"value":"Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
"value":"Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Statue pack for CEP v1.5 by Whalebones"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Boulder"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Boulder"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":""
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sphinx Statue"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Candelabra\r\nmodified by SBird for CEP"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Candelabra\r\nmodified by SBird for CEP"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Candelabra\r\nmodified by SBird for CEP"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Candelabra\r\nmodified by SBird for CEP"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Combat Dummy"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Combat Dummy"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sittable Chairs by Janus\r\n"
}
}
]
},
"SoundList":{
"type":"list",
"value":[
{
"__struct_id":6,
"Comment":{
"type":"cexostring",
"value":""
},
"PlayInToolset":{
"type":"byte",
"value":1
}
},
{
"__struct_id":6,
"Comment":{
"type":"cexostring",
"value":""
},
"PlayInToolset":{
"type":"byte",
"value":1
}
},
{
"__struct_id":6,
"Comment":{
"type":"cexostring",
"value":""
},
"PlayInToolset":{
"type":"byte",
"value":1
}
},
{
"__struct_id":6,
"Comment":{
"type":"cexostring",
"value":""
},
"PlayInToolset":{
"type":"byte",
"value":1
}
}
]
},
"StoreList":{
"type":"list",
"value":[]
},
"TriggerList":{
"type":"list",
"value":[
{
"__struct_id":1,
"Comment":{
"type":"cexostring",
"value":""
}
},
{
"__struct_id":1,
"Comment":{
"type":"cexostring",
"value":""
}
}
]
},
"WaypointList":{
"type":"list",
"value":[
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":""
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."