36 lines
851 B
Plaintext
36 lines
851 B
Plaintext
|
#include "x2_inc_itemprop"
|
||
|
|
||
|
//This is actually the main function.
|
||
|
int script(object oItem, object oPC)
|
||
|
{
|
||
|
if (GetBaseItemType(oItem) == BASE_ITEM_BELT) return TRUE;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
int StartingConditional()
|
||
|
{
|
||
|
object oPC = GetPCSpeaker();
|
||
|
int nSlot = 0;
|
||
|
object oItem;
|
||
|
int nResult;
|
||
|
|
||
|
//Check if the item being crafted is equipped
|
||
|
while (nSlot < 18)
|
||
|
{
|
||
|
oItem = GetItemInSlot(nSlot, oPC);
|
||
|
if (GetLocalInt(oItem, "Prototype") == TRUE)
|
||
|
nResult = script(oItem, oPC);
|
||
|
nSlot++;
|
||
|
}
|
||
|
//If the item is not equipped, search for it in the inventory
|
||
|
oItem = GetFirstItemInInventory(oPC);
|
||
|
while (GetIsObjectValid(oItem))
|
||
|
{
|
||
|
if (GetLocalInt(oItem, "Prototype") == TRUE)
|
||
|
nResult = script(oItem, oPC);
|
||
|
oItem = GetNextItemInInventory(oPC);
|
||
|
}
|
||
|
|
||
|
return nResult;
|
||
|
}
|