Aschbourne_PRC8/_module/nss/mk_on_dismounted.nss

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// mk_on_dismounted.nss
#include "mk_inc_horse"
//#include "x3_inc_horse"
// this script is called by the CCOH horse system after dismounting
// it could be used to dismount all the PC's henchmen for example
void main()
{
object oRider = OBJECT_SELF;
if (!GetIsPC(oRider)) return;
SendMessageToPC(OBJECT_SELF, "*** script \"mk_on_dismounted\" called ***");
int iHench;
for (iHench=1; iHench<=GetMaxHenchmen(); iHench++)
{
object oHench = GetHenchman(oRider, iHench);
if (GetIsObjectValid(oHench))
{
MK_CreatureMountHorse(oHench, 0);
}
}
}