Added "removed" folder
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98
_removed/nw_s0_doom.nss
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98
_removed/nw_s0_doom.nss
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//::///////////////////////////////////////////////
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//:: Doom
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//:: NW_S0_Doom.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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If the target fails a save they recieve a -2
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penalty to all saves, attack rolls, damage and
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skill checks for the duration of the spell.
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July 22 2002 (BK): Made it mind affecting.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 22, 2001
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//:://////////////////////////////////////////////
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/*
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Patch 1.70
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- missing saving throw VFX added
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- immunity feedback corrected
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- SR check moved before saving throw check
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*/
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#include "70_inc_spells"
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#include "x0_i0_spells"
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#include "x2_inc_spellhook"
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effect CreateDoomEffectsLink3()
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{
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//Declare major variables
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effect eSaves = EffectSavingThrowDecrease(SAVING_THROW_ALL,3);
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effect eAttack = EffectAttackDecrease(3);
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effect eDamage = EffectDamageDecrease(3,DAMAGE_TYPE_SLASHING);
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effect eSkill = EffectSkillDecrease(SKILL_ALL_SKILLS,3);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eLink = EffectLinkEffects(eAttack,eDamage);
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eLink = EffectLinkEffects(eLink,eSaves);
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eLink = EffectLinkEffects(eLink,eSkill);
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return EffectLinkEffects(eLink,eDur);
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}
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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spellsDeclareMajorVariables();
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effect eVis = EffectVisualEffect(VFX_IMP_DOOM);
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effect eLink = CreateDoomEffectsLink3();
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float fDuration = TurnsToSeconds(spell.Level);
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//Meta-Magic checks
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if(spell.Meta == METAMAGIC_EXTEND)
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{
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fDuration *= 2;
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}
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if(spellsIsTarget(spell.Target, SPELL_TARGET_SINGLETARGET, spell.Caster))
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{
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SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id));
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//Spell Resistance check
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if(!MyResistSpell(spell.Caster, spell.Target))
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{
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//will saving throw
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if(!MySavingThrow(SAVING_THROW_WILL, spell.Target, spell.DC, SAVING_THROW_TYPE_MIND_SPELLS, spell.Caster))
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{
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//* Engine workaround for mind affecting spell without mind effect
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if(GetIsImmune(spell.Target, IMMUNITY_TYPE_MIND_SPELLS, spell.Caster))
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{
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eLink = EffectDazed();//force target to overcome the spell effect and print immunity feedback instead
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fDuration = 1.0;//for safety
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}
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else
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{
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//apply doom VFX only if not immune
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, spell.Target);
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}
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, spell.Target, fDuration);
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}
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}
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}
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}
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