Added "removed" folder
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61
_removed/x0_s0_elecjolt.nss
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61
_removed/x0_s0_elecjolt.nss
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//::///////////////////////////////////////////////
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//:: Electric Jolt
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//:: [x0_s0_ElecJolt.nss]
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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1d3 points of electrical damage to one target.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: July 17 2002
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//:://////////////////////////////////////////////
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#include "70_inc_spells"
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#include "x0_i0_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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spellsDeclareMajorVariables();
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effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
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if(spellsIsTarget(spell.Target, SPELL_TARGET_SINGLETARGET, spell.Caster))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id));
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//Make SR Check
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if(!MyResistSpell(spell.Caster, spell.Target))
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{
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//Set damage effect
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//1d3 of additional damage roughly for every 3 caster levels, but no more than 10d3.
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int cMultiplier = GetCasterLevel(OBJECT_SELF) / 3;
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if (cMultiplier <= 1) cMultiplier = 1;
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if (cMultiplier >= 7) cMultiplier = 7;
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int nDamage = MaximizeOrEmpower(3, cMultiplier, spell.Meta);
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effect eBad = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL);
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//Apply the VFX impact and damage effect
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, spell.Target);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eBad, spell.Target);
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}
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}
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}
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