Added "removed" folder
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69
_removed/x2_s0_acidshth.nss
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69
_removed/x2_s0_acidshth.nss
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//::///////////////////////////////////////////////
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//:: Mestil's Acid Sheath
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//:: X2_S0_AcidShth
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This spell creates an acid shield around your
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person. Any creature striking you with its body
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does normal damage, but at the same time the
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attacker takes 1d6 points +2 points per caster
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level of acid damage. Weapons with exceptional
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reach do not endanger thier uses in this way.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 7, 2002
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//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller
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//:://////////////////////////////////////////////
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#include "70_inc_spells"
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#include "x0_i0_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-07-07 by Georg Zoeller
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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spellsDeclareMajorVariables();
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effect eVis = EffectVisualEffect(448);
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int nDuration = spell.Level;
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int nDamage = spell.Level/2;
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effect eShield = EffectDamageShield(nDamage, DAMAGE_BONUS_1d6, DAMAGE_TYPE_ACID);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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//Link effects
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effect eLink = EffectLinkEffects(eShield, eDur);
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eLink = EffectLinkEffects(eLink, eVis);
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//Fire cast spell at event for the specified target
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SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id, FALSE));
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//Enter Metamagic conditions
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if (spell.Meta == METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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// 2003-07-07: Stacking Spell Pass, Georg
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RemoveEffectsFromSpell(spell.Target, spell.Id);
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, spell.Target, RoundsToSeconds(nDuration));
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}
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