaker(); // for conversations
object oWay = GetNearestObjectByTag("no_recall", oPC);
if(GetIsPC(oPC))
{
if(GetIsInCombat(oPC))
{
FloatingTextStringOnCreature("You cannot recall while in combat!", oPC, TRUE);
return;
}
else if(GetLocalInt(GetArea(oPC), "PVP")>=3)
{
FloatingTextStringOnCreature("You cannot recall from a PVP area!", oPC, TRUE);
return;
}
}
object oToken = GetItemPossessedBy(oPC, "idtoken");
string sName = GetName(oToken);
object oArea = GetArea(oPC);
location lSaved = GetLocation(oPC);
object oSaved = GetAreaFromLocation(lSaved);
int nMulti = GetLocalInt(GetModule(), "multi");
// set to 1 if you want to teleport the whole party of the player, whereever every member is:
int iTeleportWholeParty = 0;
// set to 1 if you want the Associates of the player to be teleported as well, otherwise to 0:
int iTeleportAssociateToo = 1;
// Enter the destination Waypoint in here:
object oDWP = GetWaypointByTag("ooc_area");
//--DEBUGGING-----------------------
//If the way point is not there..
if (oDWP==OBJECT_INVALID)
{ FloatingTextStringOnCreature("No Destination Found.", oPC);
return; }
else
{
if(oSaved==OBJECT_INVALID)
{
FloatingTextStringOnCreature("No Destination Found.", oPC);
return;
}
//Don't store information if the location is invalid!
if(oArea!=OBJECT_INVALID)
{
if(oWay==OBJECT_INVALID)
{
SetLocalLocation(oToken, "RECALL_LOC", lSaved);
FloatingTextStringOnCreature("Location Saved!", oPC, FALSE);
if(nMulti) //If Multiplayer, Save Their Toon!
{
ExportSingleCharacter(oPC);
}
}
}
effect eVis = EffectVisualEffect(472);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f);
eVis = EffectDisappear(1);
DelayCommand(1.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f));
DelayCommand(2.5, AssignCommand(oPC, ClearAllActions()));
//Allow for the visual effect to finish.
DelayCommand(2.6, AssignCommand(oPC, ActionJumpToObject(oDWP)));
}
}

@ -0,0 +1,92 @@
/*--------------------------------------------------------
Script Name: stoneportshome
----------------------------------------------------------
Created By: Genisys(Guile)
Created On: 2/09/09
----------------------------------------------------------
This Recall's the PC Speaker to the waypoint tagnamed "home"
Then it's stores thier location in a database location!
If the PC is in combat, they cannot recall for any reason!
If the PC is in a PVP Area they cannot recall!
(check's for local int "PVP" of 1 or higher)
----------------------------------------------------------*/
void main()
{
// uncomment one of the next 3 lines depending where you use the script:
object oPC = GetPCSpeaker(); // for conversations
object oWay = GetNearestObjectByTag("no_recall", oPC);
if(GetIsPC(oPC))
{
if(GetIsInCombat(oPC))
{
FloatingTextStringOnCreature("You cannot recall while in combat!", oPC, TRUE);
return;
}
else if(GetLocalInt(GetArea(oPC), "PVP")>=3)
{
FloatingTextStringOnCreature("You cannot recall from a PVP area!", oPC, TRUE);
return;
}
}
object oToken = GetItemPossessedBy(oPC, "idtoken");
string sName = GetName(oToken);
object oArea = GetArea(oPC);
location lSaved = GetLocation(oPC);
object oSaved = GetAreaFromLocation(lSaved);
int nMulti = GetLocalInt(GetModule(), "multi");
// set to 1 if you want to teleport the whole party of the player, whereever every member is:
int iTeleportWholeParty = 0;
// set to 1 if you want the Associates of the player to be teleported as well, otherwise to 0:
int iTeleportAssociateToo = 1;
// Enter the destination Waypoint in here:
object oDWP = GetWaypointByTag("schamedar");
//--DEBUGGING-----------------------
//If the way point is not there..
if (oDWP==OBJECT_INVALID)
{ FloatingTextStringOnCreature("No Destination Found.", oPC);
return; }
else
{
if(oSaved==OBJECT_INVALID)
{
FloatingTextStringOnCreature("No Destination Found.", oPC);
return;
}
//Don't store information if the location is invalid!
if(oArea!=OBJECT_INVALID)
{
if(oWay==OBJECT_INVALID)
{
SetLocalLocation(oToken, "RECALL_LOC", lSaved);
FloatingTextStringOnCreature("Location Saved!", oPC, FALSE);
if(nMulti) //If Multiplayer, Save Their Toon!
{
ExportSingleCharacter(oPC);
}
}
}
effect eVis = EffectVisualEffect(472);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f);
eVis = EffectDisappear(1);
DelayCommand(1.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f));
DelayCommand(2.5, AssignCommand(oPC, ClearAllActions()));
//Allow for the visual effect to finish.
DelayCommand(2.6, AssignCommand(oPC, ActionJumpToObject(oDWP)));
}
}

