Ancordia_PRC8/_removed/x2_s2_epmagearm.nss
2024-06-14 00:06:09 -04:00

68 lines
2.2 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Epic Mage Armor
//:: X2_S2_EpMageArm
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Gives the target +20 AC Bonus to Deflection,
Armor Enchantment, Natural Armor and Dodge.
*/
//:://////////////////////////////////////////////
//:: Created By: Andrew Nobbs
//:: Created On: Feb 07, 2003
//:://////////////////////////////////////////////
#include "70_inc_spells"
#include "nw_i0_spells"
#include "x2_inc_spellhook"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
//Declare major variables
spellsDeclareMajorVariables();
int nDuration = spell.Level;
effect eVis = EffectVisualEffect(495);
effect eAC1, eAC2, eAC3, eAC4;
//Fire cast spell at event for the specified target
SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id, FALSE));
//Check for metamagic extend
if(spell.Meta == METAMAGIC_EXTEND) //Duration is +100%
{
nDuration = nDuration * 2;
}
//Set the four unique armor bonuses
eAC1 = EffectACIncrease(3, AC_ARMOUR_ENCHANTMENT_BONUS);
eAC2 = EffectACIncrease(3, AC_SHIELD_ENCHANTMENT_BONUS);
eAC3 = EffectACIncrease(3, AC_DODGE_BONUS);
eAC4 = EffectACIncrease(3, AC_NATURAL_BONUS);
effect eDur = EffectVisualEffect(VFX_DUR_SANCTUARY);
effect eLink = EffectLinkEffects(eAC1, eAC2);
eLink = EffectLinkEffects(eLink, eAC3);
eLink = EffectLinkEffects(eLink, eAC4);
eLink = EffectLinkEffects(eLink, eDur);
RemoveEffectsFromSpell(spell.Target, spell.Id);
// * Brent, Nov 24, making extraodinary so cannot be dispelled
eLink = ExtraordinaryEffect(eLink);
//Apply the armor bonuses and the VFX impact
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, spell.Target, HoursToSeconds(nDuration));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, spell.Target, 1.0);
}