#include "quest_inc" int StartingConditional() { object oPC = GetPCSpeaker(); if (Random(2) == 0) return FALSE; int nDC = GetAdjustedSkillDC(oPC); if (GetIsSkillSuccessful(oPC, SKILL_PERSUADE, nDC) == TRUE) return TRUE; else { SetLocalInt(oPC, "FailedSkill", TRUE); DelayCommand(0.5, SetLocalInt(oPC, "FailedSkill", FALSE)); return FALSE; } }