Added "removed" folder
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127
_removed/nw_s0_divpower.nss
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127
_removed/nw_s0_divpower.nss
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//::///////////////////////////////////////////////
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//:: Divine Power
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//:: NW_S0_DivPower.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Improves the Clerics attack to be the
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equivalent of a Fighter's BAB of the same level,
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+1 HP per level and raises their strength to
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18 if is not already there.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 21, 2001
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//:://////////////////////////////////////////////
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/*
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bugfix by Kovi 2002.07.22
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- temporary hp was stacked
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- loosing temporary hp resulted in loosing the other bonuses
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- number of attacks was not increased (should have been a BAB increase)
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still problem:
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~ attacks are better still approximation (the additional attack is at full BAB)
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~ attack/ability bonuses count against the limits
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Patch 1.71
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- was removing temporary hitpoits even from other sources
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- the strength increase will always be calculated from base strength
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*/
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#include "70_inc_spells"
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#include "nw_i0_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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spellsDeclareMajorVariables();
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RemoveEffectsFromSpell(spell.Target, spell.Id);
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int nCasterLevel = GetCasterLevel(spell.Caster);
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int nTotalCharacterLevel = nCasterLevel; //Modification - we want this spell to use caster level, not character level
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//int nTotalCharacterLevel = GetHitDice(spell.Caster);
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int nBAB = GetBaseAttackBonus(spell.Caster);
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int nEpicPortionOfBAB = (nTotalCharacterLevel - 19)/2;
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if (nEpicPortionOfBAB < 0)
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{
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nEpicPortionOfBAB = 0;
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}
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int nExtraAttacks = 0;
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int nAttackIncrease = 0;
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if (nTotalCharacterLevel > 20 )
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{
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nAttackIncrease = 20 + nEpicPortionOfBAB;
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if(nBAB - nEpicPortionOfBAB < 11)
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{
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nExtraAttacks = 2;
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}
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else if(nBAB - nEpicPortionOfBAB > 10 && nBAB - nEpicPortionOfBAB < 16)
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{
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nExtraAttacks = 1;
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}
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}
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else
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{
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nAttackIncrease = nTotalCharacterLevel;
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nExtraAttacks = ((nTotalCharacterLevel - 1)/5) - ((nBAB - 1)/5);
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}
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nAttackIncrease -= nBAB;
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if (nAttackIncrease < 0)
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{
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nAttackIncrease = 0;
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}
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int nStrengthIncrease = 18-GetAbilityScore(spell.Target, ABILITY_STRENGTH, TRUE);
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effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM);
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effect eStrength = EffectAbilityIncrease(ABILITY_STRENGTH, nStrengthIncrease);
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effect eHP = EffectTemporaryHitpoints(nCasterLevel);
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effect eAttack = EffectAttackIncrease(nAttackIncrease);
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effect eAttackMod = EffectModifyAttacks(nExtraAttacks);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eAttack, eAttackMod);
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eLink = EffectLinkEffects(eLink, eDur);
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//Make sure that the strength modifier is a bonus
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if(nStrengthIncrease > 0)
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{
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eLink = EffectLinkEffects(eLink, eStrength);
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}
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//Meta-Magic
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if(spell.Meta == METAMAGIC_EXTEND)
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{
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nCasterLevel *= 2;
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}
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//Fire cast spell at event for the specified target
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SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id, FALSE));
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//Apply Link and VFX effects to the target
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, spell.Target, RoundsToSeconds(nCasterLevel));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eHP, spell.Target, RoundsToSeconds(nCasterLevel));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, spell.Target);
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}
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