Ancordia_PRC8/_module/nss/generate_quest.nss

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2023-09-21 19:51:32 -04:00
#include "quest_inc"
void main()
{
object oPC = GetPCSpeaker();
string sDB = CharacterDB(oPC);
string sRegion;
int nTavern = GetLocalInt(GetArea(OBJECT_SELF), "TavernNumber");
string sTown = GetLocalString(GetArea(OBJECT_SELF), "Town");
if (nTavern == 1 || nTavern == 2) sRegion = "greencoast";
DeleteCampaignVariable(sDB, "QUEST_AVAILABLE");
GenerateQuest(oPC, OBJECT_SELF, sRegion, sTown);
}