Added "removed" folder
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136
_removed/x0_s0_bigby3.nss
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136
_removed/x0_s0_bigby3.nss
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//::///////////////////////////////////////////////
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//:: Bigby's Grasping Hand
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//:: [x0_s0_bigby3]
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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make an attack roll. If succesful target is held for 1 round/level
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: September 7, 2002
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//:://////////////////////////////////////////////
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//:: VFX Pass By:
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/*
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Patch 1.71
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- stunning visual effect removed if the target is mind/paralyse immune
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- added duration scaling per game difficulty
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- disabled self-stacking
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- incorporeal creatures won't be grappled anymore
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*/
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#include "70_inc_spells"
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#include "x0_i0_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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spellsDeclareMajorVariables();
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//--------------------------------------------------------------------------
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// This spell no longer stacks. If there is one hand, that's enough
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//--------------------------------------------------------------------------
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if (GetHasSpellEffect(spell.Id,spell.Target))
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{
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FloatingTextStrRefOnCreature(100775,spell.Caster,FALSE);
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return;
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}
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int nDuration = 3;
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nDuration = GetScaledDuration(nDuration, spell.Target);
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effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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//Check for metamagic extend
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if (spell.Meta == METAMAGIC_EXTEND) //Duration is +100%
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{
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nDuration = nDuration * 2;
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}
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if(spellsIsTarget(spell.Target, SPELL_TARGET_SINGLETARGET, spell.Caster))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id, TRUE));
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// Check spell resistance
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if(!MyResistSpell(spell.Caster, spell.Target))
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{
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// Check caster ability vs. target's AC
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int nCasterModifier = GetCasterAbilityModifier(spell.Caster);
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int nCasterRoll = d20(1)
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+ nCasterModifier
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+ spell.Level/2 + 10 + -1;
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int nTargetRoll = GetAC(spell.Target) + d20(1);
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// * grapple HIT succesful,
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if (nCasterRoll >= nTargetRoll)
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{
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// * now must make a GRAPPLE check to
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// * hold target for duration of spell
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// * check caster ability vs. target's size & strength
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nCasterRoll = d20(1) + nCasterModifier
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+ spell.Level;
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nTargetRoll = d20(1)
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+ GetBaseAttackBonus(spell.Target)
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+ GetSizeModifier(spell.Target)
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+ GetAbilityModifier(ABILITY_STRENGTH, spell.Target) + GetSkillRank(SKILL_SPELLCRAFT, spell.Target)/2 + 10;
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//1.71: incorporeal creatures cannot be grappled
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if (nCasterRoll >= nTargetRoll && !GetCreatureFlag(spell.Target, CREATURE_VAR_IS_INCORPOREAL))
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{
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// Hold the target paralyzed
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effect eKnockdown = EffectParalyze();
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// creatures immune to paralzation are still prevented from moving
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if (GetIsImmune(spell.Target, IMMUNITY_TYPE_PARALYSIS, spell.Caster) ||
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GetIsImmune(spell.Target, IMMUNITY_TYPE_MIND_SPELLS, spell.Caster))
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{
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eKnockdown = EffectCutsceneImmobilize();
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}
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else
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{
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eKnockdown = EffectLinkEffects(eVis, eKnockdown);
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}
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eHand = EffectVisualEffect(VFX_DUR_BIGBYS_GRASPING_HAND);
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effect eLink = EffectLinkEffects(eKnockdown, eDur);
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eLink = EffectLinkEffects(eHand, eLink);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,
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eLink, spell.Target,
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RoundsToSeconds(nDuration));
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// ApplyEffectToObject(DURATION_TYPE_TEMPORARY,
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// eVis, oTarget,RoundsToSeconds(nDuration));
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FloatingTextStrRefOnCreature(2478, spell.Caster);
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}
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else
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{
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FloatingTextStrRefOnCreature(83309, spell.Caster);
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}
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}
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}
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}
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}
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