//::///////////////////////////////////////////////
//:: Name x2_def_endcombat
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Default Combat Round End script
*/
//:://////////////////////////////////////////////
//:: Created By: Keith Warner
//:: Created On: June 11/03
//:://////////////////////////////////////////////

void main()
{
    //Cast Heal if the NPC has any assigned via X4_EXTRA_HEALS variable and its HP is below 1/3
    /*if(GetCurrentHitPoints() < GetMaxHitPoints()/3 && GetLocalInt(OBJECT_SELF, "X4_EXTRA_HEALS") != 0)
    {
        ActionCastSpellAtObject(SPELL_HEAL, OBJECT_SELF, METAMAGIC_ANY, TRUE);
        SetLocalInt(OBJECT_SELF, "X4_EXTRA_HEALS", GetLocalInt(OBJECT_SELF, "X4_EXTRA_HEALS")-1);
    }*/

    if(GetLocalInt(OBJECT_SELF, "X4_VANILLA_AI") == TRUE) ExecuteScript("nw_c2_default3_v", OBJECT_SELF);
    else ExecuteScript("nw_c2_default3", OBJECT_SELF);
}