Aschbourne_PRC8/_module/nss/mk_on_mounted.nss

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// mk_on_mounted.nss
#include "mk_inc_horse"
//#include "x3_inc_horse"
// this script is called by the CCOH horse system after smounting
// it could be used to mount all the PC's henchmen for example
void main()
{
object oRider = OBJECT_SELF;
if (!GetIsPC(oRider)) return;
SendMessageToPC(OBJECT_SELF, "*** script \"mk_on_mounted\" called ***");
int iHench;
for (iHench=1; iHench<=GetMaxHenchmen(); iHench++)
{
object oHench = GetHenchman(oRider, iHench);
if (!HorseGetIsMounted(oHench))
{
int nHorse = GetLocalInt(oHench, MK_VAR_CURRENT_HORSE);
if (nHorse<=0)
{
nHorse = 17 + ((iHench-1) % 4) * 13;
}
MK_CreatureMountHorse(oHench, nHorse);
}
}
}