Initial Commit

Initial Commit
This commit is contained in:
Jaysyn904 2023-09-21 19:51:32 -04:00
parent 65b5bd7fd3
commit 102ba7dab6
6400 changed files with 5741850 additions and 0 deletions

3
_content/BuildHaks.cmd Normal file
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cd _tools\
NWN.CLI.exe -k
cd ..

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_content/_tools/NWN.CLI.exe Normal file

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_content/_tools/cygwin1.dll Normal file

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_content/_tools/cygz.dll Normal file

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{
"TlkPath": "../tlk/prc4_ancordia.tlk",
"OutputPath": "../output/",
"HakList": [
{
"Name": "prc4_ancordia",
"Path": "../hak/prc4_ancordia/",
"CompileModels": false
},
]
}

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_content/_tools/nwn_erf.exe Normal file

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_content/_tools/pcre64.dll Normal file

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_content/_tools/tlk2xml.exe Normal file

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_content/_tools/xml2tlk.exe Normal file

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2DA V2.0
Name label InvSlotWidth InvSlotHeight EquipableSlots CanRotateIcon ModelType ItemClass GenderSpecific Part1EnvMap Part2EnvMap Part3EnvMap DefaultModel DefaultIcon Container WeaponWield WeaponType WeaponSize RangedWeapon PrefAttackDist MinRange MaxRange NumDice DieToRoll CritThreat CritHitMult Category BaseCost Stacking ItemMultiplier Description InvSoundType MaxProps MinProps PropColumn StorePanel ReqFeat0 ReqFeat1 ReqFeat2 ReqFeat3 ReqFeat4 AC_Enchant BaseAC ArmorCheckPen BaseItemStatRef ChargesStarting RotateOnGround TenthLBS WeaponMatType AmmunitionType QBBehaviour ArcaneSpellFailure %AnimSlashL %AnimSlashR %AnimSlashS StorePanelSort ILRStackSize WeaponFocusFeat EpicWeaponFocusFeat WeaponSpecializationFeat EpicWeaponSpecializationFeat WeaponImprovedCriticalFeat EpicWeaponOverwhelmingCriticalFeat EpicWeaponDevastatingCriticalFeat WeaponOfChoiceFeat IsMonkWeapon WeaponFinesseMinimumCreatureSize
0 106 shortsword 1 2 0x1C030 1 2 WSwSs 0 1 1 1 it_bag iwswss 0 **** 1 2 **** 1.2 10 255 1 6 2 2 1 10 1 2 1684 8 8 0 0 1 **** **** **** **** **** 4 0 0 5410 0 1 30 1 **** **** **** 35 35 65 19 1 103 633 141 671 65 723 509 925 **** 2
1 166 longsword 1 4 0x1C030 1 2 WSwLs 0 1 1 1 it_bag iwswls 0 **** 3 3 **** 1.5 10 255 1 8 2 2 1 15 1 2 1687 9 8 0 0 1 **** **** **** **** **** 4 0 0 5417 0 1 40 1 **** **** **** 50 50 50 70 1 106 636 144 674 68 726 512 928 **** ****
2 169 battleaxe 2 3 0x1C030 1 2 WAxBt 0 1 1 1 it_bag iwaxbt 0 **** 3 3 **** 1.2 10 255 1 8 1 3 1 10 1 2 1685 9 8 0 0 1 **** **** **** **** **** 4 0 0 5415 0 1 70 16 **** **** **** 100 100 0 41 1 110 640 148 678 72 730 516 931 **** ****
3 168 bastardsword 2 4 0x1C030 1 2 WSwBs 0 1 1 1 it_bag iwswbs 0 **** 3 3 **** 1.6 10 255 1 10 2 2 1 35 1 2 2288 9 8 0 0 1 **** **** **** **** **** 4 0 0 5434 0 1 100 11 **** **** **** 65 65 35 71 1 123 652 161 690 85 742 528 940 **** ****
4 176 lightflail 1 3 0x1C030 1 2 WBlFl 0 1 1 1 it_bag iwblfl 0 **** 2 3 **** 1.4 10 255 1 8 1 2 1 8 1 2 1686 11 8 0 0 1 **** **** **** **** **** 4 0 0 5416 0 1 50 3 **** **** **** 100 100 0 42 1 114 644 152 682 76 734 520 935 **** ****
5 178 warhammer 2 3 0x1C030 1 2 WBlHw 0 1 1 1 it_bag iwblhw 0 **** 2 3 **** 1.2 10 255 1 8 1 3 1 12 1 2 1690 14 8 0 0 1 **** **** **** **** **** 4 0 0 5420 0 1 80 12 **** **** **** 100 100 0 43 1 115 645 153 683 77 735 521 936 **** ****
6 173 heavycrossbow 2 4 0x1C010 1 2 WBwXh 0 1 1 1 it_bag iwbwxh 0 6 1 3 25 30 10 255 1 10 2 2 2 50 1 2 1679 20 8 0 1 1 **** **** **** **** **** 4 0 0 5414 0 2 90 15 2 **** **** **** **** **** 99 1 92 622 130 660 54 712 498 **** **** ****
7 174 lightcrossbow 2 3 0x1C010 1 2 WBwXl 0 1 1 1 it_bag iwbwxl 0 6 1 2 25 30 10 255 1 8 2 2 2 35 1 2 1674 19 8 0 1 1 **** **** **** **** **** 4 0 0 5402 0 2 60 9 2 **** **** **** **** **** 29 1 93 623 131 661 55 713 499 **** **** ****
8 170 longbow 2 4 0x1C010 1 2 WBwLn 0 0 0 0 it_bag iwbwln 0 5 1 3 20 30 10 255 1 8 1 3 2 75 1 2 1697 19 8 0 1 1 **** **** **** **** **** 4 0 0 5429 0 1 30 14 1 **** **** **** **** **** 72 1 101 631 139 669 63 721 507 **** **** ****
9 177 lightmace 1 2 0x1C030 1 2 WBlMl 0 0 0 1 it_bag iwblml 0 **** 2 2 **** 1.2 10 255 1 6 1 2 1 5 1 2 1668 13 8 0 0 1 **** **** **** **** **** 4 0 0 5399 0 1 60 2 **** **** **** 100 100 0 44 1 94 624 132 662 56 714 500 921 **** 2
10 175 halberd 2 5 0x1C030 1 2 WPlHb 0 0 0 1 it_bag iwplhb 0 4 4 3 **** 1.7 10 255 1 10 1 3 1 10 1 2 1694 15 8 0 0 1 **** **** **** **** **** 4 0 0 5428 0 1 150 17 **** **** **** 35 35 65 99 1 112 642 150 680 74 732 518 933 **** ****
11 171 shortbow 2 3 0x1C010 1 2 WBwSh 0 0 0 0 it_bag iwbwsh 0 5 1 3 20 30 10 255 1 6 1 3 2 30 1 2 1695 19 8 0 1 1 **** **** **** **** **** 4 0 0 5421 0 1 20 5 1 **** **** **** **** **** 25 1 102 632 140 670 64 722 508 **** **** ****
12 172 twobladedsword 2 5 0x1C010 1 2 WDbSw 0 1 1 1 it_bag iwdbsw 0 8 3 4 **** 1.5 10 255 1 8 2 2 1 100 1 2 1702 10 8 0 0 1 **** **** **** **** **** 4 0 0 5431 0 1 150 11 **** **** **** 50 50 50 99 1 127 655 165 693 89 745 531 943 **** ****
13 167 greatsword 2 5 0x1C030 1 2 WSwGs 0 1 1 1 it_bag iwswgs 0 **** 3 3 **** 1.8 10 255 2 6 2 2 1 50 1 2 1693 9 8 0 0 1 **** **** **** **** **** 4 0 0 5427 0 1 150 11 **** **** **** 65 65 35 99 1 107 637 145 675 69 727 513 929 **** ****
14 179 smallshield 2 2 0x00020 0 0 AShSw 0 1 1 1 it_bag iashsw 0 7 0 **** **** **** 10 255 **** **** **** **** 3 9 1 1 2287 16 8 0 6 0 32 4565 **** **** **** 3 1 -1 5443 0 1 60 **** **** **** 5 **** **** **** 7 1 **** **** **** **** **** **** **** **** **** ****
15 180 torch 1 3 0x00020 1 0 it_torch 0 **** **** **** it_bag iit_torch_000 0 1 0 2 **** **** 0 255 **** **** **** **** 20 1 1 0.02 1725 17 8 0 20 4 **** **** **** **** **** **** 0 0 5444 0 1 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
16 335 armor 2 3 0x00002 0 3 AArCl 1 1 **** **** gifp iit_chest 0 **** 0 **** **** **** 0 255 **** **** **** **** 4 **** 1 1 **** 30 8 0 6 0 **** **** **** **** **** 2 0 0 **** 0 0 100 **** **** **** **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** ****
17 182 helmet 2 2 0x00001 0 1 helm 0 1 **** **** it_bag ihelm 0 **** 0 **** **** **** 0 255 **** **** **** **** 5 3 1 1 1710 0 8 0 7 0 **** **** **** **** **** 4 0 0 5445 0 0 20 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** ****
18 515 greataxe 2 4 0x1C030 1 2 WAxGr 0 1 1 1 it_bag iwaxgr 0 **** 3 3 **** 1.4 10 255 1 12 1 3 1 20 1 2 1692 9 8 0 0 1 **** **** **** **** **** 4 0 0 5426 0 1 200 17 **** **** **** 100 100 0 73 1 111 641 149 679 73 731 517 932 **** ****
19 1516 amulet 1 2 0x00200 0 0 it_neck 0 1 **** **** doa_amulet iit_neck 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1715 25 8 0 16 3 **** **** **** **** **** 1 0 0 5446 0 0 5 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** ****
20 1517 arrow 1 2 0x00800 0 2 WAmAr 1 1 1 1 GI_WAmAr_001 iwamar 0 **** 0 **** **** **** 10 255 **** **** **** **** 6 1 99 0.01 1696 18 8 0 5 1 **** **** **** **** **** **** 0 0 5422 0 0 0 **** **** **** **** **** **** **** 0 99 **** **** **** **** **** **** **** **** **** ****
21 1518 belt 2 1 0x00400 0 0 it_belt 0 1 **** **** doa_belt iit_belt 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1714 2 8 0 16 0 **** **** **** **** **** 4 0 0 5447 0 0 10 **** **** **** **** **** **** **** 3 1 **** **** **** **** **** **** **** **** **** ****
22 191 dagger 1 1 0x1C030 0 2 WSwDg 0 1 1 1 it_bag iwswdg 0 **** 1 1 **** 1.1 10 255 1 4 2 2 1 2 1 2 1667 7 8 0 0 1 **** **** **** **** **** 4 0 0 5395 0 1 10 18 **** **** **** 65 65 35 9 1 90 620 128 658 52 710 496 920 **** 1
23 0 DELETED 2 1 0x00000 0 0 it_sbox 0 **** **** **** it_bag **** 1 **** 0 **** **** **** 0 255 **** **** **** **** 17 5 1 1 2285 30 8 0 15 **** **** **** **** **** **** **** 0 0 **** 0 1 100 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
24 192 miscsmall 1 1 0x00000 0 0 it_smlmisc 0 1 1 1 it_bag iinvalid_1x1 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 1726 28 8 0 15 4 **** **** **** **** **** **** 0 0 5448 0 0 3 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
25 1519 bolt 1 2 0x02000 1 2 WAmBo 0 1 1 1 GI_WAmBo_001 iwambo 0 **** 0 **** **** **** 0 255 **** **** **** **** 6 1 99 0.01 1675 18 8 0 5 1 **** **** **** **** **** **** 0 0 5403 0 0 0 **** **** **** **** **** **** **** 0 99 **** **** **** **** **** **** **** **** **** ****
26 1520 boots 2 2 0x00004 0 2 it_boots 0 1 **** **** doa_boots iit_boots 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1713 2 8 0 16 0 **** **** **** **** **** 0 0 0 **** 0 0 5 **** **** **** **** **** **** **** 2 1 **** **** **** **** **** **** **** **** **** ****
27 1521 bullet 1 1 0x01000 0 0 WAmBu 0 1 1 1 GI_WAmBu_001 iwambu 0 **** 0 **** **** **** 0 255 **** **** **** **** 6 1 99 0.01 1678 28 8 0 5 1 **** **** **** **** **** **** 0 0 5406 0 0 0 **** **** **** **** **** **** **** 0 99 **** **** **** **** **** **** **** **** **** ****
28 1522 club 1 3 0x1C030 1 2 WBlCl 0 1 1 1 it_bag iwblcl 0 **** 2 3 **** 1.1 10 255 1 6 1 2 1 1 1 2 1670 17 8 0 0 1 **** **** **** **** **** 4 0 0 61890 0 1 30 4 **** **** **** 100 100 0 26 1 43 619 47 657 15 709 495 919 **** ****
29 1523 miscmedium 2 2 0x00000 0 0 it_midmisc 0 1 1 1 it_bag iinvalid_2x2 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 1726 29 8 0 15 4 **** **** **** **** **** **** 0 0 5449 0 0 5 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
30 0 DELETED 2 3 0x00030 1 2 WBwXr 0 1 1 1 it_bag iinvalid_2x3 0 6 0 3 **** **** 10 255 1 8 2 2 2 250 1 2 1706 4 8 0 1 **** **** **** **** **** **** 4 0 0 **** 0 1 100 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
31 1525 dart 1 1 0x00010 0 0 WThDt 0 1 1 1 it_dart_000 iwthdt 0 11 1 2 31 30 0 255 1 4 1 2 7 0.1 50 0.01 1676 18 8 0 2 1 **** **** **** **** **** **** 0 0 5404 0 1 1 7 4 **** **** **** **** **** 12 50 91 621 129 659 53 711 497 **** **** ****
32 1526 diremace 2 4 0x1C010 1 2 WDbMa 0 1 1 1 it_bag iwdbma 0 8 2 4 **** 2 10 255 1 8 1 2 1 40 1 2 1703 14 8 0 0 1 **** **** **** **** **** 4 0 0 5433 0 1 200 2 **** **** **** 65 65 35 99 1 125 653 163 691 87 743 529 941 **** ****
33 1527 doubleaxe 2 4 0x1C010 1 2 WDbAx 0 1 1 1 it_bag iwdbax 0 8 3 4 **** 1.5 10 255 1 8 1 3 1 30 1 2 1701 10 8 0 0 1 **** **** **** **** **** 4 0 0 5430 0 1 250 **** **** **** **** 100 100 0 99 1 126 654 164 692 88 744 530 942 **** ****
34 1528 misclarge 2 3 0x00000 0 0 it_talmisc 0 1 1 1 it_bag iinvalid_2x3 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 1726 30 8 0 15 4 **** **** **** **** **** **** 0 0 5450 0 0 5 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
35 1529 heavyflail 2 4 0x1C030 1 2 WBlFh 0 1 1 1 it_bag iwblfh 0 **** 2 3 **** 1.5 10 255 1 10 2 2 1 15 1 2 1691 12 8 0 0 1 **** **** **** **** **** 4 0 0 5424 0 1 200 13 **** **** **** 100 100 0 74 1 116 646 154 684 78 736 522 937 **** ****
36 1530 gloves 2 1 0x00008 0 0 it_glove 0 1 1 1 doa_glove iit_glove 0 **** 2 **** **** **** 0 255 **** **** **** **** 1 1 1 1 1712 3 8 0 21 0 **** **** **** **** **** 4 0 0 5451 0 0 10 **** **** **** **** **** **** **** 0 1 100 630 138 668 62 720 506 **** **** 1
37 1531 lighthammer 1 2 0x1C030 1 2 WBlHl 0 1 1 1 it_bag iwblhl 0 **** 2 2 **** 1.1 10 255 1 4 1 2 1 1 1 2 1681 13 8 0 0 1 **** **** **** **** **** 4 0 0 5408 0 1 20 2 **** **** **** 100 100 0 27 1 113 643 151 681 75 733 519 934 **** 2
38 1532 handaxe 1 2 0x1C030 1 2 WAxHn 0 1 1 1 it_bag iwaxhn 0 **** 3 2 **** 1.1 10 255 1 6 1 3 1 6 1 2 1682 8 8 0 0 1 **** **** **** **** **** 4 0 0 5409 0 1 50 17 **** **** **** 100 100 0 14 1 108 638 146 676 70 728 514 930 **** 2
39 1533 healerskit 2 1 0x00000 0 0 it_medkit 0 **** **** **** doa_healkit iit_medkit_001 0 **** 0 **** **** **** 0 255 **** **** **** **** 19 50 10 1 1720 29 8 0 19 4 **** **** **** **** **** **** 0 0 5452 0 0 5 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
40 1534 kama 2 2 0x1C030 0 2 WSpKa 0 1 1 1 it_bag iwspka 0 **** 3 2 **** 1.1 10 255 1 6 1 2 1 2 1 2 1699 8 8 0 0 1 **** **** **** **** **** 4 0 0 5396 0 1 10 18 **** **** **** 100 100 0 16 1 117 647 155 685 79 737 523 880 1 2
41 1535 katana 2 3 0x1C030 1 2 WSwKa 0 1 1 1 it_bag iwswka 0 **** 3 3 **** 1.3 10 255 1 10 2 2 1 40 1 2 1704 8 8 0 0 1 **** **** **** **** **** 4 0 0 5423 0 1 100 1 **** **** **** 50 50 50 75 1 122 651 160 689 84 741 527 939 **** ****
42 1536 kukri 1 2 0x1C030 1 2 WSpKu 0 1 1 1 it_bag iwspku 0 **** 3 1 **** 1.2 10 255 1 4 3 2 1 8 1 2 2284 8 8 0 0 1 **** **** **** **** **** 4 0 0 5442 0 1 30 18 **** **** **** 65 65 35 18 1 118 648 156 686 80 738 524 881 **** 1
43 **** DELETED **** **** 0x00000 **** **** **** **** **** **** **** it_bag **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
44 1538 magicrod 1 3 0x00000 1 2 WMgRd 0 1 1 1 it_bag iwmgrd 0 **** **** **** **** **** 10 255 **** **** **** **** 8 1 1 1 1708 16 8 0 4 3 **** **** **** **** **** **** 0 0 66197 50 1 20 **** **** 1 **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** ****
45 1539 magicstaff 1 5 0x1C010 1 2 WMgSt 0 1 1 1 it_bag iwmgst 0 4 2 3 **** 1.6 10 255 1 6 1 2 8 1 1 1 1709 15 8 3 3 3 **** **** **** **** **** 4 0 0 76436 50 1 40 4 **** **** **** 50 50 50 10 1 **** **** **** **** **** **** **** **** **** ****
46 1540 magicwand 1 2 0x1C030 1 2 WMgWn 0 1 1 1 it_bag iwmgwn 0 1 2 1 **** **** 0 255 1 1 1 1 8 1 1 1 1707 16 1 1 10 3 **** **** **** **** **** **** 0 0 66196 50 1 10 4 **** 1 **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** ****
47 1541 morningstar 1 3 0x1C030 1 2 WBlMs 0 1 1 1 it_bag iwblms 0 **** 5 3 **** 1.4 10 255 1 8 1 2 1 8 1 2 1671 11 8 0 0 1 **** **** **** **** **** 4 0 0 5412 0 1 80 3 **** **** **** 100 100 0 20 1 95 625 133 663 57 715 501 922 **** ****
48 0 DELETED 2 2 0x1C030 0 2 WSpNn 0 1 1 1 it_bag **** 0 **** 0 2 **** **** 10 255 1 6 1 2 1 2 1 2 1700 30 8 0 0 **** **** **** **** **** **** 4 0 0 5397 0 1 20 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
49 1543 potions 1 2 0x00000 0 2 it_potion 0 **** **** **** it_potion_000 iit_potion 0 1 0 **** **** **** 10 255 **** **** **** **** 9 1 10 0.2 1719 24 1 0 8 2 **** **** **** **** **** **** 0 0 5455 0 2 1 **** **** 2 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
50 1544 quarterstaff 1 4 0x1C010 1 2 WDbQs 0 1 1 1 it_bag iwdbqs 0 4 2 3 **** 1.6 10 255 1 6 1 2 1 1 1 2 1673 15 8 0 0 1 **** **** **** **** **** 4 0 0 5413 0 1 40 4 **** **** **** 50 50 50 99 1 96 626 134 664 58 716 502 923 **** ****
51 1545 rapier 1 3 0x1C030 1 2 WSwRp 0 1 1 1 it_bag iwswrp 0 **** 1 3 **** 1.4 10 255 1 6 3 2 1 20 1 2 1688 7 8 0 0 1 **** **** **** **** **** 4 0 0 5418 0 1 30 18 **** **** **** 35 35 65 28 1 104 634 142 672 66 724 510 926 **** 3
52 1546 ring 1 1 0x00180 0 0 it_ring 0 **** **** **** doa_ring iit_ring 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1.25 1716 23 8 0 16 3 **** **** **** **** **** 4 0 0 5456 0 0 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
53 1547 scimitar 1 3 0x1C030 1 2 WSwSc 0 1 1 1 it_bag iwswsc 0 **** 3 3 **** 1.3 10 255 1 6 3 2 1 15 1 2 1689 8 8 0 0 1 **** **** **** **** **** 4 0 0 5419 0 1 40 1 **** **** **** 65 65 35 29 1 105 635 143 673 67 725 511 927 **** ****
54 0 DELETED 1 1 0x00000 0 0 it_spscroll 0 **** **** **** gi_scrl **** 0 1 0 **** **** **** 0 255 **** **** **** **** 10 1 10 0.25 5022 30 1 1 9 **** **** **** **** **** **** **** 0 0 5457 0 1 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
55 1549 scythe 2 4 0x1C030 1 2 WPlSc 0 1 1 1 it_bag iwplsc 0 4 4 3 **** 1.5 10 255 2 4 1 4 1 18 1 2 2290 9 8 0 0 1 **** **** **** **** **** 4 0 0 5425 0 1 120 17 **** **** **** 100 100 0 99 1 121 650 159 688 83 740 526 938 **** ****
56 1550 largeshield 2 3 0x00020 0 0 AShLw 0 1 1 1 it_bag iashlw 0 7 0 **** **** **** 10 255 **** **** **** **** 3 20 1 1 2286 30 8 0 6 0 32 **** **** **** **** 3 2 -2 5458 0 1 150 **** **** **** 15 **** **** **** 7 1 **** **** **** **** **** **** **** **** **** ****
57 1551 towershield 2 4 0x00020 0 0 AShTo 0 1 1 1 it_bag iashto 0 7 0 **** **** **** 10 255 **** **** **** **** 3 30 1 1 1717 6 8 0 6 0 32 **** **** **** **** 3 3 -10 5459 0 1 450 **** **** **** 50 **** **** **** 7 1 **** **** **** **** **** **** **** **** **** ****
58 1552 shortspear 1 4 0x1C030 1 2 WPlSs 0 1 1 1 it_bag iwplss 0 **** 1 3 **** 1.4 10 255 1 6 1 2 1 1 1 2 1672 15 8 0 0 1 **** **** **** **** **** 4 0 0 5401 0 1 30 17 **** **** **** 35 35 65 76 1 97 627 135 665 59 717 503 924 **** ****
59 1553 shuriken 1 1 0x00010 0 0 WThSh 0 1 **** **** it_bag iwthsh 0 11 1 1 59 30 0 255 1 3 1 2 7 1 50 0.01 1705 7 8 0 2 1 **** **** **** **** **** **** 0 0 5398 0 1 0 7 5 **** **** **** **** **** 0 50 120 649 158 687 82 739 525 **** 1 ****
60 1554 sickle 2 2 0x1C030 0 2 WSpSc 0 1 1 1 it_bag iwspsc 0 **** 3 2 **** 1.1 10 255 1 6 1 2 1 6 1 2 1669 8 8 0 0 1 **** **** **** **** **** 4 0 0 5400 0 1 30 18 **** **** **** 100 100 0 22 1 98 628 136 666 60 718 504 879 **** 2
61 1555 sling 1 2 0x00030 0 0 WBwSl 0 **** **** **** it_bag iwbwsl 0 10 2 2 27 30 0 255 1 4 1 2 2 1 1 2 1677 3 8 0 1 1 **** **** **** **** **** 4 0 0 5405 0 1 1 6 3 **** **** **** **** **** 10 1 99 629 137 667 61 719 505 **** **** ****
62 1556 thievestools 1 2 0x00000 0 0 it_picks 0 **** **** **** doa_thtools iit_picks_001 0 1 0 **** **** **** 0 255 **** **** **** **** 11 1 10 0.25 1722 22 8 0 11 4 **** **** **** **** **** **** 0 0 5460 0 0 5 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
63 1557 throwingaxe 1 2 0x00010 1 2 WThAx 0 1 1 1 it_bag iwthax 0 11 3 2 63 30 10 255 1 6 1 2 7 1 50 0.01 1680 8 8 0 2 1 **** **** **** **** **** **** 0 0 5407 0 1 10 8 6 **** **** **** **** **** 24 50 109 639 147 677 71 729 515 **** **** ****
64 1558 trapkit 2 2 0x00000 0 0 it_trap 0 **** **** **** it_trap_001 iit_trap_009 0 1 0 **** **** **** 0 255 **** **** **** **** 15 1 1 1 1721 1 1 1 12 4 **** **** **** **** **** **** 0 0 5461 0 0 5 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
65 1560 key 1 2 0x00000 0 2 it_key 0 **** **** **** doa_key iit_key 0 **** 0 **** **** **** 10 255 **** **** **** **** 16 0 1 1 1723 22 8 0 15 4 **** **** **** **** **** **** 0 0 5462 0 0 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
66 1562 largebox 2 2 0x00000 0 0 it_bigbox 0 **** **** **** it_bag iit_bigbox_001 1 **** 0 **** **** **** 0 255 **** **** **** **** 17 15 1 1 2289 1 8 0 18 4 **** **** **** **** **** **** 0 0 5463 0 0 10 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** ****
67 0 DELETED 1 1 0x00000 0 0 it_bag 0 **** **** **** it_bag **** 1 **** 0 **** **** **** 0 255 **** **** **** **** 17 5 1 1 1724 30 8 0 15 **** **** **** **** **** **** **** 0 0 **** 0 0 100 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
68 **** DELETED **** **** 0x00000 **** **** **** **** **** **** **** it_bag **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
69 534 cslashweapon 2 2 0x1C000 0 0 it_cr_sla 0 1 1 1 it_bag iit_cr_sla_001 0 9 3 **** **** **** 0 255 0 0 1 2 **** **** 1 2 5027 30 8 0 14 1 **** **** **** **** **** 3 0 0 5465 0 0 1 1 **** **** **** 50 50 50 0 1 291 656 290 694 292 746 532 **** **** 1
70 2188 cpiercweapon 2 2 0x1C000 0 0 it_cr_prc 0 1 1 1 it_bag iit_cr_prc_001 0 9 1 **** **** **** 0 255 0 0 1 2 **** **** 1 2 5028 30 8 0 14 1 **** **** **** **** **** 3 0 0 5466 0 0 1 1 **** **** **** 50 50 50 0 1 291 656 290 694 292 746 532 **** **** 1
71 2189 cbludgweapon 2 2 0x1C000 0 0 it_cr_blud 0 1 1 1 it_bag iit_cr_blud_001 0 9 2 **** **** **** 0 255 0 0 1 2 **** **** 1 2 5029 30 8 0 14 1 **** **** **** **** **** 3 0 0 5467 0 0 1 4 **** **** **** 50 50 50 0 1 291 656 290 694 292 746 532 **** **** 1
72 2190 cslshprcweap 2 2 0x1C000 0 0 it_cr_bite 0 1 1 1 it_bag iit_cr_bite_001 0 9 4 **** **** **** 0 255 0 0 1 2 **** **** 1 2 5030 30 8 0 14 1 **** **** **** **** **** 3 0 0 5468 0 0 1 1 **** **** **** 50 50 50 0 1 291 656 290 694 292 746 532 **** **** 1
73 530 creatureitem 2 2 0x3C000 0 0 it_cr_item 0 1 1 1 it_bag iinvalid_2x2 1 1 0 **** **** **** 0 255 **** **** **** **** **** **** 1 0 5031 30 8 0 13 0 **** **** **** **** **** 0 0 0 5469 0 0 1 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
74 531 book 2 2 0x00000 0 0 IT_BOOK 0 **** **** **** doa_book iit_book_001 0 1 0 **** **** **** 0 255 **** **** **** **** 16 1 1 1 6726 1 8 0 15 4 **** **** **** **** **** **** 0 0 **** 0 0 10 **** **** **** **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** ****
75 532 spellscroll 1 1 0x00000 0 0 IT_SCROLL 0 **** **** **** gi_scrl iit_scroll_001 0 1 0 **** **** **** 0 255 **** **** **** **** 10 1 10 0.36 1718 27 1 1 9 2 **** **** **** **** **** **** 0 0 5470 0 0 1 **** **** 1 **** **** **** **** 1 1 **** **** **** **** **** **** **** **** **** ****
76 535 gold 2 2 0x00000 0 0 IT_GOLD 0 **** **** **** it_bag iit_gold_001 0 **** 0 **** **** **** 0 255 **** **** **** **** 17 **** 50000 **** 5025 26 8 0 17 4 **** **** **** **** **** **** 0 0 5471 0 0 0 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
77 965 gem 1 1 0x00000 0 0 IT_GEM 0 **** **** **** doa_gem iit_gem_001 0 1 0 **** **** **** 0 255 **** **** **** **** 17 0 10 1 5024 21 8 0 17 4 **** **** **** **** **** **** 0 0 5472 0 0 0 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
78 2194 bracer 2 1 0x00008 0 0 IT_BRACER 0 1 1 1 doa_bracer iit_bracer 0 **** 2 **** **** **** 0 255 **** **** **** **** 4 1 1 1 1711 0 8 0 16 0 **** **** **** **** **** 2 0 0 5473 0 0 10 **** **** **** **** **** **** **** 1 1 100 630 138 668 62 720 506 **** **** 1
