Added "removed" folder
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115
_removed/nw_s0_healcirc.nss
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115
_removed/nw_s0_healcirc.nss
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//::///////////////////////////////////////////////
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//:: Healing Circle
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//:: NW_S0_HealCirc
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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// Positive energy spreads out in all directions
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// from the point of origin, curing 1d8 points of
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// damage plus 1 point per caster level (maximum +20)
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// to nearby living allies.
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//
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// Like cure spells, healing circle damages undead in
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// its area rather than curing them.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Noel Borstad
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//:: Created On: Oct 18,2000
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//:: Modified 69MEH69 JUL2003
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 20, 2001
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//:: Update Pass By: Preston W, On: Aug 1, 2001
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#include "69_hench_lib"
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#include "NW_I0_SPELLS"
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void main()
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{
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//Declare major variables
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object oTarget;
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int nCasterLvl = GetCasterLevel(OBJECT_SELF);
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int nDamagen, nModify, nHurt, nHP;
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int nMetaMagic = GetMetaMagicFeat();
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effect eKill;
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effect eHeal;
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effect eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
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effect eVis2 = EffectVisualEffect(VFX_IMP_HEALING_M);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_20);
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float fDelay;
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string sTag = GetTag(oTarget);
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object oArea = GetArea(oTarget);
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int nCHP = GetLocalInt(oArea, "nCHP" +sTag);
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//Limit caster level
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if (nCasterLvl > 20)
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{
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nCasterLvl = 20;
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}
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetSpellTargetLocation());
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//Get first target in shape
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetSpellTargetLocation());
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while (GetIsObjectValid(oTarget))
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{
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fDelay = GetRandomDelay();
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//Check if racial type is undead
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if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD )
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{
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEALING_CIRCLE));
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//Make SR check
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if (!MyResistSpell(OBJECT_SELF, oTarget, fDelay))
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{
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nModify = d8() + nCasterLvl;
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//Make metamagic check
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if (nMetaMagic == METAMAGIC_MAXIMIZE)
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{
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nModify = 8 + nCasterLvl;
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}
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//Make Fort save
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if (MySavingThrow(SAVING_THROW_FORT, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
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{
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nModify /= 2;
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}
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//Calculate damage
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nHurt = nModify;
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//Set damage effect
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eKill = EffectDamage(nHurt, DAMAGE_TYPE_POSITIVE);
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//Apply damage effect and VFX impact
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oTarget));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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}
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}
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else
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{
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// * May 2003: Heal Neutrals as well
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if(!GetIsReactionTypeHostile(oTarget) || GetFactionEqual(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEALING_CIRCLE, FALSE));
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nHP = d8();
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//Enter Metamagic conditions
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if (nMetaMagic == METAMAGIC_MAXIMIZE)
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{
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nHP =8;//Damage is at max
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}
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if (nMetaMagic == METAMAGIC_EMPOWER)
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{
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nHP = nHP + (nHP/2); //Damage/Healing is +50%
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}
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//Set healing effect
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nHP = nHP + nCasterLvl;
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eHeal = EffectHeal(nHP);
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//Apply heal effect and VFX impact
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
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if(GetIsHenchmanDying(oTarget))
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{
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SetLocalInt(oArea, "nCHP" +sTag, nCHP + nHP);
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}
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}
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}
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//Get next target in the shape
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetSpellTargetLocation());
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}
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}
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