#include "x4_inc_functions" void main() { object oPC = GetPCSpeaker(); int iGold = GetCampaignInt(CharacterDB(oPC), "BARTAB", oPC); if (GetGold(oPC) < iGold) { SpeakOneLinerConversation("Not enough on me. I'll settle later.", oPC); return; } TakeGoldFromCreature(iGold, oPC, TRUE); SetCampaignInt(CharacterDB(oPC), "BARTAB", 0, oPC); SetLocalInt(GetModule(), "ZORCOTABSWRITE", 1); if (iGold > 9) AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 1); }