@ -0,0 +1,92 @@
/*--------------------------------------------------------
Script Name: stoneportshome
----------------------------------------------------------
Created By: Genisys(Guile)
Created On: 2/09/09
----------------------------------------------------------
This Recall's the PC Speaker to the waypoint tagnamed "home"
Then it's stores thier location in a database location!
If the PC is in combat, they cannot recall for any reason!
If the PC is in a PVP Area they cannot recall!
(check's for local int "PVP" of 1 or higher)
----------------------------------------------------------*/
void main()
{
// uncomment one of the next 3 lines depending where you use the script:
object oPC = GetPCSpeaker(); // for conversations
object oWay = GetNearestObjectByTag("no_recall", oPC);
if(GetIsPC(oPC))
{
if(GetIsInCombat(oPC))
{
FloatingTextStringOnCreature("You cannot recall while in combat!", oPC, TRUE);
return;
}
else if(GetLocalInt(GetArea(oPC), "PVP")>=3)
{
FloatingTextStringOnCreature("You cannot recall from a PVP area!", oPC, TRUE);
return;
}
}
object oToken = GetItemPossessedBy(oPC, "idtoken");
string sName = GetName(oToken);
object oArea = GetArea(oPC);
location lSaved = GetLocation(oPC);
object oSaved = GetAreaFromLocation(lSaved);
int nMulti = GetLocalInt(GetModule(), "multi");
// set to 1 if you want to teleport the whole party of the player, whereever every member is:
int iTeleportWholeParty = 0;
// set to 1 if you want the Associates of the player to be teleported as well, otherwise to 0:
int iTeleportAssociateToo = 1;
// Enter the destination Waypoint in here:
object oDWP = GetWaypointByTag("WP_ExitDivBell");
//--DEBUGGING-----------------------
//If the way point is not there..
if (oDWP==OBJECT_INVALID)
{ FloatingTextStringOnCreature("No Destination Found.", oPC);
return; }
else
{
if(oSaved==OBJECT_INVALID)
{
FloatingTextStringOnCreature("No Destination Found.", oPC);
return;
}
//Don't store information if the location is invalid!
if(oArea!=OBJECT_INVALID)
{
if(oWay==OBJECT_INVALID)
{
SetLocalLocation(oToken, "RECALL_LOC", lSaved);
FloatingTextStringOnCreature("Location Saved!", oPC, FALSE);
if(nMulti) //If Multiplayer, Save Their Toon!
{
ExportSingleCharacter(oPC);
}
}
}
effect eVis = EffectVisualEffect(472);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f);
eVis = EffectDisappear(1);
DelayCommand(1.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f));
DelayCommand(2.5, AssignCommand(oPC, ClearAllActions()));
//Allow for the visual effect to finish.
DelayCommand(2.6, AssignCommand(oPC, ActionJumpToObject(oDWP)));
}
}

