#include "quest_inc"
void main()
{
    object oPC = GetPCSpeaker();
    string sDB = CharacterDB(oPC);

    int nReward = GetCampaignInt(sDB, "QUEST_REWARD");
    GiveGoldToCreature(oPC, nReward);

    int nExp = GetCampaignInt(sDB, "QUEST_EXP");
    GiveXPToCreature(oPC, nExp);

    RemoveJournalQuestEntry("random_quest", oPC, FALSE);
    RemoveHenchman(oPC, OBJECT_SELF);
    DeleteCampaignVariable(sDB, "QUEST_JOURNAL");
    SetLocalInt(OBJECT_SELF, "Quest_Halt", TRUE);
    SetPlotFlag(OBJECT_SELF, TRUE);
    if (GetCampaignInt(sDB, "QUEST_EVIL") == TRUE) AdjustAlignment(oPC, ALIGNMENT_EVIL, 3, FALSE);
}