Added "removed" folder
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96
_removed/x2_s0_blckstff.nss
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96
_removed/x2_s0_blckstff.nss
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//::///////////////////////////////////////////////
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//:: Blackstaff
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//:: X2_S0_Blckstff
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Adds +4 enhancement bonus, On Hit: Dispel.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Nov 29, 2002
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//:://////////////////////////////////////////////
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//:: Updated by Andrew Nobbs May 07, 2003
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//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller
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//:: 2003-07-15: Complete Rewrite to make use of Item Property System
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/*
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Patch 1.70, fix by Shadooow
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- VFX added if cast on weapon on ground
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*/
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#include "70_inc_spells"
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#include "x2_i0_spells"
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#include "x2_inc_spellhook"
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void AddBlackStaffEffectOnWeapon (object oTarget, float fDuration)
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{
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IPSafeAddItemProperty(oTarget, ItemPropertyEnhancementBonus(5), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
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//IPSafeAddItemProperty(oTarget, ItemPropertyOnHitProps(IP_CONST_ONHIT_DISPELMAGIC, IP_CONST_ONHIT_SAVEDC_16), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
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itemproperty pStaff = ItemPropertyOnHitCastSpell(125, 1);
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IPSafeAddItemProperty(oTarget, pStaff, fDuration);
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SetLocalInt(oTarget, "Blackstaff", 1);
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DelayCommand(fDuration-0.1, SetLocalInt(oTarget, "Blackstaff", 0));
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IPSafeAddItemProperty(oTarget, ItemPropertyVisualEffect(ITEM_VISUAL_EVIL), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
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}
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-07-07 by Georg Zoeller
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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spellsDeclareMajorVariables();
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effect eVis = EffectVisualEffect(VFX_IMP_EVIL_HELP);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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int nDuration = spell.Level;
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object oMyWeapon = IPGetTargetedOrEquippedMeleeWeapon(spell.Target);
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object oPossessor = GetItemPossessor(oMyWeapon);
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if (spell.Meta == METAMAGIC_EXTEND)
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{
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nDuration = nDuration * 2; //Duration is +100%
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}
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if(GetIsObjectValid(oMyWeapon))
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{
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//if the possessor isn't valid, nothing should happen
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SignalEvent(oPossessor, EventSpellCastAt(spell.Caster, spell.Id, FALSE));
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if (GetBaseItemType(oMyWeapon) == BASE_ITEM_QUARTERSTAFF)
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{
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if(GetIsObjectValid(oPossessor))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPossessor);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oPossessor, RoundsToSeconds(nDuration));
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}
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else
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{
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, spell.Loc);
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}
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AddBlackStaffEffectOnWeapon(oMyWeapon, RoundsToSeconds(nDuration));
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}
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else
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{
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FloatingTextStrRefOnCreature(83620, spell.Caster); // not a qstaff
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}
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}
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else
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{
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FloatingTextStrRefOnCreature(83615, spell.Caster);
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}
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}
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