@ -0,0 +1,74 @@
/////////////////////////////////////////////////
// Ultimate Teleport Script 1.0
/////////////////////////////////////////////////
// by Amurayi (mschdesign@hotmail.com)
//
// based on SirLestat's Secret Trapdoorscripts
/////////////////////////////////////////////////
/* The problem with most of the teleport scripts out there is that your companions
won't be teleported with you if you ar ebeing teleported within the same area.
This easy to configure script here is the solution for this old problem. Simply
alter the way how the teleport shall work by turning the options on and off be
setting the variables to 0 or 1 in the first ppart of this script.
What this script can do:
- teleports player out of conversation, trigger or item
- teleports player with or without companions
- teleports player alone or the whole party (players)
*/
void main()
{
// uncomment one of the next 3 lines depending where you use the script:
object oPC = GetPCSpeaker(); // for conversations
object oToken = GetItemPossessedBy(oPC, "idtoken");
string sName = GetName(oToken);
object oArea = GetArea(oPC);
location lSaved = GetLocation(oPC);
int nMulti = GetLocalInt(GetModule(), "multi");
//Don't store information if the location is invalid!
if(oArea!=OBJECT_INVALID)
{
SetLocalLocation(oToken, "RECALL_LOC", lSaved);
FloatingTextStringOnCreature("Location Saved!", oPC, FALSE);
if(nMulti) //If Multiplayer, Save Their Toon!
{
ExportSingleCharacter(oPC);
}
}
if(GetItemPossessedBy(oPC, "guildstone")== OBJECT_INVALID)
{
CreateItemOnObject("guildstone", oPC, 1);
}
// set to 1 if you want to teleport the whole party of the player, whereever every member is:
int iTeleportWholeParty = 0;
// set to 1 if you want the Associates of the player to be teleported as well, otherwise to 0:
int iTeleportAssociateToo = 1;
// Enter the destination Waypoint in here:
object oDWP = GetWaypointByTag("guildway");
//--DEBUGGING-----------------------
//If the way point is not there..
if (oDWP==OBJECT_INVALID)
{ FloatingTextStringOnCreature("No Destination Found.", oPC); }
else
{
effect eVis = EffectVisualEffect(472);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f);
eVis = EffectDisappear(1);
DelayCommand(1.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f));
DelayCommand(2.5, AssignCommand(oPC, ClearAllActions()));
//Allow for the visual effect to finish.
DelayCommand(2.6, AssignCommand(oPC, ActionJumpToObject(oDWP)));
}
}

@ -0,0 +1,88 @@
/////////////////////////////////////////////////
// Ultimate Teleport Script 2.0
/////////////////////////////////////////////////
// by Genisys (galefer003@hotmail.com)
//
// based on SirLestat's Secret Trapdoorscripts
/////////////////////////////////////////////////
/*
This script is for the recallconv (conversation)
to recall the player and associates only back to
the location where the player used the stone of
recall
*/
/////////////////////////////////////////////////
void main()
{
// uncomment one of the next 3 lines depending where you use the script:
object oPC = GetPCSpeaker(); // for conversations
// object oPC = GetEnteringObject; // for triggers
//object oPC = GetLastUsedBy(); // for items/objects
object oToken = GetItemPossessedBy(oPC, "idtoken");
string sName = GetName(oToken);
object oArea = GetArea(oPC);
location lSaved = GetLocation(oPC);
location lStored = GetLocalLocation(oToken, "RECALL_LOC");
object oSaved = GetAreaFromLocation(lStored);
object oSavedArea = GetAreaFromLocation(lStored);
object oWay;
int nMulti = GetLocalInt(GetModule(), "multi");
int i;
//First loop through the object in the area's stored location..
for(i=0; i<5;i++)
{
oWay = GetNearestObjectToLocation(OBJECT_TYPE_WAYPOINT, lStored, i);
if(oWay != OBJECT_INVALID && GetTag(oWay)=="no_recall")
{
FloatingTextStringOnCreature("No Destination Found.", oPC);
return;
}
}
//--DEBUGGING-----------------------
if(oSaved==OBJECT_INVALID)
{
FloatingTextStringOnCreature("No Destination Found.", oPC);
return;
}
else
{
//Don't store information if the location is invalid!
if(oArea!=OBJECT_INVALID)
{
SetLocalLocation(oToken, "RECALL_LOC", lSaved);
FloatingTextStringOnCreature("Location Saved!", oPC, FALSE);
if(nMulti) //If Multiplayer, Save Their Toon!
{
ExportSingleCharacter(oPC);
}
}
effect eVis = EffectVisualEffect(472);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f);
eVis = EffectDisappear(1);
DelayCommand(1.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f));
DelayCommand(2.5, AssignCommand(oPC, ClearAllActions()));
//Allow for the visual effect to finish.
DelayCommand(2.6, AssignCommand(oPC, ActionJumpToLocation(lStored)));
}
}

