Aschbourne_PRC8/_module/nss/_open_pulp.nss

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2024-06-14 10:48:20 -04:00
//#include "_persist_01a"
void main()
{
object oPC = GetLastOpenedBy();
//int iWoodSkill = GetTokenPair(oPC,13,13);
int iWoodSkill = GetCampaignInt("UOACraft","iPaperSkill",oPC);
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int iWoodChance = iWoodSkill;
if (GetItemPossessedBy(oPC,"NoDrop_SkillLogBook")==OBJECT_INVALID)
{
CreateItemOnObject("skilllogbook",oPC,1);
}
if (iWoodChance <350)
{
iWoodChance = GetAbilityScore(oPC,ABILITY_DEXTERITY)*5;
iWoodChance = iWoodChance +(GetAbilityScore(oPC,ABILITY_WISDOM)*3);
iWoodChance = iWoodChance +(GetAbilityScore(oPC,ABILITY_INTELLIGENCE)*2);
iWoodChance = iWoodChance * 3;
if (iWoodChance >350) iWoodChance = 350;
if (iWoodSkill > iWoodChance) iWoodChance = iWoodSkill;
}
// Create tokens for items which are 24.0 skill or below, as all characters can make these.
CreateItemOnObject("pattern072",OBJECT_SELF,1); //Bleached Wood Pulp
if (iWoodChance>500) CreateItemOnObject("pattern073",OBJECT_SELF,1); //Bleached Silkwood pulp
}