106 lines
4.1 KiB
Plaintext
106 lines
4.1 KiB
Plaintext
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void FakeRestore(object oTarget);
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void main()
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{
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object oPC = GetPCSpeaker();
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object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN,oPC,1);
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object oHenchman2 = GetAssociate(ASSOCIATE_TYPE_HENCHMAN,oPC,2);
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object oHenchman3 = GetAssociate(ASSOCIATE_TYPE_HENCHMAN,oPC,3);
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object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION,oPC);
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object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR,oPC);
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object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED,oPC);
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object oSummoned = GetAssociate(ASSOCIATE_TYPE_SUMMONED,oPC);
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ActionPauseConversation();
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ActionCastFakeSpellAtObject(SPELL_GREATER_RESTORATION, OBJECT_SELF);
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ActionDoCommand(FakeRestore(oPC));
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if(GetIsObjectValid(oHenchman))
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{
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ActionDoCommand(FakeRestore(oHenchman));
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// checks to see if they have any cure crital wound potions; if not, creates it on them.
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if (!GetIsObjectValid(GetItemPossessedBy(oHenchman,"NW_IT_MPOTION003")))
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{
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CreateItemOnObject("NW_IT_MPOTION003",oHenchman,3);
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}
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}
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if(GetIsObjectValid(oHenchman2))
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{
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ActionDoCommand(FakeRestore(oHenchman2));
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// checks to see if they have any cure crital wound potions; if not, creates it on them.
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if (!GetIsObjectValid(GetItemPossessedBy(oHenchman2,"NW_IT_MPOTION003")))
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{
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CreateItemOnObject("NW_IT_MPOTION003",oHenchman2,3);
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}
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}
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if(GetIsObjectValid(oHenchman3))
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{
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ActionDoCommand(FakeRestore(oHenchman3));
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// checks to see if they have any cure crital wound potions; if not, creates it on them.
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if (!GetIsObjectValid(GetItemPossessedBy(oHenchman3,"NW_IT_MPOTION003")))
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{
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CreateItemOnObject("NW_IT_MPOTION003",oHenchman3,3);
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}
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}
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if(GetIsObjectValid(oAnimal))
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{
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ActionDoCommand(FakeRestore(oAnimal));
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}
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if(GetIsObjectValid(oFamiliar))
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{
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ActionDoCommand(FakeRestore(oFamiliar));
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}
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if(GetIsObjectValid(oDominated))
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{
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ActionDoCommand(FakeRestore(oDominated));
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}
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if(GetIsObjectValid(oSummoned))
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{
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ActionDoCommand(FakeRestore(oSummoned));
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}
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ActionResumeConversation();
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}
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void FakeRestore(object oTarget)
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{
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effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION_GREATER);
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effect eBad = GetFirstEffect(oTarget);
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//Search for negative effects
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while(GetIsEffectValid(eBad))
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{
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if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
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GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
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GetEffectType(eBad) == EFFECT_TYPE_CURSE ||
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GetEffectType(eBad) == EFFECT_TYPE_DISEASE ||
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GetEffectType(eBad) == EFFECT_TYPE_POISON ||
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GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
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GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL)
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{
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//Remove effect if it is negative.
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RemoveEffect(oTarget, eBad);
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}
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eBad = GetNextEffect(oTarget);
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}
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if(GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
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{
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//Apply the VFX impact and effects
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int nHeal = GetMaxHitPoints(oTarget) - GetCurrentHitPoints(oTarget);
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effect eHeal = EffectHeal(nHeal);
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// if (nHeal > 0)
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// ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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// Mar 2, 2004: Always heal at least one hp. Otherwise, if you have the wounding effect
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// but are at max hp (because of regeneration or whatever), the wounding will not
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// be removed.
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if(nHeal<1) nHeal=1;
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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}
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oTarget);
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}
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