79 2294 miscthin 1 2 0x00000 0 0 IT_THNMISC 0 1 1 1 it_bag iinvalid_1x2 0 1 0 **** **** **** 0 255 **** **** **** **** 16 1 1 1 1726 29 8 0 15 4 **** **** **** **** **** **** 0 0 5474 0 0 5 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
80 2220 cloak 2 3 0x00040 0 1 cloak 1 1 **** **** it_bag icloak_m_001 0 **** 0 **** **** **** 0 255 **** **** **** **** 4 1 1 1 5023 3 8 0 16 0 **** **** **** **** **** 4 0 0 5475 0 0 30 **** **** **** **** **** **** **** 15 1 **** **** **** **** **** **** **** **** **** ****
81 2730 grenade 1 1 0x00000 0 0 it_x1_gren 0 1 1 1 it_bag iit_x1_gren_003 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 10 1 2731 28 8 0 15 4 **** **** **** **** **** **** 0 0 5448 0 0 3 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
82 7666 Encampment 10 6 0x00000 0 0 it_encamp 0 1 1 1 it_bag iit_encamp_001 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 7666 29 8 0 15 4 **** **** **** **** **** **** 0 0 5449 0 0 500 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
83 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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294 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
295 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
296 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
297 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
298 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
299 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
300 16808046 trident_1h 1 4 0x1C030 1 2 WPlTr 0 1 1 1 it_bag iwpltr 0 4 1 3 **** 1.4 10 100 1 8 1 2 1 15 1 2 16807219 15 8 0 0 1 45 **** **** **** **** 4 0 0 16807220 0 1 50 17 **** **** **** 35 35 65 76 1 1072 1076 1073 1077 1074 1078 1075 1079 **** ****
301 16807221 heavypick 2 4 0x1C010 1 2 WBlPh 0 1 1 1 it_bag iwblph 0 **** 1 3 **** 1.4 10 255 1 6 1 4 1 8 1 2 16807222 9 8 0 0 1 45 **** **** **** **** 4 0 0 16807223 0 1 60 17 **** **** **** 100 100 0 73 1 24602 24614 24626 24638 24650 24662 24674 24686 **** 4
302 16807224 lightpick 1 2 0x1C030 1 2 WBlPl 0 1 1 1 it_bag iwblpl 0 **** 1 2 **** 1.1 10 255 1 4 1 4 1 4 1 2 16807225 13 8 0 0 1 45 **** **** **** **** 4 0 0 16807226 0 1 40 2 **** **** **** 100 100 0 27 1 24603 24615 24627 24639 24651 24663 24675 24687 **** 2
303 16807227 sai 1 1 0x1C030 0 2 WSwSi 0 1 1 1 it_bag iwswdg 0 **** 2 1 **** 1.1 10 255 1 4 2 2 1 3 1 2 16807228 7 8 0 0 1 44 49 **** **** **** 4 0 0 16807229 0 1 10 18 **** **** **** 100 100 0 9 1 24604 24616 24628 24640 24652 24664 24676 24688 1 1
304 16807230 nunchaku 1 3 0x1C030 1 2 WBlNn 0 1 1 1 it_bag iwblnn 0 **** 2 2 **** 1.4 10 255 1 6 1 2 1 2 1 2 16807231 12 8 0 0 1 44 49 **** **** **** 4 0 0 16807232 0 1 20 3 **** **** **** 100 100 0 74 1 24605 24617 24629 24641 24653 24665 24677 24689 1 2
305 16807233 falchion 2 4 0x1C010 1 2 WSwFa 0 1 1 1 it_bag iwswfa 0 **** 4 4 **** 1.6 10 255 2 4 3 2 1 36 1 2.09 16807234 9 8 0 0 1 45 **** **** **** **** 4 0 0 16807235 0 1 160 11 **** **** **** 100 100 0 99 1 24606 24618 24630 24642 24654 24666 24678 24690 **** ****
306 16807236 smallbox 1 1 0x00000 0 0 it_smlbx 0 **** **** **** it_bag iit_bag_001 1 **** 0 **** **** **** 0 255 **** **** **** **** 17 15 1 1 2289 1 8 0 18 4 **** **** **** **** **** **** 0 0 5463 0 0 10 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** ****
307 16807239 miscmedium2 2 2 0x00000 0 0 it_misc 0 1 1 1 it_bag iinvalid_2x2 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 1726 29 8 0 15 4 **** **** **** **** **** **** 0 0 5449 0 0 5 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
308 16807242 sap 1 1 0x1C030 1 2 WSpSp 0 0 0 0 it_bag iwspsp 0 **** 2 2 **** 1.2 10 255 1 6 1 2 1 1 1 2 16807243 13 8 0 0 1 45 50 **** **** **** 4 0 0 16807244 0 1 30 2 **** **** **** 100 100 0 44 1 24607 24619 24631 24643 24655 24667 24679 24691 **** ****
309 16807245 daggerassn 1 1 0x1C030 0 2 WSwDa 0 1 1 1 it_bag iwswdg 0 **** 1 1 **** 1.1 10 255 1 4 2 2 1 2 1 2 16807246 7 8 0 0 1 46 48 49 50 51 4 0 0 5395 0 1 10 18 **** **** **** 80 80 20 9 1 90 620 128 658 52 710 496 920 **** ****
310 16807248 katar 1 1 0x1C030 1 2 WSwDp 0 1 1 1 it_bag iwswdg 0 **** 1 1 **** 1.1 10 255 1 4 1 3 1 2 1 2 16807249 7 8 0 0 1 46 48 49 50 51 4 0 0 16807250 0 1 20 11 **** **** **** 50 50 50 77 1 24608 24620 24632 24644 24656 24668 24680 24692 1 ****
311 16807251 miscsmall2 1 1 0x00000 0 0 it_smlmis 0 1 1 1 it_bag iinvalid_1x1 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 1726 28 8 0 15 4 **** **** **** **** **** **** 0 0 5448 0 0 3 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
312 16807254 lightmace2 1 2 0x1C030 1 2 WBlMc 0 0 0 1 it_bag iwblml 0 **** 2 2 **** 1.2 10 255 1 6 1 2 1 5 1 2 1668 13 8 0 0 1 46 50 **** **** **** 4 0 0 5399 0 1 60 2 **** **** **** 100 100 0 44 1 **** **** **** **** **** **** **** **** **** 1
313 16807257 kukri2 1 2 0x1C030 1 2 WSpKk 0 1 1 1 it_bag iwspku 0 **** 3 1 **** 1.2 10 255 1 4 3 2 1 8 1 2 2284 8 8 0 0 1 44 **** **** **** **** 4 0 0 5442 0 1 30 18 **** **** **** 65 65 35 18 1 118 648 156 686 80 738 524 881 **** 1
314 16807260 fashionacc 1 2 0x1C010 1 2 WMgFs 0 1 1 1 it_bag iwmgfs_m_181 0 4 2 1 **** 1.6 10 255 1 2 1 1 8 1 1 1 16807261 3 8 0 3 3 **** **** **** **** **** 4 0 0 16807262 50 2 40 **** **** **** **** 50 50 50 10 1 **** **** **** **** **** **** **** **** **** ****
315 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
316 16807266 falchion_2 2 4 0x1C010 1 2 WxSwFa 0 1 1 1 it_bag iwswfa 0 **** 3 4 **** 1.5 10 255 2 4 3 2 1 36 1 2.09 16807234 9 8 0 0 1 45 **** **** **** **** 4 0 0 16807235 0 1 160 11 **** **** **** 100 100 0 99 1 24606 24618 24630 24642 24654 24666 24678 24690 **** ****
317 16807269 heavy_mace 1 3 0x1C030 1 2 WxBlMh 0 1 1 1 it_bag iwxblmh 0 **** 2 3 **** 1.2 10 255 1 8 1 2 1 6 1 2 16807270 14 8 0 0 1 46 50 **** **** **** 4 0 0 16807271 0 1 120 2 **** **** **** 100 100 0 99 1 24609 24621 24633 24645 24657 24669 24681 24693 **** ****
318 16807272 maul 2 4 0x1C010 1 2 WxBlMa 0 1 1 1 it_bag iwxblma 0 4 2 4 **** 1.2 10 255 1 10 1 3 1 8 1 1.88 16807273 14 8 0 0 1 45 **** **** **** **** 4 0 0 16807274 0 1 200 12 **** **** **** 100 100 0 99 1 24610 24622 24634 24646 24658 24670 24682 24694 **** ****
319 16807278 mercurial_longsword 1 4 0x1C030 1 2 WSwLs 0 1 1 1 it_bag iwswls 0 **** 4 3 **** 1.5 10 255 1 8 1 4 1 200 1 2 16807279 9 8 0 0 1 44 **** **** **** **** 4 0 0 16807280 0 1 60 1 **** **** **** 50 50 50 99 1 **** **** **** **** **** **** **** **** **** ****
320 16807281 mercurial_greatsword 2 5 0x1C010 1 2 WSwGs 0 1 1 1 it_bag iwswgs 0 **** 4 4 **** 1.8 10 255 2 6 1 4 1 300 1 2 16807282 9 8 0 0 1 44 **** **** **** **** 4 0 0 16807283 0 1 170 11 **** **** **** 65 65 35 99 1 **** **** **** **** **** **** **** **** **** ****
321 16807275 scimitar_double 2 5 0x1C010 1 2 WxDbSc 0 1 1 1 it_bag iwdbsw 0 8 3 4 **** 1.5 10 255 1 6 3 2 1 63 1 1.99 16807276 10 8 0 0 1 44 **** **** **** **** 4 0 0 16807277 0 1 150 11 **** **** **** 50 50 50 99 1 24611 24623 24635 24647 24659 24671 24683 24695 **** ****
322 16807284 goad 2 2 0x1C030 0 2 WSpGd 0 1 1 1 it_bag iwspgd 0 **** 1 2 **** 1.1 10 255 1 6 1 2 1 6 1 2 16807285 8 8 0 0 1 45 **** **** **** **** 4 0 0 16807286 0 1 30 18 **** **** **** 35 35 65 22 1 24612 24624 24636 24348 24660 24672 24684 24596 **** 2
323 16807287 windfirewheel 2 2 0x1C030 0 2 WSpWf 0 1 1 1 it_bag iwspwf 0 **** 3 2 **** 1.1 10 255 1 4 2 2 1 2 1 2 16807288 7 8 0 0 1 44 49 **** **** **** 4 0 0 16807289 0 1 10 18 **** **** **** 100 100 0 9 1 **** **** **** **** **** **** **** **** **** ****
324 16807942 maugdoublesword 1 4 0x1C030 1 2 WMaDs 0 1 1 1 it_bag iwdbsw 0 **** 4 3 **** 1.5 10 255 1 8 2 2 1 15 1 2 16807944 9 8 0 0 1 45 **** **** **** **** 4 0 0 16807945 0 1 40 1 **** **** **** 50 50 50 70 1 **** **** **** **** **** **** **** **** **** ****
325 16807237 Flowers 1 2 0x1C010 1 2 WFlwr 0 0 0 0 it_bag iwclfr_m_011 0 4 2 3 **** 1.6 10 255 1 6 1 2 8 1 1 1 198 3 8 0 3 4 **** **** **** **** **** 4 0 0 59 50 0 1 **** **** **** **** 50 50 50 10 1 **** **** **** **** **** **** **** **** **** ****
326 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
327 16807240 Flowers_Crystal 1 2 0x1C010 1 2 WClfr 0 1 1 1 it_bag iwclfr_m_011 0 4 2 3 **** 1.6 10 255 1 6 1 2 8 1 1 1 198 1 8 0 3 4 **** **** **** **** **** 4 0 0 59 50 0 5 **** **** **** **** 50 50 50 10 1 **** **** **** **** **** **** **** **** **** ****
328 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
329 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
330 16807252 Longsword_2 1 4 0x1C030 1 2 WSwLz 0 1 1 1 it_bag iwswls 0 **** 3 3 **** 1.5 10 255 1 8 2 2 1 15 1 2 1687 9 8 0 0 1 45 256 **** **** **** 4 0 0 5417 0 1 40 1 **** **** **** 50 50 50 70 1 106 636 144 674 68 726 512 928 **** ****
331 **** CEP_RESERVED **** **** **** **** **** WSwSz **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
332 **** CEP_RESERVED **** **** **** **** **** WAxBz **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
333 **** CEP_RESERVED **** **** **** **** **** WSwBz **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
334 **** CEP_RESERVED **** **** **** **** **** WBIHz **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
335 **** CEP_RESERVED **** **** **** **** **** WBwLz **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
336 **** CEP_RESERVED **** **** **** **** **** WBIMz **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
337 **** CEP_RESERVED **** **** **** **** **** WPIHz **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
338 **** CEP_RESERVED **** **** **** **** **** WBwSz **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
339 **** CEP_RESERVED **** **** **** **** **** WDbSz **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
340 **** CEP_RESERVED **** **** **** **** **** WSwGz **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
341 16807976 Small_Shield_2 2 2 0x00020 0 2 AShSz 0 1 1 1 it_bag iashsw 0 7 0 **** **** **** 10 255 **** **** **** **** 3 9 1 1 2287 16 8 0 6 0 32 **** **** **** **** 3 1 -1 5443 0 1 60 **** **** **** 5 **** **** **** 7 1 **** **** **** **** **** **** **** **** **** ****
342 **** CEP_RESERVED **** **** **** **** **** WAxGz **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
343 **** CEP_RESERVED **** **** **** **** **** WSwRz **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
344 **** CEP_RESERVED **** **** **** **** **** WSwSx **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
345 16808012 Large_Shield_2 2 3 0x00020 0 2 AShLz 0 1 1 1 it_bag iashlw 0 7 0 **** **** **** 10 255 **** **** **** **** 3 50 1 1 2286 30 8 0 6 0 32 **** **** **** **** 3 2 -2 5458 0 1 150 **** **** **** 15 **** **** **** 7 1 **** **** **** **** **** **** **** **** **** ****
346 16808013 Tower_Shield_2 2 4 0x00020 0 2 AShTz 0 1 1 1 it_bag iashto 0 7 0 **** **** **** 10 255 **** **** **** **** 3 100 1 1 1717 6 8 0 6 0 32 **** **** **** **** 3 3 -10 5459 0 1 450 **** **** **** 50 **** **** **** 7 1 **** **** **** **** **** **** **** **** **** ****
347 **** CEP_RESERVED **** **** **** **** **** WPISz **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
348 **** CEP_RESERVED **** **** **** **** **** WAxBx **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
349 16808047 CEP_cloak 2 3 0x00040 0 0 it_cloak 0 1 **** **** doa_cloak iit_cloak 0 **** 0 **** **** **** 0 255 **** **** **** **** 4 1 1 1 5023 3 8 0 16 0 **** **** **** **** **** 4 0 0 5475 0 0 30 **** **** **** **** **** **** **** 15 1 **** **** **** **** **** **** **** **** **** ****
350 16808049 ring_2 1 1 0x00180 0 0 it_ring2 0 **** **** **** doa_ring iit_ring 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1.25 1716 23 8 0 16 3 **** **** **** **** **** 4 0 0 5456 0 0 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
351 16808050 amulet_2 1 2 0x00200 0 0 it_neck2 0 1 **** **** doa_amulet iit_neck 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1715 25 8 0 16 3 **** **** **** **** **** 1 0 0 5446 0 0 5 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** ****
352 16808051 buckler 2 2 0x00020 0 2 AShSz 0 1 1 1 it_bag iashsw 0 7 0 **** **** **** 10 255 **** **** **** **** 3 9 1 1 2287 16 8 0 6 0 32 **** **** **** **** 3 0 0 16808052 0 1 40 **** **** **** 5 **** **** **** 7 1 **** **** **** **** **** **** **** **** **** ****
353 16808053 ring_armor 1 1 0x00180 0 0 it_ring 0 **** **** **** doa_ring iit_ring 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1.25 1716 23 8 0 16 3 **** **** **** **** **** 2 0 0 5456 0 0 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
354 16808054 ring_natural 1 1 0x00180 0 0 it_ring 0 **** **** **** doa_ring iit_ring 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1.25 1716 23 8 0 16 3 **** **** **** **** **** 1 0 0 5456 0 0 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
355 16808055 ring_shield 1 1 0x00180 0 0 it_ring 0 **** **** **** doa_ring iit_ring 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1.25 1716 23 8 0 16 3 **** **** **** **** **** 3 0 0 5456 0 0 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
356 16808056 amulet_armor 1 2 0x00200 0 0 it_neck 0 1 **** **** doa_amulet iit_neck 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1715 25 8 0 16 3 **** **** **** **** **** 2 0 0 5446 0 0 5 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** ****
357 16808057 amulet_deflect 1 2 0x00200 0 0 it_neck 0 1 **** **** doa_amulet iit_neck 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1715 25 8 0 16 3 **** **** **** **** **** 4 0 0 5446 0 0 5 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** ****
358 16808058 amulet_shield 1 2 0x00200 0 0 it_neck 0 1 **** **** doa_amulet iit_neck 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1715 25 8 0 16 3 **** **** **** **** **** 3 0 0 5446 0 0 5 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** ****
359 16808059 belt_armor 2 1 0x00400 0 0 it_belt 0 1 **** **** doa_belt iit_belt 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1714 2 8 0 16 0 **** **** **** **** **** 2 0 0 5447 0 0 10 **** **** **** **** **** **** **** 3 1 **** **** **** **** **** **** **** **** **** ****
360 16808060 belt_natural 2 1 0x00400 0 0 it_belt 0 1 **** **** doa_belt iit_belt 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1714 2 8 0 16 0 **** **** **** **** **** 1 0 0 5447 0 0 10 **** **** **** **** **** **** **** 3 1 **** **** **** **** **** **** **** **** **** ****
361 16808061 belt_shield 2 1 0x00400 0 0 it_belt 0 1 **** **** doa_belt iit_belt 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1714 2 8 0 16 0 **** **** **** **** **** 3 0 0 5447 0 0 10 **** **** **** **** **** **** **** 3 1 **** **** **** **** **** **** **** **** **** ****
362 16808062 bracer_shield 2 1 0x00008 0 0 it_bracer 0 1 1 1 doa_bracer iit_bracer 0 **** 2 **** **** **** 0 255 **** **** **** **** 4 1 1 1 1711 0 8 0 16 0 **** **** **** **** **** 3 0 0 5473 0 0 10 **** **** **** **** **** **** **** 1 1 **** **** **** **** **** **** **** **** **** ****
363 16808063 cloak_armor 2 3 0x00040 0 0 it_cloak 0 1 **** **** doa_cloak iit_cloak 0 **** 0 **** **** **** 0 255 **** **** **** **** 4 1 1 1 5023 3 8 0 16 0 **** **** **** **** **** 2 0 0 5475 0 0 30 **** **** **** **** **** **** **** 15 1 **** **** **** **** **** **** **** **** **** ****
364 16808064 cloak_dodge 2 3 0x00040 0 0 it_cloak 0 1 **** **** doa_cloak iit_cloak 0 **** 0 **** **** **** 0 255 **** **** **** **** 4 1 1 1 5023 3 8 0 16 0 **** **** **** **** **** 0 0 0 5475 0 0 30 **** **** **** **** **** **** **** 15 1 **** **** **** **** **** **** **** **** **** ****
365 16808065 cloak_natural 2 3 0x00040 0 0 it_cloak 0 1 **** **** doa_cloak iit_cloak 0 **** 0 **** **** **** 0 255 **** **** **** **** 4 1 1 1 5023 3 8 0 16 0 **** **** **** **** **** 1 0 0 5475 0 0 30 **** **** **** **** **** **** **** 15 1 **** **** **** **** **** **** **** **** **** ****
366 16808066 cloak_shield 2 3 0x00040 0 0 it_cloak 0 1 **** **** doa_cloak iit_cloak 0 **** 0 **** **** **** 0 255 **** **** **** **** 4 1 1 1 5023 3 8 0 16 0 **** **** **** **** **** 3 0 0 5475 0 0 30 **** **** **** **** **** **** **** 15 1 **** **** **** **** **** **** **** **** **** ****
367 16808067 torch_shield 1 3 0x00020 1 0 it_torch 0 **** **** **** it_bag iit_torch_000 0 1 0 2 **** **** 0 255 **** **** **** **** 20 1 1 0.02 1725 17 8 0 20 4 **** **** **** **** **** 3 0 0 5444 0 1 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
368 16808068 ring2_armor 1 1 0x00180 0 0 it_ring2 0 **** **** **** doa_ring iit_ring 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1.25 1716 23 8 0 16 3 **** **** **** **** **** 2 0 0 5456 0 0 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
369 16808069 ring2_natural 1 1 0x00180 0 0 it_ring2 0 **** **** **** doa_ring iit_ring 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1.25 1716 23 8 0 16 3 **** **** **** **** **** 1 0 0 5456 0 0 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
370 16808070 ring2_shield 1 1 0x00180 0 0 it_ring2 0 **** **** **** doa_ring iit_ring 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1.25 1716 23 8 0 16 3 **** **** **** **** **** 3 0 0 5456 0 0 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
371 16808071 amulet2_armor 1 2 0x00200 0 0 it_neck2 0 1 **** **** doa_amulet iit_neck 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1715 25 8 0 16 3 **** **** **** **** **** 2 0 0 5446 0 0 5 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** ****
372 16808072 amulet2_deflect 1 2 0x00200 0 0 it_neck2 0 1 **** **** doa_amulet iit_neck 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1715 25 8 0 16 3 **** **** **** **** **** 4 0 0 5446 0 0 5 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** ****
373 16808073 amulet2_shield 1 2 0x00200 0 0 it_neck2 0 1 **** **** doa_amulet iit_neck 0 **** 0 **** **** **** 0 255 **** **** **** **** 12 1 1 1 1715 25 8 0 16 3 **** **** **** **** **** 3 0 0 5446 0 0 5 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** ****
374 16808074 runestone 1 1 0x00000 0 0 it_zrune 0 1 1 1 it_bag iinvalid_1x1 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 1726 28 8 0 15 4 **** **** **** **** **** **** 0 0 5448 0 0 3 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
375 16808075 helmet_armor 2 2 0x00001 0 1 helm 0 1 **** **** it_bag ihelm 0 **** 0 **** **** **** 0 255 **** **** **** **** 5 3 1 1 1710 0 8 0 7 0 **** **** **** **** **** 2 0 0 5445 0 0 20 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** ****
376 16808076 gloves_spiked 2 1 0x00008 0 0 it_glove 0 1 1 1 doa_glove iit_glove 0 **** 1 **** **** **** 0 255 **** **** **** **** 1 1 1 1 1712 3 8 0 21 0 **** **** **** **** **** 4 0 0 5451 0 0 10 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
377 16808077 gloves_bladed 2 1 0x00008 0 0 it_glove 0 1 1 1 doa_glove iit_glove 0 **** 3 **** **** **** 0 255 **** **** **** **** 1 1 1 1 1712 3 8 0 21 0 **** **** **** **** **** 4 0 0 5451 0 0 10 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
378 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
379 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
380 16967242 miscsmall4 1 1 0x00000 0 2 it_smmis4 0 1 1 1 it_bag iinvalid_1x1 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 1726 28 8 0 15 4 **** **** **** **** **** **** 0 0 5448 0 0 3 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
381 16967243 miscmedium4 2 2 0x00000 0 2 it_mdmis4 0 1 1 1 it_bag iinvalid_2x2 0 1 0 **** **** **** 0 255 **** **** **** **** 16 0 1 1 1726 29 8 0 15 4 **** **** **** **** **** **** 0 0 5449 0 0 5 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
382 16967244 miscthin2 1 2 0x00000 0 0 it_thnmis2 0 1 1 1 it_bag iinvalid_1x2 0 1 0 **** **** **** 0 255 **** **** **** **** 16 1 1 1 1726 29 8 0 15 4 **** **** **** **** **** **** 0 0 5474 0 0 5 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
383 16967245 miscthin3 1 2 0x00000 0 0 it_thnmis3 0 1 1 1 it_bag iinvalid_1x2 0 1 0 **** **** **** 0 255 **** **** **** **** 16 1 1 1 1726 29 8 0 15 4 **** **** **** **** **** **** 0 0 5474 0 0 5 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
384 16967246 miscthin4 1 2 0x00000 0 2 it_thmis4 0 1 1 1 it_bag iinvalid_1x2 0 1 0 **** **** **** 0 255 **** **** **** **** 16 1 1 1 1726 29 8 0 15 4 **** **** **** **** **** **** 0 0 5474 0 0 5 **** **** 1 **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** ****
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483 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
484 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
485 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
486 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
487 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
488 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
489 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
490 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
491 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
492 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
493 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
494 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
495 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
496 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
497 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
498 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
499 **** CEP_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
500 **** USER **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

