Aschbourne_PRC8/_module/nss/nw_o0_dying.nss

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2024-06-14 10:48:20 -04:00
//::///////////////////////////////////////////////
//:: Dying Script
//:: NW_O0_DEATH.NSS
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This script handles the default behavior
that occurs when a player is dying.
DEFAULT CAMPAIGN: player dies automatically
*/
//:://////////////////////////////////////////////
//:: Created By: Brent Knowles
//:: Created On: November 6, 2001
//:://////////////////////////////////////////////
void main()
{
object oPlayer = GetLastPlayerDying();
//string sVamp = GetSubRace(oPlayer);
//if (sVamp != "Vampire")
{
/*
AssignCommand(GetLastPlayerDying(), ClearAllActions());
AssignCommand(GetLastPlayerDying(),SpeakString( "I Dying"));
PopUpGUIPanel(GetLastPlayerDying(),GUI_PANEL_PLAYER_DEATH);
*/
// * April 14 2002: Hiding the death part from player
effect eDeath = EffectDeath(FALSE, FALSE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, GetLastPlayerDying());
}
//if (sVamp == "Vampire")
// {
//ExecuteScript("vamp_dying", OBJECT_SELF);
//}
}