94 lines
3.0 KiB
Plaintext
94 lines
3.0 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Silence
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//:: NW_S0_Silence.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The target is surrounded by a zone of silence
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that allows them to move without sound. Spell
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casters caught in this area will be unable to cast
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spells.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 7, 2002
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//:://////////////////////////////////////////////
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/*
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Patch 1.71, fix by Shadoow
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- disabled aura stacking
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- if cast on ally the effect bypass spell resistance/immunity properly
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- moving bug fixed, now caster gains benefit of aura all the time, (cannot guarantee the others,
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thats module-related)
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*/
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#include "70_inc_spells"
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#include "nw_i0_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables including Area of Effect Object
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spellsDeclareMajorVariables();
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effect eAOE = EffectAreaOfEffect(AOE_MOB_SILENCE);
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effect eVis = EffectVisualEffect(VFX_DUR_AURA_SILENCE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eSilence = EffectSilence();
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effect eImmune = EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100);
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effect eLink = EffectLinkEffects(eDur2, eSilence);
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eLink = EffectLinkEffects(eLink, eImmune);
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eLink = EffectLinkEffects(eLink, eVis);
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eLink = EffectLinkEffects(eLink, eAOE);
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int nDuration = spell.Level;
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//Check Extend metamagic feat.
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if(spell.Meta == METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//prevent stacking
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RemoveEffectsFromSpell(spell.Target, spell.Id);
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if(!GetIsFriend(spell.Target))
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{
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if(!MyResistSpell(spell.Caster, spell.Target))
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{
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if(!MySavingThrow(SAVING_THROW_WILL, spell.Target, spell.DC, SAVING_THROW_TYPE_NONE, spell.Caster))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id));
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//Create an instance of the AOE Object using the Apply Effect function
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, spell.Target, RoundsToSeconds(nDuration));
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spellsSetupNewAOE("VFX_MOB_SILENCE");
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}
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}
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}
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else
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{
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//Fire cast spell at event for the specified target
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SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id, FALSE));
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//Create an instance of the AOE Object using the Apply Effect function
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, spell.Target, RoundsToSeconds(nDuration));
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spellsSetupNewAOE("VFX_MOB_SILENCE");
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}
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}
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