Added "removed" folder
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83
_removed/nw_s0_holdanim.nss
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83
_removed/nw_s0_holdanim.nss
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//::///////////////////////////////////////////////
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//:: Hold Animal
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//:: S_HoldAnim
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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//:: Description: As hold person, except the spell
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//:: affects an animal instead. Hold animal does not
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//:: work on beasts, magical beasts, or vermin.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Soleski
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//:: Created On: Jan 18, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: April 10, 2001
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//:: VFX Pass By: Preston W, On: June 20, 2001
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/*
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Patch 1.71
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- added missing saving throw subtype as per spell's descriptor
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- added duration scaling per game difficulty
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*/
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#include "70_inc_spells"
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#include "x0_i0_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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spellsDeclareMajorVariables();
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int nDuration = spell.Level;
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nDuration = 5; //GetScaledDuration(nDuration, spell.Target);
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effect eParal = EffectParalyze();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED);
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effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
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effect eLink = EffectLinkEffects(eDur2, eDur);
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eLink = EffectLinkEffects(eLink, eParal);
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eLink = EffectLinkEffects(eLink, eDur3);
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if(spellsIsTarget(spell.Target, SPELL_TARGET_SINGLETARGET, spell.Caster))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id));
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//Check racial type
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if (GetRacialType(spell.Target) == RACIAL_TYPE_ANIMAL)
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{
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//Make SR check
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if (!MyResistSpell(spell.Caster, spell.Target))
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{
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//Make Will Save
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if (!MySavingThrow(SAVING_THROW_WILL, spell.Target, spell.DC+4, SAVING_THROW_TYPE_MIND_SPELLS, spell.Caster))
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{
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//Check metamagic extend
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if (spell.Meta == METAMAGIC_EXTEND)
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{
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nDuration = nDuration * 2;
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}
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//Apply paralyze and VFX impact
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, spell.Target, RoundsToSeconds(nDuration));
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}
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}
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}
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}
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}
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