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2DA V2.0
Name Label SubTypeResRef Cost CostTableResRef Param1ResRef GameStrRef Description
0 649 Ability IPRP_ABILITIES 1.2 1 **** 5476 ****
1 652 Armor **** 0.9 2 **** 5477 ****
2 653 ArmorAlignmentGroup IPRP_ALIGNGRP 0.5 2 **** 5478 1077
3 654 ArmorDamageType IPRP_COMBATDAM 0.5 2 **** 5478 ****
4 651 ArmorRacialGroup racialtypes 0.5 2 **** 5478 ****
5 655 ArmorSpecificAlignment IPRP_ALIGNMENT 0.3 2 **** 5478 ****
6 659 Enhancement **** 1 2 **** 5479 1080
7 656 EnhancementAlignmentGroup IPRP_ALIGNGRP 0.6 2 **** 5480 1084
8 657 EnhancementRacialGroup racialtypes 0.35 2 **** 5480 1081
9 658 EnhancementSpecificAlignment IPRP_ALIGNMENT 0.35 2 **** 5480 1083
10 660 AttackPenalty **** 0 20 **** 5481 1460
11 661 WeightReduction **** 1 10 **** 5482 1442
12 662 BonusFeats IPRP_FEATS **** 0 **** 5483 1445
13 663 SingleBonusSpellOfLevel classes 0.5 13 **** 5484 1444
14 667 Boomerang **** 1 0 **** **** 1425
15 668 CastSpell IPRP_SPELLS **** 3 **** 5485 1078
16 650 Damage IPRP_DAMAGETYPE 3.5 4 **** 5486 1089
17 670 DamageAlignmentGroup IPRP_ALIGNGRP 1.5 4 0 5487 1092
18 673 DamageRacialGroup racialtypes 0.75 4 0 5487 1090
19 675 DamageSpecificAlignment IPRP_ALIGNMENT 0.75 4 0 5487 1091
20 680 DamageImmunity IPRP_DAMAGETYPE 2.3 5 **** 5488 1093
21 672 DamagePenalty **** 0 20 **** 5489 1459
22 674 DamageReduced IPRP_PROTECTION **** 6 **** 5490 1418
23 681 DamageResist IPRP_DAMAGETYPE **** 7 **** 5491 1417
24 696 Damage_Vulnerability IPRP_DAMAGETYPE 0 22 **** 5492 1457
25 748 Dancing_Scimitar **** 1 8 **** **** 1453
26 1493 Darkvision **** 1 0 **** 5493 84355
27 677 DecreaseAbilityScore IPRP_ABILITIES 0 21 **** 5494 1454
28 678 DecreaseAC IPRP_ACMODTYPE 0 20 **** 5495 1456
29 679 DecreasedSkill Skills 0 21 **** 5496 1455
30 676 DoubleStack **** 1 0 **** 5497 1423
31 **** EnhancedContainer_BonusSlot **** **** **** **** **** 1438
32 728 EnhancedContainer_Weight **** 1 15 **** 5498 1439
33 669 DamageMelee IPRP_COMBATDAM 0.5 0 **** 5499 1420
34 671 DamageRanged IPRP_COMBATDAM 0.5 0 **** 5500 1421
35 704 Haste **** 3.5 0 **** 5501 1426
36 1023 HolyAvenger **** 1.5 0 **** 5502 1436
37 1022 Immunity IPRP_IMMUNITY **** 0 **** 5503 1449
38 710 ImprovedEvasion **** 3 0 **** 5504 1429
39 666 ImprovedMagicResist **** 2 11 **** 5505 1422
40 711 ImprovedSavingThrows IPRP_SAVEELEMENT **** 2 **** 5506 1440
41 712 ImprovedSavingThrowsSpecific IPRP_SAVINGTHROW 0.65 2 **** 5506 1441
42 **** bio_reserved **** **** **** **** **** ****
43 713 Keen **** 1 0 **** 5507 1079
44 714 Light **** 1 18 9 5508 1431
45 1500 Mighty **** 0 2 **** 5509 ****
46 721 MindBlank **** 3 0 **** 5510 1430
47 722 DamageNone **** 0 0 **** 5511 1419
48 723 OnHit IPRP_ONHIT **** 24 **** 5512 1450
49 726 ReducedSavingThrows IPRP_SAVEELEMENT 0 20 **** 5513 1461
50 727 ReducedSpecificSavingThrow IPRP_SAVINGTHROW 0 20 **** 5513 1462
51 729 Regeneration **** 2 2 **** 5515 1446
52 731 Skill skills 0.12 25 **** 5516 ****
53 733 SpellImmunity_Specific **** 0.4 16 **** 5514 1447
54 730 SpellSchool_Immunity IPRP_SPELLSHL 6.1 0 **** 5517 1448
55 1492 ThievesTools **** 0.25 25 **** 5518 ****
56 735 AttackBonus **** 0.5 2 **** 5519 1085
57 734 AttackBonusAlignmentGroup IPRP_ALIGNGRP 0.4 2 **** 5520 1088
58 737 AttackBonusRacialGroup racialtypes 0.15 2 **** 5520 1086
59 738 AttackBonusSpecificAlignment IPRP_ALIGNMENT 0.15 2 **** 5520 1087
60 736 ToHitPenalty **** 0 20 **** 5521 1458
61 739 UnlimitedAmmo IPRP_AMMOTYPE 1 14 **** 5522 1452
62 715 UseLimitationAlignmentGroup IPRP_ALIGNGRP 0 0 **** 5523 1435
63 716 UseLimitationClass Classes 0 0 **** 5523 1434
64 724 UseLimitationRacial racialtypes 0 0 **** 5523 1432
65 717 UseLimitationSpecificAlignment IPRP_ALIGNMENT 0 0 **** 5523 1437
66 718 UseLimitationTerrain IPRP_TERRAINTYPE 0 0 **** 5524 1433
67 732 VampiricRegeneration **** 0.5 2 **** 5525 1451
68 **** Vorpal **** 5 0 **** 5526 1427
69 **** Wounding **** 2 0 **** 5527 1428
70 1663 Trap IPRP_TRAPS **** 17 **** 5528 ****
71 1775 True_Seeing **** 6.1 0 **** 5529 ****
72 1776 OnMonsterHit IPRP_MONSTERHIT **** 0 **** 5530 ****
73 1777 Turn_Resistance **** 0.5 25 **** 5531 ****
74 1778 Massive_Criticals **** 0.75 4 **** 5532 ****
75 1779 Freedom_of_Movement **** 4 0 **** 5533 ****
76 879 Poison poison **** 0 10 5534 ****
77 5060 Monster_damage **** 1 19 **** 5535 ****
78 5604 Immunity_To_Spell_By_Level **** 1.2 23 **** 5635 ****
79 6637 Special_Walk IPRP_WALK 0 0 **** **** ****
80 8338 Healers_Kit **** 0.035 25 **** 8338 ****
81 58325 Weight_Increase **** 0 0 11 **** ****
82 83400 OnHitCastSpell IPRP_ONHITSPELL **** 26 **** 5512 1450
83 83392 VisualEffect IPRP_VISUALFX **** **** **** 5512 1450
84 84321 ArcaneSpellFailure **** 2 27 **** 84346 1450
85 111772 Material **** **** 28 **** 111773 111774
86 111853 Quality **** **** 29 **** 111854 111855
87 111871 Additional_Property **** **** 30 **** 111872 111873
88 16825170 UseLimitationAllSpell **** 0 23 **** 16825174 ****
89 16825171 UseLimitationArcaneSpell **** 0 23 **** 16825175 ****
90 16825172 UseLimitationDivineSpell **** 0 23 **** 16825176 ****
91 16825173 UseLimitationSneak **** 0 31 **** 16825177 ****
92 16824992 ItemMetamagic IPRP_SPELLS 0 32 **** 16824993 16824994
93 16824960 ItemDC IPRP_SPELLS 0 31 **** 16824961 16824962
94 16824963 ItemCasterLevel IPRP_SPELLS 0 31 **** 16824964 16824965
95 16825167 UseLimitationAbility iprp_abilities 0 31 **** 16825169 ****
96 16825168 UseLimitationSkill skills 0 31 **** 16825169 ****
97 **** bio_reserved **** **** **** **** **** ****
98 **** bio_reserved **** **** **** **** **** ****
99 **** bio_reserved **** **** **** **** **** ****
100 16826695 AreaEffect iprp_aoe 1 31 **** 16826695 ****
101 16832064 PnPHolyAvenger **** 1.5 0 **** 16832064 16832065
102 16834273 Wizardry **** 4 13 **** 16834273 16834274
103 16834275 Divinity **** 4 13 **** 16834275 16834276
104 16834308 Echoblade **** 1 0 **** 16834308 16834309
105 **** bio_reserved **** **** **** **** **** ****
106 **** bio_reserved **** **** **** **** **** ****
107 **** bio_reserved **** **** **** **** **** ****
108 **** bio_reserved **** **** **** **** **** ****
109 **** bio_reserved **** **** **** **** **** ****
110 **** bio_reserved **** **** **** **** **** ****
111 **** bio_reserved **** **** **** **** **** ****
112 **** bio_reserved **** **** **** **** **** ****
113 **** bio_reserved **** **** **** **** **** ****
114 **** bio_reserved **** **** **** **** **** ****
115 **** bio_reserved **** **** **** **** **** ****
116 **** bio_reserved **** **** **** **** **** ****
117 **** bio_reserved **** **** **** **** **** ****
118 **** bio_reserved **** **** **** **** **** ****
119 **** bio_reserved **** **** **** **** **** ****
120 16826696 Decrease_Value_A **** -0.01 34 **** **** ****
121 16826697 Decrease_Value_B **** -0.1 33 **** **** ****
122 16826698 Decrease_Value_c **** -0.1 34 **** **** ****
123 16826699 Decrease_Value_d **** -1 33 **** **** ****
124 16826700 Decrease_Value_e **** -1 34 **** **** ****
125 16826701 Decrease_Value_f **** -10 33 **** **** ****
126 16826702 Decrease_Value_g **** -10 34 **** **** ****
127 16826703 Decrease_Value_h **** -100 33 **** **** ****
128 16826704 Increase_Value_a **** 1 35 **** **** ****
129 16826705 Increase_Value_b **** 1 36 **** **** ****
130 16826706 Increase_Value_c **** 10 35 **** **** ****
131 16826707 Increase_Value_d **** 10 36 **** **** ****
132 16826708 Increase_Value_e **** 100 35 **** **** ****
133 16824949 Spd_Increase **** 3.5 37 **** 16824967 16824970
134 16824969 Spd_Decrease **** -1.5 38 **** 16824968 16824971
135 **** bio_reserved **** **** **** **** **** ****
136 **** bio_reserved **** **** **** **** **** ****
137 **** bio_reserved **** **** **** **** **** ****
138 **** bio_reserved **** **** **** **** **** ****
139 **** bio_reserved **** **** **** **** **** ****
140 **** bio_reserved **** **** **** **** **** ****
141 **** bio_reserved **** **** **** **** **** ****
142 **** bio_reserved **** **** **** **** **** ****
143 **** bio_reserved **** **** **** **** **** ****
144 **** bio_reserved **** **** **** **** **** ****
145 **** bio_reserved **** **** **** **** **** ****
146 **** bio_reserved **** **** **** **** **** ****
147 **** bio_reserved **** **** **** **** **** ****
148 **** bio_reserved **** **** **** **** **** ****
149 **** bio_reserved **** **** **** **** **** ****
150 16823546 UseLimitationGender gender **** **** **** 5523 16823547
151 **** cep_reserved **** **** **** **** **** ****
152 **** cep_reserved **** **** **** **** **** ****
153 **** cep_reserved **** **** **** **** **** ****
154 **** cep_reserved **** **** **** **** **** ****
155 16808166 Value_Decrease **** -0.5 21 **** 16808167 16808168
156 16808169 Value_Increase **** 0.5 25 **** 16808170 16808171
157 **** cep_reserved **** **** **** **** **** ****
158 **** cep_reserved **** **** **** **** **** ****
159 **** cep_reserved **** **** **** **** **** ****
160 **** cep_reserved **** **** **** **** **** ****
161 **** cep_reserved **** **** **** **** **** ****
162 **** cep_reserved **** **** **** **** **** ****
163 **** cep_reserved **** **** **** **** **** ****
164 **** cep_reserved **** **** **** **** **** ****
165 **** cep_reserved **** **** **** **** **** ****
166 **** cep_reserved **** **** **** **** **** ****
167 **** cep_reserved **** **** **** **** **** ****
168 **** cep_reserved **** **** **** **** **** ****
169 **** cep_reserved **** **** **** **** **** ****
170 **** cep_reserved **** **** **** **** **** ****
171 **** cep_reserved **** **** **** **** **** ****
172 **** cep_reserved **** **** **** **** **** ****
173 **** cep_reserved **** **** **** **** **** ****
174 **** cep_reserved **** **** **** **** **** ****
175 **** cep_reserved **** **** **** **** **** ****
176 **** cep_reserved **** **** **** **** **** ****
177 **** cep_reserved **** **** **** **** **** ****
178 **** cep_reserved **** **** **** **** **** ****
179 **** cep_reserved **** **** **** **** **** ****
180 **** cep_reserved **** **** **** **** **** ****
181 **** cep_reserved **** **** **** **** **** ****
182 **** cep_reserved **** **** **** **** **** ****
183 **** cep_reserved **** **** **** **** **** ****
184 **** cep_reserved **** **** **** **** **** ****
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188 **** cep_reserved **** **** **** **** **** ****
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192 **** cep_reserved **** **** **** **** **** ****
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/** @file
nw_s0_cureinflict
Handles all the cure/inflict spells
By: Flaming_Sword
Created: Jun 13, 2006
Modified: Jun 30, 2006
Consolidation of multiple scripts
modified healing vfx for inflict spells
changed cure minor wounds to heal 1 hp
in line with SRD
added will save 1/2 damage for cure spells
added mass cure spells
added mass heal-like random delay for mass
cure spells (to look cool, delay can be
set to zero if desired)
*/
#include "prc_sp_func"
#include "prc_inc_function"
#include "prc_inc_sp_tch"
#include "prc_add_spell_dc"
#include "69_hench_lib"
//Implements the spell impact, put code here
// if called in many places, return TRUE if
// stored charges should be decreased
// eg. touch attack hits
//
// Variables passed may be changed if necessary
int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nSpellID, int bIsCure)
{
int nMetaMagic = PRCGetMetaMagicFeat();
int bMass = IsMassCure(nSpellID) || IsMassInflict(nSpellID);
int nHealVFX;
int nEnergyType = bIsCure ? DAMAGE_TYPE_POSITIVE : DAMAGE_TYPE_NEGATIVE;
int nSpellLevel = StringToInt(lookup_spell_cleric_level(PRCGetSpellId()));
int nDice = bMass ? nSpellLevel - 4 : nSpellLevel; // The spells use a number of dice equivalent to spell level, mass versions 4 fewer
int bHeal;
string sTag = GetTag(oTarget);
object oArea = GetArea(oTarget);
int nCHP = GetLocalInt(oArea, "nCHP" +sTag);
switch(nDice) //nDice == 0 for cure/inflict minor wounds
{
case 0: nHealVFX = VFX_IMP_HEAD_HEAL; break;
case 1: nHealVFX = VFX_IMP_HEALING_S; break;
case 2: nHealVFX = VFX_IMP_HEALING_M; break;
case 3: nHealVFX = VFX_IMP_HEALING_L; break;
case 4: default: nHealVFX = VFX_IMP_HEALING_G; break;
}
// Extra points based on spell level, capped to caster level
int nExtraDamage = min(nSpellLevel * 5, nCasterLevel);
// Healing is more effective for players on low or normal difficulty
int nDifficultyCondition = (GetIsPC(oTarget) && (GetGameDifficulty() < GAME_DIFFICULTY_CORE_RULES)) && bIsCure;
// Mass spell AoE targeting
location lLoc;
if(bMass)
{
lLoc = PRCGetSpellTargetLocation();
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, TRUE);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(bIsCure ? VFX_FNF_LOS_HOLY_20 : VFX_FNF_LOS_EVIL_20), lLoc);
}
// Targeting loop
float fDelay = 0.0;
int nHealed = 0;
int nMaxHealed = bMass ? nCasterLevel : 1;
int iAttackRoll = 1;
while(GetIsObjectValid(oTarget))
{
// Skip non-creatures. AoE targeting shouldn't get them anyway, but single target spells shouldn't affect non-creatures either
// Also skip constructs, since they are neither living nor undead. Technically, they would qualify for being healed by mass cures, but we assume that's just bad editing.
//Improved Fortification overrides Warforged's ability to be healed.
if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_CONSTRUCT && !GetIsWarforged(oTarget) || GetHasFeat(FEAT_IMPROVED_FORTIFICATION, oTarget))
{
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, TRUE);
continue;
}
//random delay like mass heal so it looks cool :P (can be set to zero if behavior is not desired)
if(bMass) fDelay = PRCGetRandomDelay();
// Roll damage / heal points
int iBlastFaith = BlastInfidelOrFaithHeal(oCaster, oTarget, nEnergyType, TRUE);
int iTombTainted = GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD;
int nHeal = 0;
if((nMetaMagic & METAMAGIC_MAXIMIZE) || iBlastFaith || nDifficultyCondition)
{
nHeal = nDice * 8 + nExtraDamage;
if(nDifficultyCondition && ((nMetaMagic & METAMAGIC_MAXIMIZE) || iBlastFaith))
nHeal += nExtraDamage; //extra damage on lower difficulties
}
else
nHeal = d8(nDice) + nExtraDamage;
// More feat effects
if((nMetaMagic & METAMAGIC_EMPOWER))
nHeal += (nHeal / 2);
if(GetHasFeat(FEAT_AUGMENT_HEALING, oCaster) && bIsCure)
nHeal += (nSpellLevel * 2);
// Cure Minor only does 1 - Fox
if(nDice == 0)
nHeal = 1;
//Healing Hands bonus even applies to Cure Minor - Fox
if(PRCGetLastSpellCastClass() == CLASS_TYPE_HEALER)
nHeal += GetAbilityModifier(ABILITY_CHARISMA, oCaster);
// Whether we are supposed to heal or hurt the target
bHeal = (!bIsCure && (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD || iTombTainted)) || // Undead handling, non-cures heal them
(bIsCure && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD && !iTombTainted); // Undead handling, cures hurt them
if (GetLocalInt(oTarget, "AcererakHealing")) bHeal = TRUE;
// Healing, assume the caster never wants to heal hostiles and any targeting of such was a misclick
if(bHeal && !spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oCaster))
{
//Warforged are only healed for half, none if they have Improved Fortification
if(GetIsWarforged(oTarget)) nHeal /= 2;
if(GetHasFeat(FEAT_IMPROVED_FORTIFICATION, oTarget)) nHeal = 0;
// Apply healing to the target
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectHeal(nHeal, oTarget), oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nHealVFX), oTarget));
// Let the AI know
SignalEvent(oTarget, EventSpellCastAt(oCaster, nSpellID, FALSE));
// Increment the # of affected targets counter
nHealed++;
}
// Harming, assume the caster never wants to hurt non-hostiles and any targeting of such was a misclick
else if(!bHeal && spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oCaster))
{
nHeal += SpellDamagePerDice(OBJECT_SELF, nDice);
// Roll touch attack if non-mass spell
iAttackRoll = bMass ? TRUE : PRCDoMeleeTouchAttack(oTarget);
if(iAttackRoll > 0)
{
// Let the AI know about hostile spell use
SignalEvent(oTarget, EventSpellCastAt(oCaster, nSpellID));
// Roll SR
if(!PRCDoResistSpell(oCaster, oTarget, nCasterLevel + SPGetPenetr()))
{
// Save for half
if(PRCMySavingThrow(SAVING_THROW_WILL, oTarget,
PRCGetSaveDC(oTarget, oCaster, nSpellID),
bIsCure ? SAVING_THROW_TYPE_POSITIVE : SAVING_THROW_TYPE_NEGATIVE
)
)
{
nHeal /= 2;
// Mettle for total avoidance instead
if(GetHasMettle(oTarget, SAVING_THROW_WILL))
nHeal = 0;
}
// Apply effects
effect eDam = PRCEffectDamage(oTarget, nHeal, nEnergyType);
DelayCommand(fDelay + 1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(bIsCure ? VFX_IMP_SUNSTRIKE : VFX_IMP_HARM), oTarget));
if(GetIsHenchmanDying(oTarget) && GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
{
SetLocalInt(oArea, "nCHP" +sTag, nCHP + nHeal);
}
}
}
// Increment the # of affected targets counter
nHealed++;
}
// Terminate loop if target limit reached
if(nHealed >= nMaxHealed)
break;
// Otherwise get next target
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, TRUE);
}
return bMass ? TRUE : iAttackRoll; //return TRUE if spell charges should be decremented
}
void main()
{
if (!X2PreSpellCastCode()) return;
int nSpellID = PRCGetSpellId();
int bIsCure = IsMassCure(nSpellID) || IsCure(nSpellID); //whether it is a cure or inflict spell
int nSchool = bIsCure ? SPELL_SCHOOL_CONJURATION : SPELL_SCHOOL_NECROMANCY;
PRCSetSchool(nSchool);
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nCasterLevel = PRCGetCasterLevel(oCaster);
// Check for holding charge
int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
if(!nEvent) //normal cast
{ //can't hold the charge with mass cure/inflict spells
if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget && IsTouchSpell(nSpellID))
{ //holding the charge, casting spell on self
SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
return;
}
DoSpell(oCaster, oTarget, nCasterLevel, nSpellID, bIsCure);
}
else
{
if(nEvent & PRC_SPELL_EVENT_ATTACK)
{
if(DoSpell(oCaster, oTarget, nCasterLevel, nSpellID, bIsCure))
DecrementSpellCharges(oCaster);
}
}
PRCSetSchool();
}

