Ancordia_PRC8/_module/nss/afterlife_enter.nss

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2023-09-21 19:51:32 -04:00
#include "x4_inc_functions"
void main()
{
//Set this place as the PC's spawn point
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
string sLastTown = GetCampaignString(CharacterDB(oPC), "TOWN_SPAWN");
if (sLastTown != "WP_AREA_AFTERLIFE") SetCampaignString(CharacterDB(oPC), "TOWN_SPAWN", "WP_AREA_AFTERLIFE");
}