Ancordia_PRC8/_module/nss/locker_buy.nss

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2023-09-21 19:51:32 -04:00
#include "x4_inc_functions"
void main()
{
object oPC = GetPCSpeaker();
TakeGoldFromCreature(2500, oPC, TRUE);
SetCampaignInt(CharacterDB(oPC), "LOCKER", 1);
}