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//::///////////////////////////////////////////////
//:: Healing Circle
//:: NW_S0_HealCirc
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
// Positive energy spreads out in all directions
// from the point of origin, curing 1d8 points of
// damage plus 1 point per caster level (maximum +20)
// to nearby living allies.
//
// Like cure spells, healing circle damages undead in
// its area rather than curing them.
*/
//:://////////////////////////////////////////////
//:: Created By: Noel Borstad
//:: Created On: Oct 18,2000
//:://////////////////////////////////////////////
//:: VFX Pass By: Preston W, On: June 20, 2001
//:: Update Pass By: Preston W, On: Aug 1, 2001
//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
//::Added code to maximize for Faith Healing and Blast Infidel
//::Aaon Graywolf - Jan 7, 2004
#include "prc_inc_function"
#include "prc_inc_spells"
#include "prc_add_spell_dc"
#include "69_hench_lib"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
object oTarget;
int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
int nCasterLvl = CasterLvl;
int nDamagen, nModify, nHP;
int nMetaMagic = PRCGetMetaMagicFeat();
effect eKill;
effect eHeal;
effect eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
effect eVis2 = EffectVisualEffect(VFX_IMP_HEALING_M);
effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_20);
float fDelay;
string sTag = GetTag(oTarget);
object oArea = GetArea(oTarget);
int nCHP = GetLocalInt(oArea, "nCHP" +sTag);
//Limit caster level
if (nCasterLvl > 20)
{
nCasterLvl = 20;
}
CasterLvl +=SPGetPenetr();
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
//Get first target in shape
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, PRCGetSpellTargetLocation());
while (GetIsObjectValid(oTarget))
{
fDelay = PRCGetRandomDelay();
//Check if racial type is undead
if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD
|| (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD))
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEALING_CIRCLE));
//Make SR check
if (!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl, fDelay))
{
int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
nModify = d8() + nCasterLvl;
//Make metamagic check
int iBlastFaith = BlastInfidelOrFaithHeal(OBJECT_SELF, oTarget, DAMAGE_TYPE_POSITIVE, FALSE);
if ((nMetaMagic & METAMAGIC_MAXIMIZE) || iBlastFaith)
{
nModify = 8 + nCasterLvl;
}
if ((nMetaMagic & METAMAGIC_EMPOWER))
{
nModify += (nModify/2); //Damage/Healing is +50%
}
nModify += SpellDamagePerDice(OBJECT_SELF, 1);
if (GetLevelByClass(CLASS_TYPE_HEALER, OBJECT_SELF))
nModify += GetAbilityModifier(ABILITY_CHARISMA, OBJECT_SELF);
//Make Fort save
if (PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (nDC), SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
{
if (GetHasMettle(oTarget, SAVING_THROW_FORT))
// This script does nothing if it has Mettle, bail
nModify = 0;;
nModify /= 2;
}
//Set damage effect
eKill = PRCEffectDamage(oTarget, nModify, DAMAGE_TYPE_POSITIVE);
//Apply damage effect and VFX impact
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
}
}
}
else
{
// * May 2003: Heal Neutrals as well
if(!GetIsReactionTypeHostile(oTarget) || GetFactionEqual(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEALING_CIRCLE, FALSE));
nHP = d8() + nCasterLvl;
//Enter Metamagic conditions
int iBlastFaith = BlastInfidelOrFaithHeal(OBJECT_SELF, oTarget, DAMAGE_TYPE_POSITIVE, FALSE);
if ((nMetaMagic & METAMAGIC_MAXIMIZE) || iBlastFaith)
{
nHP = 8 + nCasterLvl;//Damage is at max
}
if ((nMetaMagic & METAMAGIC_EMPOWER))
{
nHP = nHP + (nHP/2); //Damage/Healing is +50%
}
//Set healing effect
if (GetLevelByClass(CLASS_TYPE_HEALER, OBJECT_SELF))
nHP += GetAbilityModifier(ABILITY_CHARISMA, OBJECT_SELF);
eHeal = PRCEffectHeal(nHP, oTarget);
//Apply heal effect and VFX impact
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
if(GetIsHenchmanDying(oTarget))
{
SetLocalInt(oArea, "nCHP" +sTag, nCHP + nHP);
}
}
}
//Get next target in the shape
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, PRCGetSpellTargetLocation());
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}

