Added "removed" folder
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72
_removed/nw_s0_rayfrost.nss
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72
_removed/nw_s0_rayfrost.nss
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//::///////////////////////////////////////////////
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//:: Ray of Frost
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//:: [NW_S0_RayFrost.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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If the caster succeeds at a ranged touch attack
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the target takes 1d4 damage.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: feb 4, 2001
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//:://////////////////////////////////////////////
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//:: Bug Fix: Andrew Nobbs, April 17, 2003
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//:: Notes: Took out ranged attack roll.
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//:://////////////////////////////////////////////
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/*
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Patch 1.70, by Shadooow
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- empower metamagic empowered total value not just dice part
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*/
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#include "70_inc_spells"
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#include "x0_i0_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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spellsDeclareMajorVariables();
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//1 additional damage for every 2 caster levels.
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int cMultiplier = GetCasterLevel(OBJECT_SELF) / 2;
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if (cMultiplier <= 1) cMultiplier = 1;
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if (cMultiplier >= 15) cMultiplier = 15;
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int nDam = MaximizeOrEmpower(4,1,spell.Meta,cMultiplier);
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
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effect eRay = EffectBeam(VFX_BEAM_COLD, spell.Caster, BODY_NODE_HAND);
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if(spellsIsTarget(spell.Target, SPELL_TARGET_SINGLETARGET, spell.Caster))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id));
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//Make SR Check
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if(!MyResistSpell(spell.Caster, spell.Target))
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{
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//Set damage effect
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eDam = EffectDamage(nDam, DAMAGE_TYPE_COLD);
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//Apply the VFX impact and damage effect
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, spell.Target);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, spell.Target);
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}
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}
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, spell.Target, 1.7);
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}
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