2024-06-14 10:48:20 -04:00
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//#include "_persist_01a"
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void main()
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{
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object oPC = GetLastOpenedBy();
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//int iWoodSkill = GetTokenPair(oPC,13,13);
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2024-09-16 23:40:48 -04:00
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int iWoodSkill = GetCampaignInt("UOACraft","iPaperSkill",oPC);
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2024-06-14 10:48:20 -04:00
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int iWoodChance = iWoodSkill;
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if (GetItemPossessedBy(oPC,"NoDrop_SkillLogBook")==OBJECT_INVALID)
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{
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CreateItemOnObject("skilllogbook",oPC,1);
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}
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if (iWoodChance <350)
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{
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iWoodChance = GetAbilityScore(oPC,ABILITY_DEXTERITY)*5;
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iWoodChance = iWoodChance +(GetAbilityScore(oPC,ABILITY_WISDOM)*3);
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iWoodChance = iWoodChance +(GetAbilityScore(oPC,ABILITY_INTELLIGENCE)*2);
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iWoodChance = iWoodChance * 3;
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if (iWoodChance >350) iWoodChance = 350;
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if (iWoodSkill > iWoodChance) iWoodChance = iWoodSkill;
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}
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// Create tokens for items which are 24.0 skill or below, as all characters can make these.
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CreateItemOnObject("pattern072",OBJECT_SELF,1); //Bleached Wood Pulp
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if (iWoodChance>500) CreateItemOnObject("pattern073",OBJECT_SELF,1); //Bleached Silkwood pulp
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}
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