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/*
nw_s0_healharm
Heal/Harm in the one script
By: Flaming_Sword
Created: Jun 14, 2006
Modified: Nov 21, 2006
Consolidation of heal/harm scripts
Mass Heal vfx on target looks like heal
added greater harm, mass harm
*/
#include "prc_sp_func"
#include "prc_inc_sp_tch"
#include "prc_inc_function"
#include "prc_add_spell_dc"
#include "inc_dispel"
#include "69_hench_lib"
//Implements the spell impact, put code here
// if called in many places, return TRUE if
// stored charges should be decreased
// eg. touch attack hits
//
// Variables passed may be changed if necessary
int DoSpell(object oCaster, object oTarget, int nSpellID)
{
int bIsHeal = IsHeal(nSpellID); //whether it is a heal or harm spell
int bMass = IsMassHealHarm(nSpellID);
int nCasterLevel = PRCGetCasterLevel(oCaster);
int nMetaMagic = PRCGetMetaMagicFeat();
int nHealVFX, nHurtVFX, nEnergyType, nDice, iBlastFaith, nHeal;
float fRadius;
string nSwitch;
int nCap = 150;
string sTag = GetTag(oTarget);
object oArea = GetArea(oTarget);
if(bIsHeal)
{
nHealVFX = VFX_IMP_HEALING_X;
nHurtVFX = VFX_IMP_SUNSTRIKE;
nEnergyType = DAMAGE_TYPE_POSITIVE;
nSwitch = PRC_BIOWARE_HEAL;
fRadius = RADIUS_SIZE_COLOSSAL;
if(nSpellID == SPELL_MASS_HEAL)
{
nSwitch = PRC_BIOWARE_MASS_HEAL;
nCap = 250;
}
}
else
{
nHealVFX = VFX_IMP_HEALING_G;
nHurtVFX = 246;
nEnergyType = DAMAGE_TYPE_NEGATIVE;
nSwitch = PRC_BIOWARE_HARM;
fRadius = RADIUS_SIZE_HUGE;
}
int iHeal;
int iAttackRoll = 1;
if((nSpellID == SPELL_MASS_HARM) || (nSpellID == SPELL_GREATER_HARM))
{
nDice = (nCasterLevel > 20) ? 20 : nCasterLevel;
nHeal = d12(nDice);
if((nMetaMagic & METAMAGIC_MAXIMIZE) || BlastInfidelOrFaithHeal(oCaster, oTarget, nEnergyType, TRUE))
nHeal = 12 * nDice; //in case higher level spell slots are available
}
else
{
nHeal = 10 * nCasterLevel;
}
if(nHeal > nCap && !GetPRCSwitch(nSwitch))
nHeal = nCap;
location lLoc;
if(bMass)
{
lLoc = (nSpellID == SPELL_MASS_HARM) ? GetLocation(oCaster) : PRCGetSpellTargetLocation();
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lLoc);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(bIsHeal ? VFX_FNF_LOS_HOLY_30 : VFX_FNF_LOS_EVIL_20), lLoc);
if(GetIsHenchmanDying(oTarget))
{
SetLocalInt(oArea, "nCHP" +sTag, 21);
}
}
float fDelay = 0.0;
while(GetIsObjectValid(oTarget))
{
if(bMass) fDelay = PRCGetRandomDelay();
int iTombTainted = GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD;
iHeal = GetObjectType(oTarget) == OBJECT_TYPE_CREATURE &&
((!bIsHeal && (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD || iTombTainted)) ||
(bIsHeal && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD && !iTombTainted));
if (GetLocalInt(oTarget, "AcererakHealing")) iHeal = TRUE;
if(iHeal && (spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oCaster) || (GetIsDead(oTarget) && (GetCurrentHitPoints(oTarget) > -10))))
{
SignalEvent(oTarget, EventSpellCastAt(oCaster, nSpellID, FALSE));
//Warforged are only healed for half, none if they have Improved Fortification
if(GetIsWarforged(oTarget)) nHeal /= 2;
if(GetHasFeat(FEAT_IMPROVED_FORTIFICATION, oTarget)) nHeal = 0;
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectHeal(nHeal, oTarget), oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nHealVFX), oTarget));
if(GetIsHenchmanDying(oTarget))
{
SetLocalInt(oArea, "nCHP" +sTag, 21);
}
// Code for FB to remove damage that would be caused at end of Frenzy
SetLocalInt(oTarget, "PC_Damage", 0);
}
else if((GetObjectType(oTarget) != OBJECT_TYPE_CREATURE && !bIsHeal) ||
(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE && !iHeal))
{
if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oCaster)
{
SignalEvent(oTarget, EventSpellCastAt(oCaster, nSpellID));
iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
if(iAttackRoll)
{
if (!PRCDoResistSpell(oCaster, oTarget, nCasterLevel + SPGetPenetr()))
{
int nModify = d4();
iBlastFaith = BlastInfidelOrFaithHeal(oCaster, oTarget, nEnergyType, TRUE);
if((nMetaMagic & METAMAGIC_MAXIMIZE) || iBlastFaith)
{
nModify = 1;
}
if((nSpellID == SPELL_MASS_HARM) || (nSpellID == SPELL_GREATER_HARM))
{
nHeal = d12(nDice);
if((nMetaMagic & METAMAGIC_MAXIMIZE) || iBlastFaith)
nHeal = 12 * nDice;
nHeal += SpellDamagePerDice(oCaster, nDice);
}
else
{
nHeal = 10 * nCasterLevel;
}
if(nHeal > nCap && !GetPRCSwitch(nSwitch))
nHeal = nCap;
if(PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF)))
{
nHeal /= 2;
if (GetHasMettle(oTarget, SAVING_THROW_WILL)) // Ignores partial effects
nHeal = 0;
}
int nHP = GetCurrentHitPoints(oTarget);
if (nHeal > nHP - nModify)
nHeal = nHP - nModify;
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nHeal, nEnergyType), oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nHurtVFX), oTarget));
}
}
}
}
if(!bMass) break;
oTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lLoc);
}
//Spell Removal Check
SpellRemovalCheck(oCaster, oTarget);
return iAttackRoll; //return TRUE if spell charges should be decremented
}
void main()
{
if (DEBUG) DoDebug("nw_s0_healharm running "+IntToString(GetIsPC(OBJECT_SELF)));
int nSpellID = PRCGetSpellId();
PRCSetSchool(GetSpellSchool(nSpellID));
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
if(X2PreSpellCastCode())
{
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
if(!nEvent) //normal cast
{
if (DEBUG )DoDebug("nw_s0_healharm running normal casting");
if(IsTouchSpell(nSpellID) && GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
{ //holding the charge, casting spell on self
SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
if (DEBUG) DoDebug("nw_s0_healharm running returning");
return;
}
if (DEBUG) DoDebug("nw_s0_healharm running DoSpell");
DoSpell(oCaster, oTarget, nSpellID);
}
else
{
if (DEBUG) DoDebug("nw_s0_healharm running else casting");
if(nEvent & PRC_SPELL_EVENT_ATTACK)
{
if(DoSpell(oCaster, oTarget, nSpellID))
DecrementSpellCharges(oCaster);
}
}
}
PRCSetSchool();
}