@ -0,0 +1,26 @@
void main()
{
object oPC = GetPCSpeaker();
object oToken = GetItemPossessedBy(oPC, "idtoken");
string sName = GetName(oToken);
object oArea = GetArea(oPC);
location lSaved = GetLocation(oPC);
object oWay = GetNearestObjectByTag("no_recall", oPC);
int nMulti = GetLocalInt(GetModule(), "multi");
//Don't store information if the location is invalid!
if(oArea!=OBJECT_INVALID && oWay == OBJECT_INVALID)
{
SetLocalLocation(oToken, "RECALL_LOC", lSaved);
if(nMulti) //If Multiplayer, Save Their Toon!
{
ExportSingleCharacter(oPC);
}
}
effect eVis;
eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP);
DelayCommand(0.4, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f));
DelayCommand(0.5, SendMessageToPC(oPC, "Recall Location Stored!"));
}

@ -512,6 +512,83 @@
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {

@ -2,7 +2,7 @@
"__data_type": "UTC ",
"Appearance_Head": {
"type": "byte",
"value": 135
"value": 1
},
"Appearance_Type": {
"type": "word",
@ -171,7 +171,7 @@
"__struct_id": 2,
"EquippedRes": {
"type": "resref",
"value": "banditarcher"
"value": "nw_aarcl009"
}
},
{
@ -315,7 +315,7 @@
"__struct_id": 0,
"InventoryRes": {
"type": "resref",
"value": "nw_aarcl009"
"value": "banditarcher"
},
"Repos_PosX": {
"type": "word",
@ -624,6 +624,83 @@
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
@ -684,5 +761,81 @@
"Wis": {
"type": "byte",
"value": 13
},
"xAppearance_Head": {
"type": "word",
"value": 1
},
"xArmorPart_RFoot": {
"type": "word",
"value": 1
},
"xBodyPart_Belt": {
"type": "word",
"value": 0
},
"xBodyPart_LBicep": {
"type": "word",
"value": 1
},
"xBodyPart_LFArm": {
"type": "word",
"value": 1
},
"xBodyPart_LFoot": {
"type": "word",
"value": 1
},
"xBodyPart_LHand": {
"type": "word",
"value": 1
},
"xBodyPart_LShin": {
"type": "word",
"value": 1
},
"xBodyPart_LShoul": {
"type": "word",
"value": 0
},
"xBodyPart_LThigh": {
"type": "word",
"value": 1
},
"xBodyPart_Neck": {
"type": "word",
"value": 1
},
"xBodyPart_Pelvis": {
"type": "word",
"value": 1
},
"xBodyPart_RBicep": {
"type": "word",
"value": 1
},
"xBodyPart_RFArm": {
"type": "word",
"value": 1
},
"xBodyPart_RHand": {
"type": "word",
"value": 1
},
"xBodyPart_RShin": {
"type": "word",
"value": 1
},
"xBodyPart_RShoul": {
"type": "word",
"value": 0
},
"xBodyPart_RThigh": {
"type": "word",
"value": 1
},
"xBodyPart_Torso": {
"type": "word",
"value": 1
}
}

