Initial Commit
Initial Commit
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24
_module/nss/adv_endcombat.nss
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24
_module/nss/adv_endcombat.nss
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//::///////////////////////////////////////////////
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//:: Name x2_def_endcombat
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Default Combat Round End script
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner
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//:: Created On: June 11/03
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//:://////////////////////////////////////////////
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void main()
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{
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//Cast Heal if the NPC has any assigned via X4_EXTRA_HEALS variable and its HP is below 1/3
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/*if(GetCurrentHitPoints() < GetMaxHitPoints()/3 && GetLocalInt(OBJECT_SELF, "X4_EXTRA_HEALS") != 0)
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{
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ActionCastSpellAtObject(SPELL_HEAL, OBJECT_SELF, METAMAGIC_ANY, TRUE);
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SetLocalInt(OBJECT_SELF, "X4_EXTRA_HEALS", GetLocalInt(OBJECT_SELF, "X4_EXTRA_HEALS")-1);
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}*/
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if(GetLocalInt(OBJECT_SELF, "X4_VANILLA_AI") == TRUE) ExecuteScript("nw_c2_default3_v", OBJECT_SELF);
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else ExecuteScript("nw_c2_default3", OBJECT_SELF);
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}
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