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/*
nw_s0_res.nss
Raise Dead, Resurrection
By: Flaming_Sword
Created: Jun 16, 2006
Modified: Jun 16, 2006
Consolidation of 2 scripts, cleaned up
*/
#include "prc_sp_func"
#include "69_hench_lib"
//Implements the spell impact, put code here
// if called in many places, return TRUE if
// stored charges should be decreased
// eg. touch attack hits
//
// Variables passed may be changed if necessary
int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
{
int nSpellID = PRCGetSpellId();
int bRes = (nSpellID == SPELL_RESURRECTION);
if (GetIsObjectValid(oTarget))
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nSpellID, FALSE));
if(GetIsDead(oTarget) && GetIsHenchmanDying(oTarget) == FALSE)
{
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), oTarget);
if(bRes) SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectHeal(GetMaxHitPoints(oTarget) + 10, oTarget), oTarget);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_RAISE_DEAD), GetLocation(oTarget));
ExecuteScript(bRes ? "prc_pw_res" : "prc_pw_raisedead", oCaster);
if(GetPRCSwitch(PRC_PW_DEATH_TRACKING) && GetIsPC(oTarget))
SetPersistantLocalInt(oTarget, "persist_dead", FALSE);
if(GetDidDie(oTarget)) //Added for henchman
{
PostRespawnCleanup69(oTarget);
}
}
else
{
if (GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE)
{
int nStrRef = GetLocalInt(oTarget,"X2_L_RESURRECT_SPELL_MSG_RESREF");
if(nStrRef == 0)
nStrRef = 83861;
if(nStrRef != -1)
FloatingTextStrRefOnCreature(nStrRef,oCaster);
}
}
}
return TRUE; //return TRUE if spell charges should be decremented
}
void main()
{
object oCaster = OBJECT_SELF;
int nCasterLevel = PRCGetCasterLevel(oCaster);
PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
if (!X2PreSpellCastCode()) return;
object oTarget = PRCGetSpellTargetObject();
int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
if(!nEvent) //normal cast
{
if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
{ //holding the charge, casting spell on self
SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
return;
}
DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
}
else
{
if(nEvent & PRC_SPELL_EVENT_ATTACK)
{
if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
DecrementSpellCharges(oCaster);
}
}
PRCSetSchool();
}