@ -171,7 +171,7 @@
"__struct_id": 2,
"EquippedRes": {
"type": "resref",
"value": "banditrogue"
"value": "x2_mdrowar001"
}
},
{
@ -280,6 +280,26 @@
"type": "byte",
"value": 0
},
"ItemList": {
"type": "list",
"value": [
{
"__struct_id": 0,
"InventoryRes": {
"type": "resref",
"value": "banditrogue"
},
"Repos_PosX": {
"type": "word",
"value": 0
},
"Repos_Posy": {
"type": "word",
"value": 0
}
}
]
},
"LastName": {
"type": "cexolocstring",
"value": {}
@ -576,6 +596,83 @@
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
@ -636,5 +733,81 @@
"Wis": {
"type": "byte",
"value": 12
},
"xAppearance_Head": {
"type": "word",
"value": 21
},
"xArmorPart_RFoot": {
"type": "word",
"value": 1
},
"xBodyPart_Belt": {
"type": "word",
"value": 0
},
"xBodyPart_LBicep": {
"type": "word",
"value": 1
},
"xBodyPart_LFArm": {
"type": "word",
"value": 1
},
"xBodyPart_LFoot": {
"type": "word",
"value": 1
},
"xBodyPart_LHand": {
"type": "word",
"value": 1
},
"xBodyPart_LShin": {
"type": "word",
"value": 1
},
"xBodyPart_LShoul": {
"type": "word",
"value": 0
},
"xBodyPart_LThigh": {
"type": "word",
"value": 1
},
"xBodyPart_Neck": {
"type": "word",
"value": 1
},
"xBodyPart_Pelvis": {
"type": "word",
"value": 1
},
"xBodyPart_RBicep": {
"type": "word",
"value": 1
},
"xBodyPart_RFArm": {
"type": "word",
"value": 1
},
"xBodyPart_RHand": {
"type": "word",
"value": 1
},
"xBodyPart_RShin": {
"type": "word",
"value": 1
},
"xBodyPart_RShoul": {
"type": "word",
"value": 0
},
"xBodyPart_RThigh": {
"type": "word",
"value": 1
},
"xBodyPart_Torso": {
"type": "word",
"value": 1
}
}

@ -371,7 +371,7 @@
"__struct_id": 2,
"EquippedRes": {
"type": "resref",
"value": "banditmage"
"value": "nw_cloth012"
}
},
{
@ -480,6 +480,26 @@
"type": "byte",
"value": 0
},
"ItemList": {
"type": "list",
"value": [
{
"__struct_id": 0,
"InventoryRes": {
"type": "resref",
"value": "banditmage"
},
"Repos_PosX": {
"type": "word",
"value": 0
},
"Repos_Posy": {
"type": "word",
"value": 0
}
}
]
},
"LastName": {
"type": "cexolocstring",
"value": {}
@ -776,6 +796,83 @@
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
@ -836,5 +933,81 @@
"Wis": {
"type": "byte",
"value": 12
},
"xAppearance_Head": {
"type": "word",
"value": 29
},
"xArmorPart_RFoot": {
"type": "word",
"value": 1
},
"xBodyPart_Belt": {
"type": "word",
"value": 0
},
"xBodyPart_LBicep": {
"type": "word",
"value": 1
},
"xBodyPart_LFArm": {
"type": "word",
"value": 1
},
"xBodyPart_LFoot": {
"type": "word",
"value": 1
},
"xBodyPart_LHand": {
"type": "word",
"value": 1
},
"xBodyPart_LShin": {
"type": "word",
"value": 1
},
"xBodyPart_LShoul": {
"type": "word",
"value": 0
},
"xBodyPart_LThigh": {
"type": "word",
"value": 1
},
"xBodyPart_Neck": {
"type": "word",
"value": 1
},
"xBodyPart_Pelvis": {
"type": "word",
"value": 2
},
"xBodyPart_RBicep": {
"type": "word",
"value": 1
},
"xBodyPart_RFArm": {
"type": "word",
"value": 1
},
"xBodyPart_RHand": {
"type": "word",
"value": 1
},
"xBodyPart_RShin": {
"type": "word",
"value": 1
},
"xBodyPart_RShoul": {
"type": "word",
"value": 0
},
"xBodyPart_RThigh": {
"type": "word",
"value": 1
},
"xBodyPart_Torso": {
"type": "word",
"value": 1
}
}

