Amon_PRC8/_module/gic/leistracityseat.gic.json
Jaysyn904 c5cffc37af Initial Commit
Initial Commit [v1.01]
2025-04-03 19:00:46 -04:00

1075 lines
28 KiB
JSON

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "WallDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DoubleDoors"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DoubleDoors"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CastleDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Persistant Door, locked"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Persistant Door, locked"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Persistant Door, locked"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Strong Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Strong Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Persistant Door, locked"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Persistant Door, locked"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Persistant Door, locked"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Persistant Door, locked"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "WallDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lamp Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Cage Wall"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Cage Wall"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flag / Pennant / Banner - 8"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flag / Pennant / Banner - 8"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: 2 Statues by Ice-Child"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: 2 Statues by Ice-Child"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: 2 Statues by Ice-Child"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: 2 Statues by Ice-Child"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOKPak v3 by Danmar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOKPak v3 by Danmar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOKPak v3 by Danmar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOKPak v3 by Danmar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rectangle and Ellipitacle painting placeables by Chanteur and Mr.X\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue pack for CEP v1.5 by Whalebones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOKPak v3 by Danmar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar and Shrines by Kerry Mortensen\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar and Shrines by Kerry Mortensen\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
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"Comment": {
"type": "cexostring",
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"PlayInToolset": {
"type": "byte",
"value": 1
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{
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"Comment": {
"type": "cexostring",
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"PlayInToolset": {
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},
{
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"type": "cexostring",
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"PlayInToolset": {
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{
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"type": "cexostring",
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"PlayInToolset": {
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{
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"PlayInToolset": {
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{
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"PlayInToolset": {
"type": "byte",
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{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
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"PlayInToolset": {
"type": "byte",
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{
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"type": "cexostring",
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"PlayInToolset": {
"type": "byte",
"value": 1
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"PlayInToolset": {
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"type": "cexostring",
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"type": "cexostring",
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"PlayInToolset": {
"type": "byte",
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{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
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"PlayInToolset": {
"type": "byte",
"value": 1
}
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{
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"Comment": {
"type": "cexostring",
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"PlayInToolset": {
"type": "byte",
"value": 1
}
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{
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"Comment": {
"type": "cexostring",
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"PlayInToolset": {
"type": "byte",
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{
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"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
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}
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]
},
"StoreList": {
"type": "list",
"value": [
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Spawn 1 randowm walk 10 mts"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Spawn 1 randowm walk 10 mts"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Spawn 1 randowm walk 10 mts"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Spawn 1 randowm walk 10 mts"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Spawn 1 randowm walk 10 mts"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Spawn 1 randowm walk 10 mts"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is a waypoint that can be placed in an area to mark a safe point where injured NPCs can rest. \r\n\r\nThis will affect the animations and behavior of NPCs that spawn inside this area that are using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Spawn 1 randowm walk 10 mts"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Spawn 1 randowm walk 10 mts"
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}