2025/07/21 Update
Added PEPS AI. Full compile.
This commit is contained in:
201
_removed/nw_c2_default1.nss
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201
_removed/nw_c2_default1.nss
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//::///////////////////////////////////////////////
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//:: Default On Heartbeat
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//:: NW_C2_DEFAULT1
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This script will have people perform default
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animations.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Nov 23, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_GENERIC"
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#include "prc_inc_spells"
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object GetNearestTougherFriend(object oSelf, object oPC) {
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int i = 0;
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object oFriend = oSelf;
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int nEqual = 0;
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int nNear = 0;
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while (GetIsObjectValid(oFriend)) {
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if (GetDistanceBetween(oSelf,oFriend) < 40.0 && oFriend != oSelf) {
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++nNear;
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if (GetHitDice(oFriend) > GetHitDice(oSelf))
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return oFriend;
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if (GetHitDice(oFriend) == GetHitDice(oSelf))
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++nEqual;
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}
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++i;
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oFriend = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_FRIEND,
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oSelf, i);
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}
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SetLocalInt(OBJECT_SELF,"LocalBoss",FALSE);
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if (nEqual == 0)
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if (nNear > 0 || GetHitDice(oPC)-GetHitDice(OBJECT_SELF) < 2) {
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SetLocalInt(OBJECT_SELF,"LocalBoss",TRUE);
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}
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return OBJECT_INVALID;
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}
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void main()
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{
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// * if not runnning normal or better Ai then exit for performance reasons
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if (GetAILevel() == AI_LEVEL_VERY_LOW) return;
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ExecuteScript("prc_npc_hb", OBJECT_SELF);
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// Pausanias: monsters try to find you.
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if (GetGameDifficulty() >= GAME_DIFFICULTY_CORE_RULES) {
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object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC,
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OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION,
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PERCEPTION_NOT_SEEN);
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if (GetIsObjectValid(oPC) &&
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GetDistanceToObject(oPC) < 40.0 &&
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!GetIsObjectValid(GetLastHostileActor()) &&
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!GetIsInCombat() &&
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!GetIsFighting(OBJECT_SELF) &&
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d10() > 2 &&
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GetIsEnemy(oPC)) {
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int ScoutMode = GetLocalInt(OBJECT_SELF,"ScoutMode");
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if (ScoutMode == 0) {
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ScoutMode = d2();
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SetLocalInt(OBJECT_SELF,"ScoutMode",ScoutMode);
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}
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object oTarget = GetNearestTougherFriend(OBJECT_SELF,oPC);
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if (!GetLocalInt(OBJECT_SELF,"LocalBoss")) {
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ClearAllActions();
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object oDoor = GetBlockingDoor();
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if (GetIsObjectValid(oDoor)) {
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if (GetLocked(oDoor))
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ExecuteScript("henchunlock",oDoor);
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if (GetIsDoorActionPossible(oDoor,DOOR_ACTION_OPEN) &&
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!GetLocked(oDoor) && !GetIsTrapped(oDoor)) {
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ActionOpenDoor(oDoor);
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SetLocalInt(OBJECT_SELF,"OpenedDoor",TRUE);
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return;
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}
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}
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int fDist = 15;
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if (!GetIsObjectValid(oTarget) || ScoutMode == 1) {
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fDist = 10;
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oTarget = oPC;
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if (d10() > 5) fDist = 25;
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}
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location lNew;
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if (GetLocalInt(OBJECT_SELF,"OpenedDoor")) {
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lNew = GetLocalLocation(OBJECT_SELF,"ScoutZone");
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SetLocalInt(OBJECT_SELF,"OpenedDoor",FALSE);
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}
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else {
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vector vLoc = GetPosition(oTarget);
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vLoc.x += fDist-IntToFloat(Random(2*fDist+1));
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vLoc.y += fDist-IntToFloat(Random(2*fDist+1));
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vLoc.z += fDist-IntToFloat(Random(2*fDist+1));
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lNew = Location(GetArea(oTarget),vLoc,0.);
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SetLocalLocation(OBJECT_SELF,"ScoutZone",lNew);
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}
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ActionMoveToLocation(lNew);
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return;
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}
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}
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}
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if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY))
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{
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if(TalentAdvancedBuff(40.0))
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{
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SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY, FALSE);
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return;
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}
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}
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if(GetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING))
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{
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int nDay = FALSE;
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if(GetIsDay() || GetIsDawn())
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{
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nDay = TRUE;
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}
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if(GetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT") != nDay)
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{
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if(nDay == TRUE)
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{
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SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", TRUE);
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}
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else
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{
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SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", FALSE);
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}
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WalkWayPoints();
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}
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}
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if(!PRCGetHasEffect(EFFECT_TYPE_SLEEP))
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{
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if(!GetIsPostOrWalking())
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{
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if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
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{
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if(!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)))
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{
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if(!GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL) && !IsInConversation(OBJECT_SELF))
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{
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if(GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS) || GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN))
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{
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PlayMobileAmbientAnimations();
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}
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else if(GetIsEncounterCreature() &&
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!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)))
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{
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PlayMobileAmbientAnimations();
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}
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else if(GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS) &&
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!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)))
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{
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PlayImmobileAmbientAnimations();
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}
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}
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else
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{
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DetermineSpecialBehavior();
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}
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}
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else
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{
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//DetermineCombatRound();
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}
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}
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}
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}
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else
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{
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if(GetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT))
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{
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effect eVis = EffectVisualEffect(VFX_IMP_SLEEP);
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if(d10() > 6)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
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}
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}
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}
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if(GetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1001));
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}
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}
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