Added "removed" folder
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44
_removed/x2_s0_vinemcama.nss
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44
_removed/x2_s0_vinemcama.nss
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//::///////////////////////////////////////////////
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//:: Vine Mine, Camouflage: On Enter
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//:: X2_S0_VineMCamA
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Friendly creatures entering the zone of Vine Mine,
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Camouflage have a +4 added to hide checks.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Nov 25, 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By: Andrew Nobbs, 02/06/2003
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/*
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Patch 1.70
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- aoe signalized wrong spell ID
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*/
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#include "70_inc_spells"
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#include "x0_i0_spells"
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void main()
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{
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//Declare major variables
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aoesDeclareMajorVariables();
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object oTarget = GetEnteringObject();
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if(spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, aoe.Creator))
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{
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if(!GetHasSpellEffect(spell.Id, oTarget))
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{
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//Fire cast spell at event for the target
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SignalEvent(oTarget, EventSpellCastAt(aoe.AOE, spell.Id, FALSE));
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eSkill = EffectSkillIncrease(SKILL_HIDE, 8);
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effect eLink = EffectLinkEffects(eDur, eSkill);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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}
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}
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}
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