int StartingConditional()


{
// Check if the name of the speaker is the same as object self in this case a horse. ffbj
object oPC = GetPCSpeaker();
string sRiderName = GetName (oPC);

if (GetName(OBJECT_SELF) == (sRiderName + "' Nightmare Cauchemar"))

return TRUE;
else
return FALSE;
FloatingTextStringOnCreature(" Nie kradnij! ", oPC,TRUE);
}