33 lines
970 B
Plaintext
33 lines
970 B
Plaintext
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#include "mk_inc_debug"
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#include "mk_inc_2da_disp"
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#include "mk_inc_tlk"
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#include "mk_inc_iprp"
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#include "mk_inc_cheats"
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const string s2DAfile = "skills";
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const string sColumnStrRef = "Name";
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void main()
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{
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object oPC = OBJECT_SELF;
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int nRow = GetLocalInt(OBJECT_SELF, MK_2DA_DISP_CALLBACK_ROW);
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int nSkill = nRow;
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int nStrRef = MK_Get2DAInt(s2DAfile, sColumnStrRef, nRow, -1);
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object oItem = GetItemInSlot(INVENTORY_SLOT_CARMOUR, oPC);
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int nSkillBonus = MK_IPRP_GetSkillBonus(oItem, nSkill, FALSE);
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int nCurrentSkill = MK_CHEATS_GetCurrentSkill();
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int bHighlight = (nSkillBonus>0) || (nSkill==nCurrentSkill);
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string sLabel = GetLocalString(oPC, (bHighlight ? "MK_2DA_DISP_CURRENT_COLOR" : "MK_2DA_DISP_DEFAULT_COLOR"))
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+ GetStringByStrRef(nStrRef, GetGender(oPC))
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+ (bHighlight ? " ("+IntToString(nSkillBonus)+")" : "")
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+ "</c>";
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SetLocalString(OBJECT_SELF, MK_2DA_DISP_CALLBACK_LABEL, sLabel);
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}
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