@ -503,6 +503,13 @@
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
@ -536,8 +543,8 @@
"type": "cexostring",
"value": "PCwerewolf"
},
"Tail": {
"type": "byte",
"Tail_New": {
"type": "dword",
"value": 0
},
"TemplateList": {
@ -556,8 +563,8 @@
"type": "short",
"value": 0
},
"Wings": {
"type": "byte",
"Wings_New": {
"type": "dword",
"value": 0
},
"Wis": {

@ -584,6 +584,13 @@
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
@ -678,8 +685,8 @@
"type": "cexostring",
"value": "NW_VAMPIRE001"
},
"Tail": {
"type": "byte",
"Tail_New": {
"type": "dword",
"value": 205
},
"TemplateList": {
@ -698,8 +705,8 @@
"type": "short",
"value": 0
},
"Wings": {
"type": "byte",
"Wings_New": {
"type": "dword",
"value": 205
},
"Wis": {

@ -458,6 +458,13 @@
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
@ -522,8 +529,8 @@
"type": "cexostring",
"value": "NW_ghostras"
},
"Tail": {
"type": "byte",
"Tail_New": {
"type": "dword",
"value": 0
},
"TemplateList": {
@ -562,8 +569,8 @@
"type": "short",
"value": 0
},
"Wings": {
"type": "byte",
"Wings_New": {
"type": "dword",
"value": 0
},
"Wis": {

@ -0,0 +1,757 @@
{
"__data_type": "UTC ",
"Appearance_Type": {
"type": "word",
"value": 3111
},
"BodyBag": {
"type": "byte",
"value": 0
},
"Cha": {
"type": "byte",
"value": 12
},
"ChallengeRating": {
"type": "float",
"value": 15.0
},
"ClassList": {
"type": "list",
"value": [
{
"__struct_id": 2,
"Class": {
"type": "int",
"value": 4
},
"ClassLevel": {
"type": "short",
"value": 5
}
}
]
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Con": {
"type": "byte",
"value": 16
},
"Conversation": {
"type": "resref",
"value": ""
},
"CRAdjust": {
"type": "int",
"value": 6
},
"CurrentHitPoints": {
"type": "short",
"value": 50
},
"DecayTime": {
"type": "dword",
"value": 5000
},
"Deity": {
"type": "cexostring",
"value": ""
},
"Description": {
"type": "cexolocstring",
"value": {
"0": "Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves."
}
},
"Dex": {
"type": "byte",
"value": 18
},
"Disarmable": {
"type": "byte",
"value": 0
},
"Equip_ItemList": {
"type": "list",
"value": [
{
"__struct_id": 2,
"EquippedRes": {
"type": "resref",
"value": "nw_maarcl068"
}
},
{
"__struct_id": 16,
"EquippedRes": {
"type": "resref",
"value": "nw_wswmls010"
}
}
]
},
"FactionID": {
"type": "word",
"value": 1
},
"FeatList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 2
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 3
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 4
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 6
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 332
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 10
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 391
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 28
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 32
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 106
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 45
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 46
}
}
]
},
"FirstName": {
"type": "cexolocstring",
"value": {
"0": "Ghost, Male - Blue2"
}
},
"fortbonus": {
"type": "short",
"value": 0
},
"Gender": {
"type": "byte",
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