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//::///////////////////////////////////////////////
//:: Aura of Blinding On Enter
//:: NW_S1_AuraBlndA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Upon entering the aura of the creature the player
must make a will save or be blinded because of the
sheer ugliness or beauty of the creature.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
//#include "wm_include"
#include "prc_inc_spells"
void main()
{
//:: Declare major variables
object oNPC = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDuration = 1 + (nHD/3);
effect eBlind = EffectBlindness();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
effect eLink = EffectLinkEffects(eBlind, eDur);
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
//Entering object must make a will save or be blinded for the duration.
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_BLINDING));
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
{
//Apply the blind effect and the VFX impact
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)));
}
}
}

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//::///////////////////////////////////////////////
//:: Aura of Frost on Heartbeat
//:: NW_S1_AuraColdC.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Prolonged exposure to the aura of the creature
causes frost damage to all within the aura.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
//#include "wm_include"
#include "prc_inc_spells"
void main()
{
//:: Declare major variables
object oNPC = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nFrost = 1 + (nHD/3);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage;
effect eDam;
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
//Get the first target in the aura of cold
oTarget = GetFirstInPersistentObject();
while (GetIsObjectValid(oTarget))
{
/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget))
{
oTarget = GetNextInPersistentObject(OBJECT_SELF);
continue;
} */
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_COLD));
//Roll damage based on the creatures HD
nDamage = d4(nFrost);
//Make a Fortitude save for half
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_COLD))
{
nDamage = nDamage / 2;
}
//Set the damage effect
eDam = EffectDamage(nDamage, DAMAGE_TYPE_COLD);
//Apply the VFX constant and damage effect
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
//Get the next target in the aura of cold
oTarget = GetNextInPersistentObject();
}
}

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//::///////////////////////////////////////////////
//:: Aura of Electricity on Heartbeat
//:: NW_S1_AuraElecC.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Prolonged exposure to the aura of the creature
causes electrical damage to all within the aura.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
//#include "wm_include"
#include "prc_inc_spells"
void main()
{
//:: Declare major variables
object oNPC = GetAreaOfEffectCreator();
int nHD = GetHitDice(oNPC);
int nZap = 1 + (nHD / 3);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 + nCHAMod + (nHD/2);
int nDamage;
effect eDam;
effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
//Get first target in spell area
object oTarget = GetFirstInPersistentObject();
while (GetIsObjectValid(oTarget))
{
/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget))
{
oTarget = GetNextInPersistentObject(OBJECT_SELF);
continue;
} */
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
{
nDamage = d4(nZap);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_ELECTRICITY));
//Make a saving throw check
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY))
{
nDamage = nDamage / 2;
}
eDam = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL);
//Apply the VFX impact and effects
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
}
//Get next target in spell area
oTarget = GetNextInPersistentObject();
}
}

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//::///////////////////////////////////////////////
//:: Aura of Fire on Heartbeat
//:: NW_S1_AuraFireC.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Prolonged exposure to the aura of the creature
causes fire damage to all within the aura.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
//#include "wm_include"
#include "prc_inc_spells"
void main()
{
//:: Declare major variables
object oNPC = GetAreaOfEffectCreator();
object oTarget = GetFirstInPersistentObject(); //:: Get first target in spell area
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nBurn = 1 + (nHD/3);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage;
int nDamSave;
effect eDam;
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
while(GetIsObjectValid(oTarget))
{
/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget))
{
oTarget = GetNextInPersistentObject(OBJECT_SELF);
continue;
} */
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FIRE));
//Roll damage
nDamage = d4(nBurn);
//Make a saving throw check
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_FIRE))
{
nDamage = nDamage / 2;
}
//Set the damage effect
eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
//Get next target in spell area
oTarget = GetNextInPersistentObject();
}
}

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//::///////////////////////////////////////////////
//:: Aura of Menace On Enter
//:: NW_S1_AuraMencA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Upon entering the aura all those that fail
a will save are stricken with Doom.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
//#include "wm_include"
#include "prc_inc_spells"
void main()
{
//:: Declare major variables
object oNPC = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
int nDuration = 1 + (GetHitDice(oNPC)/3);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (GetHitDice(oNPC)/2);
int nLevel = GetCasterLevel(OBJECT_SELF);
int nMetaMagic = PRCGetMetaMagicFeat();
effect eVis = EffectVisualEffect(VFX_IMP_DOOM);
effect eLink = CreateDoomEffectsLink();
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_MENACE));
//Spell Resistance and Saving throw
if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink , oTarget, TurnsToSeconds(nDuration));
}
}
}

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//::///////////////////////////////////////////////
//:: Aura of Protection: On Enter
//:: NW_S1_AuraProtA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Acts as a double strength Magic Circle against
evil and a Minor Globe for those friends in
the area.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On:Jan 8, 2002, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
//#include "wm_include"
void main()
{
//Declare major variables
effect eProt = CreateProtectionFromAlignmentLink(ALIGNMENT_EVIL);
effect eGlobe = EffectSpellLevelAbsorption(3, 0);
effect eDur = EffectVisualEffect(VFX_DUR_GLOBE_MINOR);
effect eLink = EffectLinkEffects(eProt, eGlobe);
eLink = EffectLinkEffects(eLink, eDur);
object oTarget = GetEnteringObject();
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
//Faction Check
if(GetIsFriend(oTarget, GetAreaOfEffectCreator()))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Aura Stunning On Enter
//:: NW_S1_AuraStunA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Upon entering the aura of the creature the player
must make a will save or be stunned.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
//#include "wm_include"
#include "prc_inc_spells"
void main()
{
//:: Declare major variables
object oNPC = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDuration = GetHitDice(oNPC);
int nDC = 10 + nCHAMod + (nDuration/2);
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
effect eVis = EffectVisualEffect(VFX_IMP_STUN);
effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
effect eDeath = EffectStunned();
effect eLink = EffectLinkEffects(eVis2, eDeath);
nDuration = GetScaledDuration(nDuration, oTarget);
if(!GetIsFriend(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_STUN));
//Make a saving throw check
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}

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//::///////////////////////////////////////////////
//:: Aura of the Unnatural On Enter
//:: NW_S1_AuraMencA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Upon entering the aura all animals are struck with
fear.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
//#include "wm_include"
#include "prc_inc_spells"
void main()
{
//:: Declare major variables
object oNPC = GetAreaOfEffectCreator();
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
effect eFear = EffectFrightened();
effect eLink = EffectLinkEffects(eVis, eFear);
object oTarget = GetEnteringObject();
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
int nDuration = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nRacial = GetRacialType(oTarget);
int nDC = 10 + nCHAMod + (GetHitDice(oNPC)/2);
if(GetIsEnemy(oTarget))
{
nDuration = (nDuration / 3) + 1;
//Make a saving throw check
if(nRacial == RACIAL_TYPE_ANIMAL)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_UNNATURAL));
//if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) //:: This ability only affects animals & they don't get a save.
//{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
//}
}
}
}

