Aschbourne_PRC8/_module/nss/stonestoresloc.nss

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void main()
{
object oPC = GetPCSpeaker();
object oToken = GetItemPossessedBy(oPC, "idtoken");
string sName = GetName(oToken);
object oArea = GetArea(oPC);
location lSaved = GetLocation(oPC);
object oWay = GetNearestObjectByTag("no_recall", oPC);
int nMulti = GetLocalInt(GetModule(), "multi");
//Don't store information if the location is invalid!
if(oArea!=OBJECT_INVALID && oWay == OBJECT_INVALID)
{
SetLocalLocation(oToken, "RECALL_LOC", lSaved);
if(nMulti) //If Multiplayer, Save Their Toon!
{
ExportSingleCharacter(oPC);
}
}
effect eVis;
eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP);
DelayCommand(0.4, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f));
DelayCommand(0.5, SendMessageToPC(oPC, "Recall Location Stored!"));
}