32 lines
1012 B
Plaintext
32 lines
1012 B
Plaintext
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//:://////////////////////////////////////////////////
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//:: 69_hench_quit
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//:: Copyright (c) 2002 Floodgate Entertainment
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//:://////////////////////////////////////////////////
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/*
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Actions taken when a henchman quits/refuses his/her current/former
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master.
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*/
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//:://////////////////////////////////////////////////
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//:: Created By: 69MEH69
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//:: Created On: Apr2005
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//:://////////////////////////////////////////////////
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#include "69_hench_lib"
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#include "x4_inc_functions"
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void main()
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{
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object oPC = GetPCSpeaker();
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int nHenchPosition = GetLocalInt(OBJECT_SELF, "HenchPosition");
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string sHenchPosition = IntToString(nHenchPosition);
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int nHenchNumber = GetCampaignInt(CharacterDB(oPC), "HENCH_NUMBER");
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if (nHenchNumber > 0) SetCampaignInt(CharacterDB(oPC), "HENCH_NUMBER", nHenchNumber-1);
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DeleteCampaignVariable(CharacterDB(oPC), "HENCH_"+sHenchPosition);
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DeleteCampaignVariable(CharacterDB(oPC), "HENCH_"+sHenchPosition+"_NAME");
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SetIsDestroyable(TRUE, TRUE, TRUE);
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QuitHenchman69(oPC);
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}
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