Added "removed" folder
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52
_removed/nw_s0_wallfirea.nss
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52
_removed/nw_s0_wallfirea.nss
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//::///////////////////////////////////////////////
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//:: Wall of Fire: On Enter
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//:: NW_S0_WallFireA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Person within the AoE take 4d6 fire damage
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per round.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 17, 2001
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//:://////////////////////////////////////////////
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#include "70_inc_spells"
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#include "x0_i0_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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//Declare major variables
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aoesDeclareMajorVariables();
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int nDamage;
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effect eDam;
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//Declare and assign personal impact visual effect.
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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//Capture the first target object in the shape.
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object oTarget = GetEnteringObject();
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoe.Creator))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(aoe.AOE, spell.Id));
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//Make SR check, and appropriate saving throw(s).
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if(!MyResistSpell(aoe.Creator, oTarget))
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{
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//Roll damage.
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int nDice = GetCasterLevel(aoe.Creator) / 5;
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if (nDice < 4) nDice = 4;
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if (nDice > 7) nDice = 7;
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nDamage = MaximizeOrEmpower(6,nDice,spell.Meta);
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nDamage = GetReflexAdjustedDamage(nDamage, oTarget, spell.DC, SAVING_THROW_TYPE_FIRE, aoe.Creator);
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if(nDamage > 0)
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{
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// Apply effects to the currently selected target.
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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}
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