Aschbourne_PRC8/_module/nss/shrine_alt_ali.nss

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2024-06-14 10:48:20 -04:00
void main()
{
// This script is to move a player toward an opposing alignment
// if they prayed at a shrine to a god who is diametrically
// opposed to their own alignment...should be viewed in
// combination with shrine_check_ali
// Uncomment out to move the PC towards good
object oPC=GetPCSpeaker();
AdjustAlignment(oPC,ALIGNMENT_GOOD,5);
// Uncomment out to move the PC towards evil
//object oPC=GetPCSpeaker();
//AdjustAlignment(oPC,ALIGNMENT_EVIL,5);
// Uncomment out to move the PC towards chaos
// object oPC=GetPCSpeaker();
//AdjustAlignment(oPC,ALIGNMENT_CHAOTIC,5);
// Uncomment out to move the PC towards lawfulness
//object oPC=GetPCSpeaker();
//AdjustAlignment(oPC,ALIGNMENT_LAWFUL,5);
//In the example given, the shrine is a to a good god
//therefore evil PCs will drift towards good if they pray
//here. The conversation may have to be changed somewhat
//for turning good players towards darkness!!!!
}