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//::///////////////////////////////////////////////
//:: Aura Unearthly Visage On Enter
//:: NW_S1_AuraUnEaA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Upon entering the aura of the creature the player
must make a will save or be killed because of the
sheer ugliness or beauty of the creature.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
//#include "wm_include"
#include "prc_inc_spells"
void main()
{
//:: Declare major variables
object oNPC = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
effect eDeath = EffectDeath();
effect eVis = EffectVisualEffect(VFX_IMP_DEATH);
if(GetIsEnemy(oTarget, oNPC))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_UNEARTHLY_VISAGE));
//Make a saving throw check
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget);
//ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Acid
//:: NW_S1_BltAcid
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex or Will save is
needed to halve damage or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
int nDC = 10 +nCONMod+ (nHD/2);
int nCount = nHD/2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
effect eBolt;
//ankheg
if(GetAppearanceType(oNPC) == APPEARANCE_TYPE_BEETLE_SLICER)
{
nDamage = d4(4);
}
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ACID));
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ACID);
//Make a ranged touch attack
int nTouch = TouchAttackRanged(oTarget);
if(nTouch > 0)
{
if(nTouch == 2)
{
nDamage *= 2;
}
//Set damage effect
eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ACID);
if(nDamage > 0)
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Charm
//:: NW_S1_BltCharm
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex or Will save is
needed to halve damage or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "prc_inc_spells"
//#include "wm_include"
#include "NW_I0_SPELLS"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
nCount = GetScaledDuration(nCount, oTarget);
effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
effect eBolt = EffectCharmed();
eBolt = GetScaledEffect(eBolt, oTarget);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_CHARM));
//Make a saving throw check
if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Charisma Drain
//:: NW_S1_BltChrDr
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Fortitude save is
needed to avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = nHD / 3;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eBolt;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_CHARISMA));
//Make a saving throw check
if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget))
{
eBolt = EffectAbilityDecrease(ABILITY_CHARISMA, nCount);
eBolt = SupernaturalEffect(eBolt);
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Cold
//:: NW_S1_BltCold
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex or Will save is
needed to halve damage or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = nHD/2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
effect eBolt;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_COLD));
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_COLD);
//Make a ranged touch attack
int nTouch = TouchAttackRanged(oTarget);
if(nTouch > 0)
{
if(nTouch == 2)
{
nDamage *= 2;
}
//Set damage effect
eBolt = EffectDamage(nDamage, DAMAGE_TYPE_COLD);
if(nDamage > 0)
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Constitution Drain
//:: NW_S1_BltConDr
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Fort save is
needed to avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD /3);
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eBolt;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_CONSTITUTION));
//Make a saving throw check
if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget))
{
eBolt = EffectAbilityDecrease(ABILITY_CONSTITUTION, nCount);
eBolt = SupernaturalEffect(eBolt);
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Confuse
//:: NW_S1_BltConf
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex or Will save is
needed to halve damage or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "prc_inc_spells"
//#include "wm_include"
#include "NW_I0_SPELLS"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
nCount = GetScaledDuration(nCount, oTarget);
effect eVis2 = EffectVisualEffect(VFX_IMP_CONFUSION_S);
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
effect eBolt = EffectConfused();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
eLink = EffectLinkEffects(eLink, eVis);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_CONFUSE));
//Make a saving throw check
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Daze
//:: NW_S1_BltDaze
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex or Will save is
needed to halve damage or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "prc_inc_spells"
//#include "wm_include"
#include "NW_I0_SPELLS"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
nCount = GetScaledDuration(nCount, oTarget);
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
effect eBolt = EffectDazed();
eBolt = GetScaledEffect(eBolt, oTarget);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
eLink = EffectLinkEffects(eLink, eVis);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DAZE));
//Make a saving throw check
if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Death
//:: NW_S1_BltDeath
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex or Will save is
needed to halve damage or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
effect eVis = EffectVisualEffect(VFX_IMP_DEATH);
effect eBolt = EffectDeath();
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DEATH));
//Make a saving throw check
if(TouchAttackRanged(oTarget))
{
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
//ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Dexterity Drain
//:: NW_S1_BltDexDr
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Fort save is
needed to avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eBolt;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_DEXTERITY));
//Make a saving throw check
if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget))
{
eBolt = EffectAbilityDecrease(ABILITY_DEXTERITY, nCount);
eBolt = SupernaturalEffect(eBolt);
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Disease
//:: NW_S1_BltDisease
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to infect
the target with a disease. The disease used
is chosen based upon the racial type of the
caster.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nRacial = MyPRCGetRacialType(oNPC);
int nDisease;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DISEASE));
//Here we use the racial type of the attacker to select an
//appropriate disease.
switch (nRacial)
{
case RACIAL_TYPE_VERMIN:
nDisease = DISEASE_VERMIN_MADNESS;
break;
case RACIAL_TYPE_UNDEAD:
nDisease = DISEASE_FILTH_FEVER;
break;
case RACIAL_TYPE_OUTSIDER:
if(GetTag(oNPC) == "NW_SLAADRED")
{
nDisease = DISEASE_RED_SLAAD_EGGS;
}
else
{
nDisease = DISEASE_DEMON_FEVER;
}
break;
case RACIAL_TYPE_MAGICAL_BEAST:
nDisease = DISEASE_SOLDIER_SHAKES;
break;
case RACIAL_TYPE_ABERRATION:
nDisease = DISEASE_BLINDING_SICKNESS;
break;
default:
nDisease = DISEASE_SOLDIER_SHAKES;
break;
}
//Assign effect and chosen disease
effect eBolt = EffectDisease(nDisease);
//Make the ranged touch attack.
if (TouchAttackRanged(oTarget))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Dominated
//:: NW_S1_BltDomn
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex or Will save is
needed to halve damage or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
nCount = GetScaledDuration(nCount, oTarget);
effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S);
effect eBolt = EffectDominated();
eBolt = GetScaledEffect(eBolt, oTarget);
effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
eBolt = GetScaledEffect(eBolt, oTarget);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
eLink = EffectLinkEffects(eLink, eVis2);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DOMINATE));
//Make a saving throw check
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Fire
//:: NW_S1_BoltFire
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex or Will save is
needed to halve damage or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = nHD/2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
effect eBolt;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_FIRE));
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_FIRE);
//Make a ranged touch attack
int nTouch = TouchAttackRanged(oTarget);
if(nTouch > 0)
{
if(nTouch == 2)
{
nDamage *= 2;
}
//Set damage effect
eBolt = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
if(nDamage > 0)
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Intelligence Drain
//:: NW_S1_BltIntDr
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex or Will save is
needed to halve damage or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eBolt;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_INTELLIGENCE));
//Make a saving throw check
if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget))
{
eBolt = EffectAbilityDecrease(ABILITY_INTELLIGENCE, nCount);
eBolt = SupernaturalEffect(eBolt);
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Knockdown
//:: NW_S1_BltKnckD
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex or Will save is
needed to halve damage or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = nHD/2;
if (nCount == 0) { nCount = 1; }
effect eVis = EffectVisualEffect(VFX_IMP_SONIC);
effect eBolt = EffectKnockdown();
effect eDam = EffectDamage(d6(), DAMAGE_TYPE_BLUDGEONING);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_KNOCKDOWN));
//Make a saving throw check
if (!/*Reflex Save*/ PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBolt, oTarget, RoundsToSeconds(3));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Lightning
//:: NW_S1_BltLightn
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Does 1d6 per level to a single target. Reflex
save for half
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Aug 10, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = nHD/2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, OBJECT_SELF,BODY_NODE_HAND);
effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
effect eBolt;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_LIGHTNING));
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ELECTRICITY);
//Make a ranged touch attack
int nTouch = TouchAttackRanged(oTarget);
if(nTouch > 0)
{
if(nTouch == 2)
{
nDamage *= 2;
}
//Set damage effect
eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL);
if(nDamage > 0)
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLightning, oTarget, 1.7);
}
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Level Drain
//:: NW_S1_BltLvlDr
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex or Will save is
needed to halve damage or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = nHD/5;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eBolt = EffectNegativeLevel(1);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_LEVEL_DRAIN));
//Make a saving throw check
if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget))
{
//eBolt = LEVEL DRAIN EFFECT
eBolt = SupernaturalEffect(eBolt);
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Paralyze
//:: NW_S1_BltParal
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex or Will save is
needed to halve damage or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
nCount = GetScaledDuration(nCount, oTarget);
effect eVis = EffectVisualEffect(VFX_DUR_PARALYZED);
effect eBolt = EffectParalyze();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
eLink = EffectLinkEffects(eLink, eVis);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_PARALYZE));
//Make a saving throw check
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC) && TouchAttackRanged(oTarget))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Poison
//:: NW_S1_BltPoison.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Must make a ranged touch attack. If successful
the target is struck down with poison that
scales with level.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 22, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nRacial = MyPRCGetRacialType(OBJECT_SELF);
int nPoison;
effect ePoison;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_POISON));
//Determine the poison type based on the Racial Type and HD
switch (nRacial)
{
case RACIAL_TYPE_OUTSIDER:
if (nHD <= 9)
{
nPoison = POISON_QUASIT_VENOM;
}
else if (nHD > 9 && nHD < 13)
{
nPoison = POISON_BEBILITH_VENOM;
}
else if (nHD >= 13)
{
nPoison = POISON_PIT_FIEND_ICHOR;
}
break;
case RACIAL_TYPE_VERMIN:
if (nHD < 3)
{
nPoison = POISON_TINY_SPIDER_VENOM;
}
else if (nHD <= 3 && nHD < 6)
{
nPoison = POISON_SMALL_SPIDER_VENOM;
}
else if (nHD <= 6 && nHD < 9)
{
nPoison = POISON_MEDIUM_SPIDER_VENOM;
}
else if (nHD <= 9 && nHD < 12)
{
nPoison = POISON_LARGE_SPIDER_VENOM;
}
else if (nHD <= 12 && nHD < 15)
{
nPoison = POISON_HUGE_SPIDER_VENOM;
}
else if (nHD <= 15 && nHD < 18)
{
nPoison = POISON_GARGANTUAN_SPIDER_VENOM;
}
else if (nHD >= 18)
{
nPoison = POISON_COLOSSAL_SPIDER_VENOM;
}
break;
default:
if (nHD < 3)
{
nPoison = POISON_NIGHTSHADE;
}
else if (nHD <= 3 && nHD < 6)
{
nPoison = POISON_BLADE_BANE;
}
else if (nHD <= 6 && nHD < 9)
{
nPoison = POISON_BLOODROOT;
}
else if (nHD <= 9 && nHD < 12)
{
nPoison = POISON_LARGE_SPIDER_VENOM;
}
else if (nHD <= 12 && nHD < 15)
{
nPoison = POISON_LICH_DUST;
}
else if (nHD <= 15 && nHD < 18)
{
nPoison = POISON_DARK_REAVER_POWDER;
}
else if (nHD >= 18 )
{
nPoison = POISON_BLACK_LOTUS_EXTRACT;
}
break;
}
//Make a ranged touch attack
if (TouchAttackRanged (oTarget))
{
ePoison = EffectPoison(nPoison);
//Apply effects
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Shards
//:: NW_S1_BltShard
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex or Will save is
needed to halve damage or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eBolt;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_SHARDS));
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC);
//Make a ranged touch attack
int nTouch = TouchAttackRanged(oTarget);
if(nTouch > 0)
{
if(nTouch == 2)
{
nDamage *= 2;
}
//Set damage effect
eBolt = EffectDamage(nDamage, DAMAGE_TYPE_PIERCING, DAMAGE_POWER_PLUS_ONE);
if(nDamage > 0)
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
}
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Slow
//:: NW_S1_BltSlow
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex save is
needed to or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: June 18 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
effect eBolt = EffectSlow();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_SLOW));
//Make a saving throw check
if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Strength Drain
//:: NW_S1_BltStrDr
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Fort save is
needed to avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eBolt;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_STRENGTH));
//Make a saving throw check
if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget))
{
eBolt = EffectAbilityDecrease(ABILITY_STRENGTH, nCount);
eBolt = SupernaturalEffect(eBolt);
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Stun
//:: NW_S1_BltStun
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Reflex or Will save is
needed to halve damage or avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
nCount = GetScaledDuration(nCount, oTarget);
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_STUN);
effect eBolt = EffectStunned();
eBolt = GetScaledEffect(eBolt, oTarget);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_STUN));
//Make a saving throw check
if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Web
//:: NW_S1_BltWeb
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Glues a single target to the ground with
sticky strands of webbing.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 28, 2002
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
int nDC = 10 +nCONMod+ (nHD/2);
int nCount = 1 + (nHD /2);
if (nCount == 0) { nCount = 1; }
effect eVis = EffectVisualEffect(VFX_DUR_WEB);
effect eStick = EffectEntangle();
effect eLink = EffectLinkEffects(eVis, eStick);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_WEB));
//Make a saving throw check
if (!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
}
}

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//::///////////////////////////////////////////////
//:: Bolt: Wisdom Drain
//:: NW_S1_BltWisDr
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Fort save is
needed to avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD /3);
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eBolt;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_WISDOM));
//Make a saving throw check
if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget))
{
eBolt = EffectAbilityDecrease(ABILITY_WISDOM, nCount);
eBolt = SupernaturalEffect(eBolt);
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}

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//::///////////////////////////////////////////////
//:: Cone: Acid
//:: NW_S1_ConeAcid
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
A cone of damage eminated from the monster. Does
a set amount of damage based upon the creatures HD
and can be halved with a Reflex Save.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage;
int nLoop = nHD / 3;
float fDelay;
if(nLoop == 0)
{
nLoop = 1;
}
//Calculate the damage
for (nLoop; nLoop > 0; nLoop--)
{
nDamage = nDamage + d6(2);
}
location lTargetLocation = GetSpellTargetLocation();
effect eCone;
effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
//Get first target in spell area
while(GetIsObjectValid(oTarget))
{
if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_ACID));
//Determine effect delay
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ACID);
//Set damage effect
eCone = EffectDamage(nDamage, DAMAGE_TYPE_ACID);
if(nDamage > 0)
{
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget));
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
}
}

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