Aschbourne_PRC8/_module/nss/werewolf_friends.nss

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2024-06-14 10:48:20 -04:00
// Makes werewolves friendly to entering werewolf PCs.
void were_wolf_friend(object oPC)
{
//Get area.
object oArea = GetArea(oPC);
//Get first object in area.
object oNPC = GetFirstObjectInArea(oArea);
//As long as objects are valid. Do following.
PrintString("werewolf_friends: were_wolf_friend() called by " + GetName(oPC) + " in "+GetName(oArea)+" ... makes werewolves friendly to the aforementioned werewolf in this area.");
while(oNPC != OBJECT_INVALID)
{
// if the thing is a creature, continue wasting CPU time
if (GetObjectType(oNPC)==OBJECT_TYPE_CREATURE)
{
// PrintString("werewolf_friends: were_wolf_friend() called by " + GetName(oPC) + " - "+GetName(oNPC)+" is a creature, but is it a werewolf?");
// If object is a lycanthrop and hostile towards the PC werewolf.
if (GetTag(oNPC)=="PCwerewolf" && GetIsEnemy(oPC,oNPC) == TRUE)
{
PrintString("werewolf_friends: were_wolf_friend() called by " + GetName(oPC) + " - "+GetName(oNPC)+" is a werewolf and is an enemy of the PC, so will now be made a friend.");
// Make object friendly towards werewolf.
SetIsTemporaryFriend(oPC, oNPC);
}
}
//Take next object.
oNPC = GetNextObjectInArea(oArea);
}
}
//Makes entering npc friendly towards every werewolf PC on module.
void ww_npcfriend(object oNPC)
{
PrintString("werewolf_friends: ww_npcfriend() called by " + GetName(oNPC) + "... makes all PC's with AFF_WEREWOLF==1 friendly to this NPC.");
//Take first player from player list.
object oPC = GetFirstPC();
//Do following until whole player list is studied.
while(oPC != OBJECT_INVALID)
{
//If player is a werewolf.
if(GetLocalInt(oPC,"AFF_WEREWOLF") == 1)
{
//Make npc(werewolf) friendly towards pc.
SetIsTemporaryFriend(oPC, oNPC);
PrintString("werewolf_friends: were_wolf_friend() called by " + GetName(oNPC) + " - "+GetName(oPC)+" is Werewolf PC, so will now be made a friend of the NPC.");
}
//Take next pc from list.
oPC = GetNextPC();
}
}
//Checks who is entering.
void werewolf_friends(object oCreature)
{
object oMod = GetModule();
string sArea = GetName(GetArea(oCreature));
// PrintString("werewolf_friends: called by " + GetName(oCreature) + " GetRacialType["+IntToString(GetRacialType(oCreature))+"] in area '"+sArea+"'.");
// If entering object is pc and AFF_WEREWOLF==1.
// Make every Werewolf(NPC) on area friendly towards entering Werewolf(PC).
if ((GetLocalInt(oCreature,"AFF_WEREWOLF") == 1)&&GetIsPC(oCreature)==TRUE)
{
were_wolf_friend(oCreature);
}
// If entering object is werewolf and it is not pc or dm.
// Make werewolf friendly towards every werewolf on module.
if (GetTag(oCreature)=="PCwerewolf" && GetIsPC(oCreature)==FALSE && GetIsDM(oCreature) == FALSE)
{
// We should do this BEFORE we destroy werewolf spawns triggered by werewolf PCs
// because otherwise existing werewolves in the area are not made friends.
// Better to waste time making friends with things that are about to be
// destroyed than have werewolves randomly attack a werewolf(PC) because he stepped
// on a werewolf spawn the moment he came in.
ww_npcfriend(oCreature);
}
}