16 lines
392 B
Plaintext
16 lines
392 B
Plaintext
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/**
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enter_battle
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OnEnter: Starts the fighting when the first PC enters the battle.
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If we don't delay the start of the battle, things might be in
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a really wierd state by the time a player actually arrives.
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J.D. Robertson, 2002
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*/
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void main()
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{
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object enterer = GetEnteringObject();
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if (GetIsPC(enterer))
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SetLocalInt(OBJECT_SELF, "BattleStarted", TRUE);
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}
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