Added "removed" folder
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83
_removed/x0_s0_quillfire.nss
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83
_removed/x0_s0_quillfire.nss
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//::///////////////////////////////////////////////
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//:: Quillfire
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//:: [x0_s0_quillfire.nss]
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Fires a cluster of quills at a target. Ranged Attack.
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2d8 + 1 point /2 levels (max 5)
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: July 17 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By: Andrew Nobbs May 02, 2003
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/*
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Patch 1.71
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- poison made extraordinary
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*/
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#include "70_inc_spells"
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#include "x0_i0_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables ( fDist / (3.0f * log( fDist ) + 2.0f) )
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spellsDeclareMajorVariables();
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int nCasterLvl = spell.Level;
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int nDamage = 0;
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int nCnt;
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effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
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if(spellsIsTarget(spell.Target, SPELL_TARGET_SINGLETARGET, spell.Caster))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id));
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//Apply a single damage hit for each missile instead of as a single mass
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//Make SR Check
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// {
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// BK: No spell resistance for quillfire
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//if(!MyResistSpell(OBJECT_SELF, oTarget, fDelay))
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// {
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//eMissile = EffectVisualEffect(VFX_IMP_MIRV_FLAME);
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//* apply bonus damage for level
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int nBonus = spell.Level / 2;
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if (nBonus > 5)
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{
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nBonus = 5;
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}
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//Roll damage
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int nDam = MaximizeOrEmpower(8,nBonus,spell.Meta,nBonus);
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effect eDam = EffectDamage(nDam, DAMAGE_TYPE_MAGICAL);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, spell.Target);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, spell.Target);
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// * also applies poison damage
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effect ePoison = EffectPoison(POISON_LARGE_SCORPION_VENOM);
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ePoison = ExtraordinaryEffect(ePoison);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, spell.Target);
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//Apply the MIRV and damage effect
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//ApplyEffectToObject(DURATION_TYPE_INSTANT, eMissile, oTarget);
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// }
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// }
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}
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}
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