Ancordia_PRC8/_module/nss/quest_available2.nss

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2023-09-21 19:51:32 -04:00
#include "x4_inc_functions"
int StartingConditional()
{
if (GetLocalInt(GetArea(OBJECT_SELF), "ClientSpawned") == TRUE) return FALSE;
object oPC = GetPCSpeaker();
string sDB = CharacterDB(oPC);
int nJournalEntry = GetCampaignInt(sDB, "QUEST_JOURNAL");
if (nJournalEntry != 0) return FALSE;
//let's check the PC DB for quest availability
if (GetCampaignInt(sDB, "QUEST_AVAILABLE") == FALSE) return FALSE;
return TRUE;
}