Aschbourne_PRC8/_module/nss/_open_carpentry.nss

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//#include "_persist_01a"
void main()
{
object oPC = GetLastOpenedBy();
//int iCarpentrySkill = GetTokenPair(oPC,13,3);
int iCarpentrySkill = GetCampaignInt("UOACraft","iCarpentrySkill",oPC);
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int iCarpentryChance = iCarpentrySkill;
int iWoodType = GetLocalInt(oPC,"iUseThisWood");
if (GetItemPossessedBy(oPC,"NoDrop_SkillLogBook")==OBJECT_INVALID)
{
CreateItemOnObject("skilllogbook",oPC,1);
}
if (iCarpentryChance < 350)
{
iCarpentryChance = GetAbilityScore(oPC,ABILITY_STRENGTH)*5;
iCarpentryChance = iCarpentryChance+(GetAbilityScore(oPC,ABILITY_DEXTERITY)*3);
iCarpentryChance = iCarpentryChance+(GetAbilityScore(oPC,ABILITY_CONSTITUTION)*2);
iCarpentryChance = iCarpentryChance*3;
if (iCarpentryChance>350)iCarpentryChance=350;
if (iCarpentrySkill > iCarpentryChance) iCarpentryChance=iCarpentrySkill;
}
// Create Wood Type FlagSwitches
if (iWoodType != 0)CreateItemOnObject("flagswitch026",OBJECT_SELF,1);
if (iWoodType != 1)CreateItemOnObject("flagswitch027",OBJECT_SELF,1);
if (iWoodType != 2)CreateItemOnObject("flagswitch028",OBJECT_SELF,1);
if (iWoodType != 3)CreateItemOnObject("flagswitch029",OBJECT_SELF,1);
if (iWoodType != 4)CreateItemOnObject("flagswitch030",OBJECT_SELF,1);
if (iWoodType != 5)CreateItemOnObject("flagswitch031",OBJECT_SELF,1);
if (iWoodType != 6)CreateItemOnObject("flagswitch032",OBJECT_SELF,1);
if (iWoodType != 7)CreateItemOnObject("flagswitch033",OBJECT_SELF,1);
if (iWoodType != 8)CreateItemOnObject("flagswitch034",OBJECT_SELF,1);
if (iWoodType != 9)CreateItemOnObject("flagswitch035",OBJECT_SELF,1);
if (iWoodType != 10)CreateItemOnObject("flagswitch036",OBJECT_SELF,1);
if (iWoodType != 11)CreateItemOnObject("flagswitch037",OBJECT_SELF,1);
if (iWoodType != 12)CreateItemOnObject("flagswitch038",OBJECT_SELF,1);
if (iWoodType != 13)CreateItemOnObject("flagswitch039",OBJECT_SELF,1);
if (iWoodType != 14)CreateItemOnObject("flagswitch040",OBJECT_SELF,1);
if (iWoodType != 15)CreateItemOnObject("flagswitch041",OBJECT_SELF,1);
if (iWoodType != 16)CreateItemOnObject("flagswitch042",OBJECT_SELF,1);
if (iWoodType != 17)CreateItemOnObject("flagswitch043",OBJECT_SELF,1);
if (iWoodType != 18)CreateItemOnObject("flagswitch044",OBJECT_SELF,1);
int iPenalty = iWoodType * 10;
iCarpentryChance = iCarpentryChance - iPenalty;
// Create tokens for items which are 24.0 skill or below, as all characters can make these.
CreateItemOnObject("pattern109",OBJECT_SELF,1); //Torch
if (iCarpentryChance >=200) CreateItemOnObject("pattern103",OBJECT_SELF,1); //Quarterstaff
if (iCarpentryChance >=300) CreateItemOnObject("pattern104",OBJECT_SELF,1); //
//if (iCarpentryChance >=450) CreateItemOnObject("pattern",OBJECT_SELF,1); //
if (iWoodType==0)
{
if (iCarpentryChance >=400) CreateItemOnObject("pattern117",OBJECT_SELF,1); //Wine Cask
if (iCarpentryChance >=500) CreateItemOnObject("pattern118",OBJECT_SELF,1); //Beer Barrel
}
if (iWoodType==7)
{
if (iCarpentryChance >=400) CreateItemOnObject("pattern119",OBJECT_SELF,1); //Mead Barrel
}
if (iWoodType==15)
{
if (iCarpentryChance >=200) CreateItemOnObject("pattern120",OBJECT_SELF,1); //Whiskey Barrel
if (iCarpentryChance >=250) CreateItemOnObject("pattern121",OBJECT_SELF,1); //Rum Barrel
}
// Search for and destroy any hidden 'body bags' from prior incarnations of this placeable
object oSearchForBag = GetNearestObjectByTag("Body Bag",OBJECT_SELF,1);
if (oSearchForBag == OBJECT_INVALID)return;
object oBagItem = OBJECT_INVALID;
if (GetDistanceToObject(oSearchForBag)<= 0.2)
{
//SendMessageToPC(GetFirstPC(),"Body bag found.. destroying contents..");
oBagItem = GetFirstItemInInventory(oSearchForBag);
while (oBagItem != OBJECT_INVALID)
{
//SendMessageToPC(GetFirstPC(),"Destroying : "+GetName(oBagItem));
DestroyObject(oBagItem);
oBagItem = GetNextItemInInventory(oSearchForBag);
}
DestroyObject(oSearchForBag,1.0);
}
}